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INQ28: Unfinished business, pt. 4

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Alright, time to show you something that’s actually painted again, even if it’s just a …something small, so to speak. So what is this about?

As you know, I have been slowly working my way through Inquisitor Alvar’s Ordo Xenos warband as one of my recurring hobby projects of 2019, finally painting one of my long-neglected warband projects:

With the end of the year coming up, I found myself with just two members of the warband left to paint:

As it turned out, I was missing a crucial paint for the hive ganger on the right (GW’s Doombull Brown, as I want to give her a dark skin tone), which left me with the gentleman on the left as my next project: Skuldi Kulva, member of an enclave of squats hidden away somewhere in the Velsen Sector and now a member of Inquisitor Alvar’s retinue. Just to remind you, here’s a look at the unpainted conversion again:



Now I went into this paintjob with lots of ideas, but lacking a fully formed strategy. My original plan was to just go with the official “Barak Zilfin” colour scheme and call it a day:


There are several elements of this colour scheme I really like: The contrast created by the blue overalls and bronze armour plates. And, possibly most of all, the off white parts of the helmet, looking almost like some kind of ceramic material. At the same time, however, just adopting an official AoS colour scheme for a 40k character did seem a bit lame, so I tried to incorporate a couple of ideas from the Barak Zilfin scheme while also moving away from it in other respects.

My idea for the Velsen Sector’s resident squats is that they are focused on heavy industry, so I wanted a workmanlike look and feel to them — which is why the highly utilitarian look of Adam Wier’s Kharadron conversion for his character Freyvid Hafnar became another chief inspiration for me:

I would also like to think that LarsonicMiniatures’ work was yet another big influence, both because Lars is incredibly good at using drab, earthen tones to fantastic effect on his models, but also because his blog has been one of my main inspirations this past year.

Anyway, throwing all of this into the blender gave me this model. Meet Skuldi Kulva, everyone:


I chose to go with a rather drab colour for the overalls, while still using the bronze armour (and white elements) of the Barak Zilfin colour scheme. The bright blue glowy parts have become a bit of a recurring element with many of my models, yet they seem to fit really well here, hinting at the fact that, in spite of its medieval/early-modern trappings, Kulva’s suit is actually quite high-tech — maybe even moreso than standard Imperial tech.

The “K” on his shoulderpad stands for “Kombinat”, the German (and, to my knowledge, also the Russian) word for “combine”. It seemed blunter and more 40k-ish than the English word 😉 I also tried to suggest the Adeptus Mechanicus cogwheel design — or rather an evocation of it, to show how these guys are different from the AdMech, yet there may be some shared heritage.


One thing that I have used to strengthen the 40k feel of the model was the combination of white armour parts with orange markings and a suitable decal. I think this is another small step towards bringing the model more firmly into the 41st millennium:

All in all, I am pretty happy with the finished model, even moreso because I went into the painting process with some disparate ideas and have somehow managed to bind it all together into a coherent look — or at least that’s what I think. I would be happy to hear your opinions as well!

So that’s one more member for Inquisitor Alvar’s warband:

Just one more to go. Wish me luck! 😉 And, as always, thanks for looking and stay tuned for more!


State of the Hunt, week 51/2019: Bald heads and shady dealings

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With Christmas fast approaching, I at least want to make time for another update in between all of the daily chaos, even if there’s nothing spectacular to show you right now. Which means you’ll have to content yourselves with some rough sketches and conversion shenanigans. And with some bald heads — and no, I am not referring to myself with that last point. Anyway, what is this about?

I. Delaque Deliberations

A while ago, I picked up a box of the new Necromunda Delaque gangers, to be primarily used as conversion fodder for INQ28 related projects.

I would argue that the Delaque are probably the best re-design in modern Necromunda, mostly because with their older incarnation, there was such a vast gulf between the rather cool concept for the gang and the very lacklustre miniatures. But even beyond Necromunda proper, these guys really seemed like an invaluable source for conversion material from the get go:

You see, the world of shadowy inquisitorial dealings has great need for suitably shadowy, robed figures, yet outside of the trusty Empire flagellants, proper robed figures have been in short supply across GW’s catalogue — and there’s also the fact that the flagellants have such a ragged and frayed-around-the-edges look that they just don’t work for every project. The new Delaques seem like the perfect fix for that issue. So I already had a couple of plans going into this latest kitbashing session, and I would love to share some of my results with you:

The first thing I had wanted to do for a while was to use one of the Delaque gangers to convert a Tech-Priest. In fact, I even took the time to quickly sketch out one of my ideas during an idle half hour at the doctor’s office:

Granted, the proportions are completely dodgy — good thing, then, that the resulting model ended up looking much cooler:


Official GW Tech-Priests are all twisted and insectile these days — which I love, make no mistake! But I like a little variety in my collection, so I thought a tall, upright tech-priest with an air of haughty arrogance might work well. Plus I think Tech-Priests should really be all shapes and sizes, so they look even more crazy when assembled as a collection — it takes all sortss to make a (Forge-)world, so to speak 😉


As you can see, it’s a fairly simple kitbash that mostly consists of adding some AdMech bitz to one of the Delaque gangers — I think the pose really sells the model, though, while the tech-y gubbinz give him just the right silhouette (and amount of clutter) for a Tech-Priest.

One thing that gave me pause for a bit was the model’s left hand: I did have several Sicaran Ruststalker/Infiltrator hands holding guns that would have worked, but that just seemed like the wrong way to go with the character. I used some kind of auspex/scanner in my character sketch above, directly inspired by the auspex array that comes with the Skitarii Vanguard/Rangers — but when the time came to put the model together, that just seemed a bit too pedestrian, too.

It felt like an open hand (preferredly with some calipered fingers) would work best for the model, so I whipped something up:



The hand was spliced together from a Sicarian Ruststalker thumb and the creepy fingers of the surgical servitor that’s part of the 40k battlefield objectives. I am really happy with the finished model and think it should make for a pretty cool addition to my collection of AdMech models!

Looking at the stooped pose of another Delaque ganger gave me the idea for putting together an Imperial Scribe /Inquisitorial Savant type character:



Now the model still needed a fair bit of work at this point, but the outline was already there: With hands unrolling a bandage (from the Cadian Command squad) repurposed as hands carrying some kind of scroll and his pose, the guy already seemed like the kind of figure you would regularly see in the back row of illustrations depicting the Inquisition, or in the corners of 40k Codex books in the olden days, so I knew I was on to something.

The most important addition here was some kind of augmetic cowl (similar to the designs you see on some of the Forgeworld AdMech models) with some cables and head implants feeding into it (as well as some cables dangling from it). This element breaks up the characteristic Delaque silhouette a bit and also hints at the kind of augmetics a scribe would need for their work in the 41st millennium.

At the same time, I also included a leather document satchel and an additional scroll – complete with skull, of course – so as not to make him look too hi-tech and bring him back into the gothic madness that is 40k. The satchel is an older WFB plastic part (from the Dwarf Miners, I believe), while the skull and scroll bit came from the Empire Flagellants — no surprise there! 😉




This model turned into such a sweet surprise, because the idea really took ages to get off the ground, but after the basic mockup was finished, I had such fun tweaking the model! I am still thinking about adding a lantern and another bit or two of gear, and then the scribe/savant will be ready to explore some sunken Imperial archives — after getting painted, of course 😉

II. Thorn Wishes Talon

But wait, I have yet more bald heads to share with you! Because I have treated myself to a small, premature Christmas present:

The original 54mm Inquisitor Eisenhorn: I have wanted to own this model for a long time, yet was never smart enough to pick it up while it was still freely available. Now the model you see above is missing some bits and bobs, but I did get it for a pretty good price, and I am confident I’ll be able to sort most of it out with the leftover INQ54 bits I already have. In fact, Eisenhorn should make a swell companion for my salvaged Delphan Gruss/Nagash mashup from back in January:


It also really is a lovely sculpt, even after all these years!

 

III. Painting some stuff — only differently this time

And there’s one last look at some ongoing stuff for you: I’ve been slowly trying to get back into drawing of late, and finally getting the chance to pick up the classic Eisenhorn model was enough to inspire me to make a small attempt at digitally drawing ,y version of a piece of art from the Inquisitor rulebook:

It’s a pretty clunky piece with all kinds of problems, admittedly, but I am really still finding my feet here. Here’s a quick coloured sketch of my Ordo Scriptorum Inquisitor, Tiberias Orlant,  to round things out:

It’s like using a muscle that hasn’t been exercised for years — because that’s precisely what’s happening. I haven’t been drawing for ages. But then again, I had all but given up hope for ever returning to it, so this is actually pretty cool. This whole digital art thing is definitely something I can see myself picking up next year — also, be glad I didn’t show you the slightly tacky “Joy of Painting”-inspired landscapes I’ve been painting on the side 😉

 

So yeah, that’s no less than four bald heads and lots of shadowy, shady stuff for you! I would, of course, love to hear any thoughts you might have! I’ll be back with a – slightly – heartwarming Christmas tale early next week, to get you all in the mood for the festivities 😉 Until then, please let me hear your comments and, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 52/2019: Cleaning house…

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Hey everyone, it’s the last day of the year (at least on my side of the planet), and I sincerely hope you’ve all had a wonderful Christmas! While I will have to postpone my annual Eternal Hunt Awards for a couple of days, I still want to share an update with you, as I actually managed to get some painting done during the holiday!

Before we get to that, however, there’s one more thing I want to share with you: This wonderful Christmas card from the Brothers Wier over at Between the Bolter And Me that actually landed on my doorstep right in time for the festivities:

What a wonderful surprise indeed! Cheers guys, and another year of blogging and successful hobbying to you as well! 🙂

 

Now, as for the actual painting, it was of course really hard for me to break through my usual holiday lethargy, but I did want to do something creative and hobby related before the end of the year, so I looked for things that might be quick and fun to get me back into painting. The first thing I came up with was this small cogitator terminal, an objective that comes with the Necromunda starter set:

It looked like it might make for some quick painting fun, and indeed it did: I had a blast spongin on the rust and base colours, then spent a bit more time painting the displays and buttons. Just a delightful little appetizer to get me back into the swing of things!

Next up, I came upon this little guy whom I had wanted to get painted for ages:


This is a captured slayer that was originally part of the “Battle for Skull Pass” WFB starter set. It’s a weird little sculpt, something that almost looks like an afterthought to be added to the plastic sprues that came in the box. It’s a single piece with fairly few (and soft) details, but I still liked the quirky nature of the model and thought it would make for a cool little optional marker to add to my Orkheim Ultraz Blood Bowl team, so I quickly painted the little guy.

The main point here was to get a nice and bright orange colour for his impressive slayer hairdo, but I also tried to make it look like da boyz had given him a black eye during the brawl that must have led to his capture:




He makes for a nice addition to the smaller bitz and bobs I have painted as hangers-on for the Orkheim Ultraz over the year:

When the time came to decide which final model to paint this year, I was drawn back to Khorne’s Eternal Hunt, of course — no surprise there 😉 To be fair, though, I already had a partially finished World Eater that needed completing, so that definitely helped. One of these gentlemen built (or, in some cases, refurbished) for my “Hateful Eight” World Eaters kill team project:

All of the models were built quite a while ago, and I have endeavoured to finally get some of them painted! The two guys on the right were finished back in October, so I next chose the second model from the left: an older conversion based on one of the Dark Vengeance Chosen models that was loosely based on this illustration by Diego Gisbert Llorens:

illustration by Diego Gisbert Llorens

I had already started the paintjob during one of my painting sessions at my friend Annie’s place, so it was mostly a matter of picking up where I had left off. So I made pretty good progress…

…before finally putting the finishing touches on the model yesterday. So here’s my final model for 2019. Blood for the Blood God!

Seeing how this guy has been part of my pile of shame for ages, it feels good to finally see him painted! And I think the finished model works rather well, too, if I do say so myself.




So that’s four World Eaters down for my “Hateful Eight” project (although somehow I doubt I’ll be able to stop at eight…):

But in any case, this was the final spurt of hobby productivity I have managed to wring from 2019. I hope you have all been able to get some hobbying done over the holiday season! I would love to hear any thoughts you may have (or learn about any hasty last minute painting you may have performed before year’s end), of course! And I wish you all a Happy New Year! See you on the other side, when I finally begin this year’s Eternal Hunt Awards series in a couple of days!

Until then, as always, thanks for looking and stay tuned for more!

The 2019 Eternal Hunt Awards, pt. 1: A look back at my hobby year

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Awards

Welcome to the first installment of the 2019 Eternal Hunt Awards! It’s that time of year again, eh? So let’s lean back and, just to switch things up again for this year, start by taking a look at my personal hobby year — I hope I won’t bore you to tears… 😉

2019 turned out to be a bit of a grind, from a RL perspective: With multiple bouts of heavy illness striking in my closest family, I was left reeling more than once. Now things are slowly on the mend again, thankfully enough, but I still realise that the year has tired me out pretty badly. At the same time, paradoxically enough, it has also been a fairly successful hobby year — but then, I tend to lean into the hobby during stressful times as a way to keep me sane, so there’s that, too.

Anyway, I am pretty pleased with 2019 as a hobby year, if nothing else. So let’s take a closer look at the stuff I have worked on – and managed to complete, for the most part – over the past twelve months, shall we?

I. My hobby projects

Twelve months ago, my output for 2018 looked like quite the bit improvement over the previous year. A “whopping” 52 models — not bad, not bad at all! At least for my glacially slow pace when it comes to painting:

However, it is with no small amount of pride that I can tell you that I have managed to paint 100 models in 2019. Still not a huge achievement for some of you painting animals out there, but certainly an unheard-of feat over here, in my little corner of the noosphere.

 

My project of painting an entire HeroQuest set accounts for most of those numbers, with a total of 67 models for everything that came in the box as well as a few extra pieces:

But there’s also the final third of my 2018 output, made up from a combination of my usual main projects, that is my World Eaters, some new INQ28 characters and some new signings for my Orcish Blood Bowl team.

Add some odds and ends and you end up with exactly one hundred models. Yay! 🙂

 

One thing I am really proud of is that 99 of those 100 models were pieces that were already in my posession before — for years, in many cases (and literally for decades in the case of those HeroQuest models). So while I still did buy a few new kits in 2019 (and while many, if not most of those new models, remain unpainted), I did at least manage to make a substantial dent in my backlog.

Once again, thanks must go to all the people who kept me painting: Azazel and his monthly challenges, for one (one a related note, Azazel, dude, where are you?). My friend Annie and our regular painting sessions. And, of course, all the readers and fellow forum users who still hold out and keep commenting on my stuff during these dark days of dying blogs and forums. Anyway, a heartfelt thank you to you all!

 

With that out of the way, here’s a closer look at my 2019 hobby projects in turn:

1. #HeroQuest2019

Definitely my biggest hobby endeavour of 2019, which is why it also deserves prime billing here: Last year, I went back to the very beginning of my life as a hobbyist and made a commitment to finally paint an entire set of HeroQuest, the game I had instantly fallen in love with 30 years ago, due in no small part to an iconic TV ad and, of course, to Les Edward’s bombshell of a cover illustration:

Illustration by Les Edwards

And after several false starts and stops, I finally made this plan a reality during the first half of 2019, painting all of the models from the standard boxed set (furniture included), as well as a few extras here and there, to round things out:

Painting those classic models was, of course, a delightful exercise in nostalgia. At the same time, it was also a breath of fresh air, as going for that bright and iconic retro look was a really enjoyable experience. I also learned a lot, I’d say. And seeing how I knew I was only really going to get one shot at painting those classic models (given the hugely inflated aftermarket prices), I tried to give it my all. And I think it shows!

Thanks to Ye Olde Inn, a forum of dedicated fans of the game. The place made me realise that HeroQuest isn’t simply one more tabletop game, but rather a small hobby unto itself. All the inspiration on the forum and the encouragement from my fellow forumites really did wonders for my productivity! In fact, my browsing through the vast forum was what gave me the idea to actually go and convert some extra models that would serve as some of the special characters that appear in the HeroQuest campaign…

Even better, though, not only did I manage to paint the whole shebang, I also got a game in.

So thirty years after its release, I finally got to play HeroQuest to play the way it was originally intended — and that was quite something.

And even beyond the models required for the set, I did end up painting and converting even more stuff, so I guess we’ll be seeing a bit more HeroQuest here and there in 2020…

For now, head over here to get a better look at my painted HeroQuest set.

 

2. Khorne’s Eternal Hunt

I didn’t originally have anything much planned for my World Eaters at the start of 2019 — well, I did finally manage to finish the display base for my Daemon-Primarch Angron conversion, at least:

Now the Lord of the XII Legion finally has the right killing ground below him — and all before an inevitable official GW model blows my own attempt out of the water!

A closer look at Angron and his finished presentation base can be found here, in case you are interested.

But beyond that, I wasn’t really planning any big additions to my collection, originally: My World Eaters paint scheme seemed rather outdated to me, as did the officially available CSM models, so I really wanted to wait for a bit before working on any more members of the XII legion.

Fate, however, had other plans.

Thanks to a supply drop from my buddy Augustus b’Rass (which we’ll be getting to further down this post) back in February, I felt the itch to finally paint that World Eaters Dreadnought he kindly gave to me when I visited him in Amsterdam. So I finally completed Argus the Brazen:

One model, right? Where’s the hurt in that? It felt good to finally have given the model its due. But then, a bit later, the new CSM models hit, and I have to admit that they managed to light a bit of a fire under me. Before I knew it, I found myself messing around with the new models, turning them into proper World Eaters…

…and then one thing led to another, and I ended up with a test model for a new breed of “KrautScientist World Eaters” on my desktop:

The new painting recipe might still not win any awards, but it’s quite a bit more elaborate than my old approach (which, it must be said, also relied on many paints that are OOP nowadays). It’s also closer to my current painting standard. And it’s actually more fun to paint than my old recipe, if you can believe it.

Anyway, models that had long lain dormant where swept up in the process as well, so I finally got to paint my counts-as World Eaters version of Huron Blackheart, for instance:

And I started to combine some of my “refurbished” conversions and some new models into a project tentatively called “The Hateful Eight”, a possible World Eaters kill team for 40k:

And while I have only really painted four models for the kill team so far, some of the new guys are simply among the favourite World Eaters models I have come up to this day:

So it may be slow work, but I really like the way these guys look together:

And there’s finally some red and brass in my recap post again! Yay! 🙂

 

3. The world of INQ28

The other half of my 40k-related output went into creating yet more 40k characters, and while I didn’t manage to bang out several complete retinues (like I did in 2018), I am pretty pleased nonetheless with the “INQ28 Class of 2019”:

The reason for this is that I have finally managed to complete one of my oldest warband projects, running alllll the way back to 2013, by completing the retinue of Inquisitor Titus Alvar of the Ordo Xenos:

Another model I had wanted to complete for ages was Lord Sebastianus Danver Balzepho Vlachen, one of the Velsen Sector’s big political movers and shakers:

This is just one guy, but it feels as though finishing the model has really helped me nail down a piece of the background lore that informs these models, and that’s great! In fact, I have been reading up on lots of Inquisition related background lately (via many of the old Inquisitor publications, as well as the very cool Dark Heresy RPG sourcebooks), which has given me all kinds of ideas for the immediate future, so expect to see more INQ28 sooner rather than later!

4. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Not only did those final models round out my team roster, I also used their completion as the perfect occasion to give the entire time a once-over, cleaning up the paintjobs here and there, painting on player numbers — that kind of stuff.

And with that the Orkheim Ultraz are now finished. There may be a couple of hangers-on and sideshow models left to add, but the core team (with all the players and tokens I could ever possibly need) is now complete:

Head over here to meet the complete Orkheim Ultraz team.

 

5. Dipping my toe into the new Contrast Paints

Well, figuratively speaking, of course: Actually getting enough of the stuff to be able to really dip my toes into it would, of course, be prohibively expensive…

Err…anyway: The Contrast Paints were the talk of the town for a fair part of 2019, and I was lucky enough to get to test them when they were still brand new at my local Warhammer store. I painted two models using the new paints and found the experience delightfully refreshing:

Exploring those paints a little more will certainly be part of my hobby life this year. And I think I already have a pretty good test model in mind…

 

So that’s my output for 2019. Quite a successful year, I’d say. And lots of formerly unfinished business now neatly tied up. Yay! 🙂

 

II. Other hobby moments of note

I already mentioned this in my last post, but getting a Christmas card from the Wier Brothers – and right in time for Christmas, no less – was such a wonderful surprise!

Speaking of surprises, though, a particularly awesome one was when my buddy Augustus b’Raas suddenly sent me an awesome squad of Khorne Berzerkers right out of the blue last February:

That was so cool! I am also pretty sure it had a major part in getting me back into painting World Eaters this year (so I guess our Auggs is going “Just as planned!” somewhere right now) — if nothing else, it led to my painting the World Eaters Dreadnough he had given me, and that in turn kickstarted everything else, as I have already explained above. Anyway, thanks again, buddy! 🙂

Receiving models from fellow hobbyists also nicely bookended my entire hobby year, as fellow Ye Olde Inn forumite Anderas was nice enough to send me this rather lovely looking Orc as part of the 2019 Ye Olde Inn Christmas Exchange:

Speaking of which, preparing a model of my own for the exchange was a very cool moment for me as well — the fact that Weltenlauefer, whom I sent the model to, was over the moon with it did, of course, sweeten the deal. My little Witch Lord now gets to lord it over Weltenlauefer’s brilliant catacomb terrain:

Kickstarter

After joining Dave Taylor’s campaign for his excellent book “Armies & Legions & Hordes” last year, I am back to checking for cool projects on Kickstarter at least semi-regularly, and I found two really cool things that I wanted to help fund in 2019:

The first one was MOMiniaturas’  Mercenary Kickstarter that I fell in love with right at the height of my HeroQuest infatuation:

The Mercenaries themselves have a wonderful “Retro Warhammer Fantasy Empire” look about them, which really sold me on them right away. And I was also able to pick up some really cool extras from MOMiniaturas’ back catalogue along with them for a good price. The whole huge package of about 30 models arrived in late autumn, and while I have yet to paint any of those models, it should be a treat!

I also backed the Tabletop Fantasy Miniatures Kickstarter featuring sculpts by Ana Polanscak:

Ana has long been one of the most original voices in this hobby of ours, participating in a crowdfunding campaign to get my hands on some of her sculpts was really a bit of a no-brainer! The models are a wonderfully quirky and sinister little bunch, and painting them should be quite a lot of fun!

4. Hugs for the Hug Throne!

 

III. Blogging

*Sigh* It would all be peaches and cream, if not for this part of the post. But seriously, let’s get the good stuff out of the way first:

Eternal Hunt turned seven in 2019, which was really cool. I have also managed to keep the posts flowing, more or less, ending up with about 400 posts again.

At the same time, interest in this blog (and, I should add, in blogs in general) seems to be dwindling, with the numbers going down all the time. To wit, this were my stats at the end of 2018:

And this is what things looked like at the end of 2019:

You know what? In my hubris, I always expected that this blog would come to an end when I’d run out of things to say — not when people would stop giving a feth.

This really frustrates me, and I could probably go on about it all day. I’ll force myself not to do that, though. Maybe it’s inevitable that Instagram should supplant all of the old blogs and forums. Maybe that’s what people want. It’s not what I want, however, so I’ll keep fighting the good fight over here — or what I think the good fight is, at least. If you are still with me after all these years, then I thank you from the bottom of my heart! Please keep reading and commenting! It’s what keeps this blog going, simple as that.

That said, if anyone does want to listen to me ranting about Instagram a little more, why, just look at last year’s post — everything that I said then is still perfectly accurate, even moreso today, in some cases.

 

IV. Plans

Back when I laid out my hobby resolutions for 2019, I made sure to point out that I didn’t want to overpromise and paint myself into a corner, so I only named a few models I wanted to paint. Looking back now, twelve months later, I cannot help noticing that I did not manage to paint a single one of those models — so much for resolutions, I guess… 😉

But the good thing about the new year is that you get a new shot, right? And there are a few models I would like to see some paint on. Here they are, provisionally…

 

As part of my rejuvenated interest in building and painting 40k World Eaters, I also created a new version of Lord Captain Lorimar, based on the new Abaddon model released in 2019:

This is one model that I would definitely like to try and paint this year,…

Countess Mandelholtz, of the Mandelholtz House of Imperial Finance, just keeps appearing in my new year’s resolutions — but only because I took me so long to get this particular model right that I am now scared of messing it up with a sub-par paintjob…

but there have been some additions to House Mandelholtz last year, not least of all one Mr. Azaleas Vile, the banking house’s prime factor:

So maybe we’ll be seeing more of House Mandelholtz and its agents in 2020…

I might aso finally dip my toes into some Inquisitor 54 (after all, I picked up the original Eisenhorn model a short while ago).

The 30k incarnation of my World Eaters has fallen by the wayside a bit, ironically pushed aside by my 40k World Eaters again — but in light of the rumours of GW wanting to turn the Horus Heresy into a proper mainline setting, I guess there’ll still be a chance to work on those models in the future. If nothing else, I would really like to finish my “Argel Tal duology”, if only to pre-empt a possible Argel Tal model by Forgeworld…


Oh, and I tried failed during the summer to finally paint my second Armiger Warglaive …erm, sorry, that’s “War Dog” now, for The Bolter & Chainsword’s ETL event, but that’s really a shame because I am still very fond of the model:


So you can probably expect the Huntress and her ride to be finished at some point in 2020 as well.

Oh, and lest I forget, now that the new plastic Sisters have finally been announced in multi-part form, I really need to get my hands on a squad of them…


You know, just to have a bit of fun with the kit…

 

All of these are rather loose targets, however. If there is one thing I really want to do is to contribute to/participate in LarsonicMiniaturesOndroma event:

The talent on display is truly staggering. It has to be said that, up to now, I have actually been ridiculously neglectful when it comes to the event, but I fully intend to change that! Scout’s honour! 🙂

 

So yeah, that’s it for today — if anything, this post has already gone on far too long anyway. Let me finish by thanking all of my readers and by encouraging you to keep visiting this place for the next twelve months. And please do speak up every once in a while, just so, you know, I get the feeling every now and then that I am not just screaming into the void…

And please feel free to let me hear any thoughts you might have on my 2019 output or my varios hobby plans!

As always, thanks for looking and stay tuned for more!

State of the Hunt, week 04/2020: Taking skulls and spitting blood…

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Hey everyone, I am currently suffering from a bit of Writer’s Block when it comes to completing the second part of my Eternal Hunt Awards, so in order to try and break through that – or, if nothing else, at least finally post some new content over here – I would like to show you what I am currently working on:

As some of you will still remember, the last model I painted in 2019 was…a World Eater:

And it didn’t take long for me to return to the XII legion in the new year (wile I have also been on fire regarding a few INQ28 characters, that’s a story for another time…). So, what do I have to show for myself?

First up, I have been messing around with some of the conversions for my “Hateful Eight” World Eaters Killteam project, making some additional tweaks to the models and giving them that extra bit of quality control.

Take, for instance, this World Eaters Havoc I built last fall:

While taking a closer look at the model, I realised that the missile launcher arm came with an Eye of Horus design on the pauldron, and while that certainly isn’t a big deal, it did bother me a bit — it felt slightly too “Black Legion” for a member of the World Eaters. But I had an idea: why not turn it into a World Eaters legion badge? Thanks to the GW plastic skull kit, it was easy enough to carefully shave off some jaws and use them to transform the emblem on the pauldron into a World Eaters symbol:


I’ll admit it’s not easy to make out, but it should look suitably different to the original design once painted. It’s also a very easy recipe to create World Eaters symbols that I wish I had thought of earlier…

On the same model, I am also currently experimenting with adding a chaos knight pauldron as some kind of armoured cowl, and I do like the way it looks:


I am still messing around with different variants of doing this, but I do think the addition of some kind of cowl actually makes the model resemble the artwork it was based on even more closely:

There was also thus guy here, built at the same time as the Havoc:


I still think this is a rather intriguing conversion: I wanted a model looking massive and archaic, its armour looking like an ancient, heavily customised set of Mk. III armour — hence the legs and helmet. A few things kept bothering me about the model, however — it always looked ever so slightly dodgy from up close. So I tweaked the model a bit:




Now this one is a tough case because people on the forums keep telling me the older version actually seems more balanced to them, but I am simply much happier with the new version: In my opinion, the bladed crest on the Marine’s left pauldron was so massive as to unbalance the model’s silhouette a bit, so it was replaced with smaller spikes (I did keep the part for later use, though). The backpack also didn’t result in the silhouette I wanted, so I went back to a classic CSM backpack. The biggest change, however, is that the axe was replaced with a meteor hammer, one of the World Eaters’ more gladiatorial weapon choices. I have been looking for a way to include one of these in the project for a while, and here it is.

It wasn’t all kitbashing, though, I also managed to get something painted: My first painted model of 2020, and also a World Eater. This gentleman here:

Yet another alumnus of the same kitbashing session as the other two, this model was originally built to resemble a clasic piece of artwork courtesy of Mark Gibbons:

The illustration was originally featured in the second edition Codex Imperialis and accompanied by a quote of one Kargos Bloodspitter (of Horus Heresy fame). Anyway, I didn’t want my model to actually represent Kargos as a character, but I did want to channel the artwork as much as possible (incidentally, fellow hobbyist Mr. Poom actually created a brilliant 30k version of Kargos Bloodspitter, based on the very same piece of artwork, a couple of years ago).

Anyway, seeing how the conversion was already in my case, all that remained was to get some paint on the model:

I unfortunately painted the model before Mark Butcher asked for a tutorial in a recent comment, so that will have to wait until a future post. For now, suffice it to say that I employed my updated World Eaters recipe again.

The model’s base provided an interesting challenge, because, while I did not want to perfectly replicate the “standing on a field of skulls” look from the artwork (as that seems a bit too 1995, even for my tastes, plus it wouldn’t match the basing on the rest of the group), I did want to give it a bit of a shout out, so I came up with a bit of a compromise:


A veritable pile of skulls, but still “fenced in” by some rocky parts.

And here’s the base, mostly painted:

And with that, the model was finished:


“Though the gates that stand between the mortal world and the immortal Realm of Chaos are now closed to me, still I would rather die having glimpsed eternity than never to have stirred from the cold furrow of mortal life. I embrace death without regret as I have embraced life without fear.”

 

Once again, here’s the artwork that inspired it all:

Moody glamour shots aside, here’s a proper look at the finished model in more detail:








I am actually really happy with the finished model, both because I think it has come out fairly well, but also because this has been a great occasion to include another tribute to a classic piece of Warhammer 40k art in my collection!

Oh, and before I forget: Thanks must also go to my fellow hobbyist ElDuderino: The converted Blood Warrior helmet he sent me as part of a pretty sweet bitz drop last year is what really sells the conversion, if you ask me. I shall be naming the model “Brother Orska” in his honour! 🙂

And here, just to round things out, are all the little rascals I have so far:


So that’s it for today — seems like a pretty good hobby start into the new year, though, if I do say so myself! It goes without saying that I would of course love to hear your thoughts on the model, so please feel free to leave me a comment!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 08/2020: Stop…Meteor Hammer Time!

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Hey everyone, it’s already mid-February, and the fact that I still haven’t managed to complete the second part of my Eternal Hunt Awards writeup for 2019 has basically become a millstone around my neck that actually prevents me from posting any update at all, and we cannot have that, so here’s what we’ll do:

For today, I would just love to share some of the stuff I have been working on lately with you, seeing how I keep making progress with my little World Eaters kill team project.

As for my various favourite blogs and recommendations, I will commit to turning those into a rather more forward-looking post of its own in the near future — scout’s honour! For those of you who are looking for an excellent look back at the projects of 2019 and want their fix *right now*, feel free to peruse the following, excellent articles courtesy of the Brothers Wier and Wudugast, respectively.

To those of you who had been looking forward to my post, I can only apologise — and promise you that something not quite unlike it will be along sooner rather than later. For now, however, in the interest of keeping this blog going, I’ll just have to go with sharing some stuff I am actually motivated to work on right now. I hope you guys understand!

 

So, anyway, with that out of the way, where were we? Oh, right, I remember: In my last World Eaters related update, I already showed you this guy who is part of my “Hateful Eight” World Eaters project:




I could really kick myself for forgetting, once again, to take step-by-step pictures while I painted him — I guess the model would have made for a pretty cool tutorial. Oh well, next time, I guess…

Anyway, this is what the model looked like with most of the paintjob already in place:


As you can see, I decided to add some glossy blood to the meteor hammer — because it just seemed really, really appropriate in this particular case. In fact, I tried to take this even further with my idea for the rest of the base:

It was always clear that I would want to add some kind of “special effect” to the base. A trail of blood, as the World Eater drags his bloodied weapon behind him, seemed like an obvious idea. But I wanted something even more gruesome:



The idea was to make it look as though the World Eater had just crushed some unfortunate opponent’s skull, so I went the extra mile and included some bone shards 😉

Here’s the finished model:








While the pose remains ever so slightly hokey, on account of the base model I used for the conversion, I am still pretty happy with this chap. The two things I wanted to achieve with him — having a model wearing a massive, ancient suit of armour that also has a bit of a gladiatorial flair, have definitely worked out: In spite of all the quasi-medieval stylings of the armour, you could still imagine a suit of ancient Mk. III Iron Armour as the starting point underneath it all.

And here’s a closer look at the base again, now with the meteor hammer in place, obviously:


And once again, in order to round out my progress report, here’s an updated group picture of the new World Eaters models I have managed to finish so far:

Regarding the general progress of this progress, I’ll admit that these models seem like a bit of an evolutionary step for me in that, after all these years of building and painting World Eaters, I have now arrived at the point where the models actually end up looking very close to the way I’ve always wanted them to be: massive, baroque, highly individual and very sinister. Are they perfect? No, certainly not — there’s still a lot of room for improvement. But it’s not hyperbole to say that these are the closest I have yet come to realising my personal vision of what the warriors of the 4th assault company should look like.

At the same time, however, it’s becoming painfully obvious that I’ll be ending up with more than eight models, mostly because I just cannot stop building stuff. Case in point, here are the next guys in line for the painting desk:

Granted, some (okay, alright: two) of these are older conversions. But I just keep adding to them. For today, I would like to point out two models in particular.

The first model was born from the desire to do something, anything, with that very weird, two-handed Bat’leth-style weapon that comes with the AoS Blood Warriors:

So I shaved off the secondary blade, and used some Blood Warrior, CSM and Mk. III Marine parts to make this:



As you can see, it’s yet another conversion that combines most of the parts from a stock Blood Warrior with Mk. III greaves, although I would argue that the graft is a much smoother one this time around. I also think the somewhat more medieval Blood Warriors armour, when used in moderation, creates a cool, somewhat gladiatorial look that really suits 40k World Eaters and moves the models beyond simply looking like vanilla CSM with bunny eared helmets. It was also cool to be able to re-use the backpack I had originally spliced together for the guy with the meteor hammer! 🙂

I am really stupidly happy with the guy, to be honest — he definitely has some presence, wouldn’t you agree?

Seeing how I have a prospective painting session at Annie’s place scheduled for later this week, and maybe I should just allow this guy to jump the queue 😉

The second model I want to focus on was converted just the other day when I realised the squad/kill team still needed some kind of icon bearer — I am a bit of a traditionalist in that respect: Every squad of traitor Astartes needs an icon bearer, and those new-fangled, backpack-mounted icons just don’t cut it for me.

On the other hand, the idea of a World Eater lugging around a massive standard always seems a bit iffy. However, there was one model I have always loved for just striking the right balance in this respect: the metal World Eaters icon bearer from the mid-90s.

And seeing how one side objective of this particular project has been to give shout outs to classic models or artwork, I couldn’t resist the temptation to just rebuild that particular model for the new millennium. Take a look:




I’ve had to flip the model horizontally for logistical reasons, but apart from that, the new guy is a fairly involved attempt at a proper re-interpretation of the classic sculpt. I didn’t have one of those old banner tops, unfortunately, so I used what felt like the next-best thing: a Wrathmonger/Skullreaper standard that seems like it could be used as a weapon in its own right with its many vicious barbs and bladed edges.

Here’s a comparison with the classic model and my new interpretation of the sculpt, side by side:

So as you can see, in spite of everything, I am at least reasonably successful at coming up with new members of the 4th assault company. And I would, of course, like to hear your thoughts on my progress, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!

Pieces of Eight

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What a time to be alive!

What is it with the world lately? Racism and right-wing populism on the rise again, factionalism and nationalism at an all-time high, and now Nurgle’s Rot as an actual real-world-thing…? The mind boggles…

Against this background, spending time on this hobby of ours can seem almost frivolous — and yet, amongst its many rather more frigthening features, the novel Coronavirus weirdly enough provides many of us with ample extra hobby time. What a weird feeling of disonnance…

Then again, I have often found that turning to the hobby as a release can actually keep you sane, and I hope it will do that this time as well. With one marked difference: In years before, it seemed that our lives – at least in the first world – were so rich and peaceful that we could afford to turn to a fictional universe full of hardship and murder as a hobby — and surely, that’s ultimately a good thing, right? These days, however, what does it say about the world that turning to the very same, grimdark galaxy for distraction seems like entering a happy place?

Meanwhile, this blog’s eighth anniversary has quietly passed me by back in late February — yeah, Eternal Hunt is actually eight years old now:

And I don’t even have anything special prepared for the occasion — not a surprise, really, all things considered. All I can offer you are some new World Eaters — but then that seems all to fitting, when this blog was originally started, allll the way back in 2012, to showcase my World Eaters army – Khorne’s Eternal Hunt – taking shape. And here we are, back where we started. If nothing else, there’s a nice sense of symmetry about it all…

So let’s actually turn our minds from the dark thoughts of everyday life to the – grimdark – thoughts of the 41st millennium where, in spite of all the murder and bloodshed, at least things still make sense 😉

For starters, we have this gentleman from my previous post:

Feeling enormously fond of the conversion, it was clear to me that I would want to paint him next. As an aside, I even remembered to take pictures of the different painting steps this time around, which I’ll be using for a step-by-step in a future post (I just don’t want to overclutter today’s update, what with the anniversary and all).

Anyway, I was able to get the model to an almost finished state relatively quickly:




After this, it was, once again, mostly a question of adding some finishing touches (and, of course, some blood…) and creating a base.

So here’s the finished axeman:





In a definite case of subverted expectations, this is probably the one model in the squad whose base actually *doesn’t* feature a skull. You can still see his last opponent’s breastplate, though (that head probably flew quite a ways when it was lopped off…):


Oh, and in case anyone was wondering, here’s a scale comparison shot for the model:

The closest thing to a standard Cadian I had was my older conversion for Inquisitor Antrecht, but he’s mostly based on Cadian parts, so it should work. I think the model’s size – while not really true scale – works well enough in setting it apart from a regular human. In addition to its size, the proportions are also pretty sound — for instance. the model features an actual abdomen, something that is often missing on standard-scaled Space Marines 😉

It has been pointed out to me that, with its two handed axe, the model would actually work as a Master of Executions. And while it wasn’t originally planned as such, I agree that it could definitely fulfill that role! [As an aside, I’ll have you know that my World Eaters actually had a headsman-type character before that was even a thing, so yeah…]

Anyway, I am actually really happy with the way this model has turned out! Here’s the squad so far:


And if I count my counts-as Huron, those are actually eight finished models, perfectly in keeping with the festivities! Yay! 😉

The forced downtime has also given me the opportunity to mess around with some additional models, so let’s take a look at those as well:

There’s my converted icon bearer (also from my previous post), for one. The one that was supposed to channel the look and feel of an older metal icon bearer:

One of my favourite parts about the old model were always the cables and tubes visible underneath the shoulder pad: I loved how those hinted at the inner workings of the armour. While messing around with Greenstuffworld’s excellent tentacle/cable maker (borrowed from my friend Annie), I took a moment to recreate that element on my modern interpretation of the character:

I have also decided to turn the pistol arm downwards, because the composition seems to work a bit better that way. This, in turn, also lead to my replacing the bolt pistol for a different version, because the ammo feed on the previous weapon no longer behaved in tune with gravity 😉

Oh, and there is one more WIP I would like to share with you today: Any ideas what this is supposed to be…?

Seeing how my latest World Eaters project is also about creating models that are inspired by seminal artwork or classic sculpts, I have been thinking about a model to represent Lheorvine Ukris, from Aaron Dembski-Bowden’s Black Legion novel series, for a while — another model, that is, seeing how I already built a first version a while ago:

“Guest stars” like this are always a bit of an iffy affair, because they don’t really fit into the narrative for a homegrown warband. But I couldn’t help myself, I had to use the excellent new kits to build another version of Lheorvine. So here’s the artwork I used as my main reference, once again:

And here’s the conversion I came up with:

With the exception of the Primaris breastplate (used for the “Imperialis” symbol) and a head from the AoS first edition starter box Blood Warriors (I simply *love* those helmets!), the conversion is mostly based on parts from the new vanilla CSM (with maybe a Havoc bit added in here and there). With the basic conversion out of the way, I then tried to cram in as many elements from the artwork as I could while also not wanting to make the model seem overly busy. Anyway, here’s the finished conversion:

The latest additions include that additional skull above the gun barrel as well as the various pieces of chain dangling from Lheor’s armour. I did consider adding some more spikes to the helmet crest, but ultimately decided against it: That helmet seems ostentatious enough as is.

So yeah, if nothing else, I have been keeping myself busy, as you can see — in fact, you should see some of the stuff I have been building for INQ28. Alas, that is a story for a future update! 😉

For now, while this hasn’t been your standard anniversary post, I do hope you’ve still enjoyed the look at some of my current projects, in spite of everything awful going on in the world.

To any and all readers, commenters and my friends throughout the blogosphere: Thank you for reading, commenting, sending bitz or models and for being a vital part of my Eternal Hunt! Please stick around, and please feel free to share any thoughts you might have!

And please, please stay safe and healthy, and look out for those close to you! Khorne demands it — I’m sure of it 😉

As always, thanks for looking and stay tuned for more!

INQ28: Kitbashing in the time of Corona

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For all the sad and awful things that are currently going on in the world, I have found the Corona-mandated downtime as strangely conductive to my creativity when it comes to kitbashing and converting, in spite of everything. So today, I have a monster of a post to share with you, with quite a few new INQ28 conversions that I am pretty proud of. I you would step this way, please…;)

 

Let’s begin with the model that seems to have kicked things off: Earlier this year, the Brothers Wier (of “Between the Bolter And Me” fame kicked a challenge with the subject of using the new AoS Ossiarch Bonereaper models to create some creepy, rather more skeletal Eldar to channel the somewhat gigeresque origins of the Eldar race during the Rogue Trader days of yore:

Illustration by Tony Hough

What’s more, the brothers were also awesome enough to send me one of the models from the Mortek Guard kit to use for the challenge.

But in spite of that generosity, it still took me quite a while to get started on my contribution…

One reason for this, on top of my usual laziness, was that the bar was immediately set incredibly high, for instance by this this very cool and creepy Eldar model built by Adam Wier himself…

Model converted by Adam Wier

or by Larsonic Miniatures’ absolutely incredible Haemonculus.

But seeing how the Coronavirus-downtime had at least provided me with some extra hobby time, I felt that I might just as well finally try to get this show on the road. I still had some leftover Yvraine parts, back from when I first converted the Countess Mandelholtz, and definitely wanted to put them to good use, along with some Dark Eldar knick knacks I still had in my bitzbox.

Even so, the first half of the conversion process was an exercise in frustration, with things just refusing to come together — except for my own fingers, that is, because I certainly managed to glue them together more than once. The model itself didn’t really seem to work, though: For instance, I all but ruined Yvraine’s head in an attempt to go for a really creepy, biomechanical look (think the Alien from the first Species film, minus the gratuitous nudity).

But I soldiered through, and it was actually late at night when I finally felt that I might be on to something:

I think getting the legs and torso to line up properly was what ultimately sealed the deal — after that, it was mostly a question of going with what felt right. And before long, I had this model:

And believe it or not, most of what you see is actually the Mortek Guard model the Wier Brothers originally sent me. I merely spliced in a few Eldar parts from various sources:

  • Yvraine’s feet and hairpiece
  • a Dark Eldar helmet (chosen for its stylised, statuesque features) and one-and-a-half Dark Eldar arms
  • an old (late-90s) Dark Eldar Kabalite warrior’s abdomen (yes, really 😉 )
  • a severed elven/Aeldarii head (I think it originally came from a Wood Elf, although I am not sure)

I even ended up with a couple of spare Bonereaper bitz to squirrel away for future projects — YAY! 😉

Anyway, the conversion was still rather messy at this point, and needed a few tweaks and some cleanup. Here’s what the finished conversion looks like:






I am actually really happy with this guy (?) at the moment, but that’s probably because the project seemed like such a trainwreck before it finally all started to come together.

There’s zero background in place for the model, but I do like how ambiguous it seems: Is it some new kind of Exarch? A wraithbone construct? Some sinister kind of Drukhari warrior? Or a pre-fall revenant? Fellow hobbyist BeardGoblin even pointed out that the model resembles an Avatar of Khaine — in fact, it could even work as an Epic-/Adeptus Titanicus-scaled Avatar, minus the severed head.

In any case, I think I’ve come up with a working contribution for the challenge — speaking of which, though, you should definitely check out all of the other excellent contributions: Go read up on them over here, at “Between the Bolter and Me” — and many thanks again to the Wier Brothers for sending over that model and for allowing me to be a part of this event!

 

Getting this particular conversion to work also felt like the floodgates had been opened, in a sense, and I emerged from this project quite motivated and with an appetite for something a little more …adventurous. So what happened next?

A couple of years ago, I was lucky enough to be able to snap up the female vampires from the WFB/AoS Coven Throne. If you ask me, those are some of GW’s coolest models (and still some of their best female sculpts), and I have cannibalised them for several projects over the years (to build, just to name the most important examples, Mistress Elisha Gorgo, Countess Mandelholtz, Redactor Orlant’s masked bodyguard and the pilot for my second Knight Armiger). This all left me with – most – of the body of the main vampiress (only missing her head and parts of her arms) as well as the cushions that normally go behind her on the Coven Throne. And whenever I came upon those parts while burrowing through my bitzbox, I would always have this vague idea to one day turn her into a cool, very Blanchesque figure in a floating comfy chair.

Well, desperate times call for desperate measure, so I decided that it was finally time to go for it:

When I started this conversion, I did not yet know whether I wanted her to be an eccentric noble or a crime lord (or both) or some kind of conspirator — for starters, it was just fun to delve into the Blanchitsu look to create her. The model was missing its head, and I decided to actually turn that into a virtue, using a creepy resin skull (sent to me by my buddy Biohazard a couple of years ago) and some GS cables to give her a suitably grimdark mask. An eyelens from a set of Cadian binoculars was used to add an augmetic eye piece to the mask.

The cushion bit was far to nice to discard, and I loved the idea of having her float on some kind of antigrav chair. So I created a suitably impressive throne for her:

As you can see, I added another cushion (made from GS) to elevate her to the right height and make for a smooth fit. I then used what I believe are mostly Sentinel bitz to tech-up her chair a bit (with some Chimera flamers repurposed as antigrav suspensors).

Here’s the grimdark mamzel, with her chair suitably built up:

This only really left me with one area to deal with: Her feet. Ideally, there would have been some kind of footrest for her, but when I tried to cobble something together, I realised that an element like that would obscure most of the lower front of the chair, defeating the exercise of having a floating chair to begin with.

In the end, the solution was rather simple: As I still had the flowing skirts from the other two vampires, I simply shaved down one of them to fit the mamzel. So here’s the finished conversion:


I also have a slightly firmer idea about her background now: I’ll be calling her “Lady Bloodbriar”, and she’s the head of a crime/underworld syndicate of the same name that has become very powerful indeed behind the scenes of the Velsen Sector. Her real identity remains a secret, and she prefers to keep it that way — although, I actually do have a pretty good idea who she really is, underneath the mask. That’ll be a story for a different time, though…

Still feeling very happy with the conversion, I took a long hard look at it and decided that what Lady Bloodbriar really needed was…a pudgy little cherub whose funtion was basically that of an ambulatory fan:




Now the idea of using Nurglings to create cherubim wasn’t mine — it’s a clever approach I first saw on Jeff Vader’s Convertorum. It did serve me really well here, though! The little skull face was actually designed to match Lady Bloodbriar’s mask. Oh, and I added some tiny augmetic plugs to the Nurgling’s body here and there, to hint at the fact that this is an automaton of some sophistication!

And yes, I am quite aware of the fact that actual cherubim models are now freely available as part of the new Sisters of Battle kits — but the plan here was to focus on only using parts from the old bitzbox. And that was even before GW stopped taking any orders, too!

Anyway, my original plan was to actually have him on the chair as well (on one of the cushions behind her), but I am pretty sure that this would have overcluttered the model — plus I do rather like the idea of the little guy hurrying behind the floating throne, trying his best to keep up..

And seeing how I had basically lost my marbles at this point, I couldn’t help thinking about yet another cherub for her, loosely inspired by a detail appearing in a piece of John Blanche artwork from the second edition 40k rulebook:

Illustration by John Blanche

In it, a cherub is wearing the cutest little pseudo-napoleonic uniform:

And seeing how I still had a head wearing a bicorn (sent to me by fellow hobbyist Drone21c, if I remember correctly), I knew I just had to try and channel that effect:

He is carrying a little hourglass, as if to say: “This is all the time you get to plead your case with the mistress…”

The little guy with the hat will be named “Nullsum” (thanks to a brilliant suggestion from fellow hobbyist A_Tempest_Sinister), and his buddy will be called “Aerial” (in an attempt at a similar pun 😉 ).

Also, I think I’ll be giving Nullsum a little sword:

It just makes for an even more “heraldic” look, for lack of a better word…

So I had the Lady Bloodbriar herself, and her two cherubim — but that wasn’t nearly enough, and I was basically neck-deep into this project at this point, when I came upon an incredible blog post at Meandering Shade that made me realise that there’s something really interesting you can also do with a cable maker — quite an eye opener! So I simply had to build a majordomo for Lady Bloodbriar. Meet Master Corvinus Icter:

As you can see, he is currently occupied with contemplating the contents of a dataslate while his mistress talks to a supplicant, and probably interjecting pointed questions and remarks (“What were your credentials again?” “These numbers don’t seem to add up…”)

The conversion itself mostly consists of bitz from the WFB Empire Greatswords /AoS Freeguild Greatswords, with just a shaved-down Skitarii coat as well as a Delaque head and dataslate spliced in for flavour — and there’s that glorious hairdo, of course, basically created by cutting apart a GS cable and carefully applying its parts to a substructure also made from GS. It’s unbelievable how easy this was — although it might still need a bit of cleanup here and there.

I have one more conversion for you for today’s update — because a powerful mover and schemer like Lady Bloodbriar obviously also needs some muscle to serve as a personal bodyguard. After giving it a bit of thought, I dismissed the idea of including some kind of heavily muscled ganger, but rather went for a bit of a “palace guard”-style character, and with a highly stylised and idealised look, to match the amount of ostentation evident in the rest of the models. Now the Custodes and Stormcast Eternals basically have the market for statuesque, hulking warriors cornered between them, so I had to get a bit creative to come up with something that didn’t look too similar to them, while also invoking some visual cues from either — after all, it seems obvious that, in-universe, both the Custodes and Astartes would be revered as some kind of godlike ideal by citizens of the Imperium, and that the most influential among them would pattern their own household guards after those legendary warriors to some degree.

Anyway, here’s WIP for “the Sentinel”:


This conversion was all about creating a massive, statuesque and idealised warrior that wasn’t to look like a Space Marine. I tried to achieve this by using some slightly unconventional bitz — the base model was a Blood Warrior of Khorne, for instance. I am also rather happy with the spliced-together facemask and with the use of a Kharadron Overlords spear as a pretty exotic looking weapon.

Of course the Sentinel didn’t escape a round of tweaks, either 😉

I added a shield because I wanted to support the statuesque look even more — plus it also seemed like a fitting choice for a guard. The grisly skull trophy was exchanged for something a little more fitting (I use the winged sword device as a symbol for St. Sabasto, the “Sword Saint”, even though it’s originally a DA symbol, obviously 😉

So here’s the group, pretty much as it stands right now:

I am really having a blast with this project — in fact, to be quite honest with you, I had feared that I might have “lost my touch”, so to speak, since the level of quality all around seems to have soared, while some of the stuff I have been working on just felt trite and derivative. But with these latest models (and some of my latest World Eaters), I think I am in a pretty good place once again. I am not saying that none of this has been done before – and, indeed, I have been taking inspiration from fellow hobbyists like Jeff Vader, EdT and others left and right – but these latest models do feel like a – much-needed – breath of fresh air to me!

Oh, and I have even sketched out some inconography for Lady Bloodbriar’s crime syndicate (“The Bloodbriar Syndicate”? or “Cabal”? Or “Cartel?” Does anybody know any more cool, 40k-like words for a crime ring?):

I like the idea that most members of the organisation wear this kind of symbol — or a variation thereof: It could appear as tiny, inconspicuous tattoos or brands on the upper echelons of the organisation, whereas low level brutes would be covered in briar tattoos.

Anyway, if anyone’s still reading: That’s it for today’s update. I would, of course, love to hear any thoughts and suggestions you might have!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!


INQ28: Kitbashing in the time of Corona, pt. 2

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Hey everyone, it’s time for another update — and yet, I’ve had virtually no hobby time, for reasons that shall become obvious further down in this post.

It’s a good thing, then, that I still have enough bits and bobs from my desktop to share with you, even if I’ve been sitting on some of this stuff for a while now — what better way to clean house, as it were, eh? So let’s take a look:

I’ll start with a small update on one of the projects from my previous post: Remember the beginnings of my Bloodbriar Cartel?

Looking at the models, I realised that I wanted another bodyguard for the retinue. Now building another sentinel would have been quite tempting, especially on the account of this awesome idea of fellow hobbyist euansmith:

The entire gaggle are looking sumptuous. Looking at the Guard with the shield, I was struck by the idea that, if you make a second one that was Left Handed, they could stand behind important people, with their two shields forming a pair of wings to make their VIP look even more important. The mask on the guard is really cool.

But then I quickly realised that my heavy case of hobby butterfly syndrome probably wouldn’t allow me to build – much less paint – another identical model. Plus I also felt that the bulky Sentinel should be balanced out by a very different, slim and lithe bodyguard. So I came up with this kitbash:




Maddeningly enough, the differently coloured plastic on the upper half of the head makes the whole thing look like a bad Photoshop job in those pictures — you’ll have to take my word that the whole head assembly works better in real life. But I didn’t want to “cheat” by showing a grayscale picture, electing to rather show you the initial kitbash, warts and all.

I also have to admit that I am not quite happy with the second bodyguard yet, and there are definitely quite a few kinks to deal with: To name just one issue, maybe that Bonereaper sword is too massive, but then again, I think I’ll be keeping it because I like the idea of an “exotic” weapon like that without any clear chaos or xenos influences — it looks like the kind of weapon you would see in a powerful crime syndicate (plus all the other swords in my collection are just as big).

One thing I think already works pretty well is the pose: I wanted the bodyguard to look self-assured and at rest, so I really had to go to town on those jumpy Wych legs. The slowly advancing stance looks like that of a ballet dancer, though, which is just what I wanted.

 

Next, more or less à propos of nowhere, came a conversion that felt like I simply had to get it out of my system. A bounty hunter, possibly with a bit of a Xenos influence:




The were several design influences at play here: The image of Japanese Ronin (very obviously), Princess Leia’s bounty hunter disguise in Return of the Jedi, as well as character designs you would see in Franco-Belgian graphic novels, such as “Valérien”. Plus the original idea was also lifted from a model I saw on Reddit 😉

The conversion itself was a pretty straightforward one, mostly based on a Necromunda Delaque:

  • indeed, the body, right arm and gun on the back are all from the new Necromunda Delaques
  • the left arm is from the Dark Eldar Kabalite Warriors (or Wyches)
  • the sword came from the AdMech Sicarian Ruststalkers
  • the head, hat and shoulder pad are all leftover Tau…erm “T’au” bitz from my bitzbox: The hat is either from the gun drones or from the Krisis suits – I’d say Krisis suits, though, as the discs that made up the drone bodies are even bigger in diameter. The shoulder pad is from the XV25 Stealth Suits, if I am not mistaken. And the head is just some small sensor array bit (probably from the Krisis suits as well, but I really don’t know) with a couple of extra gubbinz (including a new eye lens) added on to bulk it out just a little and make it look more tech-y. I just wanted a head that seemed very un-imperial and also not at all like a classic facemask.

Here’s another look at the model now with an extra grenade on the model’s belt (for improved visual balance):

Possibly my favourite part of this conversion is that it seems to turn the somewhat awkward pose of this particular Delaque body into an actual strenght: If you ask me, the model really does look like some kind of itinerant Dark SciFi Samurai leisurely strolling through the underhive 😉

In fact, this latest model seems like the perfect opportunity to also share another Delaque-based conversion that I have been sitting on for a while: A mysterious figure, inspired by a yet another conversion I saw online (on Pinterest, I think?!)




This conversion is even more straightforward, simply swapping in a blank Dark Eldar helmet and relying on Delaque bitz otherwise. When I saw this idea, I instantly loved it! It creates such a mysterious, sinister look! Just what I needed for a character codenamed “The Architect”, a mysterious agent of the Neo-Thorian radical splinter-faction known as “The Fragmentarians”, a recurring shadowy power within the Velsen sector…

I wanted the character to look like a secretive player from behind the curtain, so to speak, preferring to be subtle about their influence. Even so, the Architect is not above stepping in and doing some red work, hence the inclusion of the stiletto…

As an added bonus, this model was also the perfect excuse for finally realising a long-standing plan of mine and build a conversion resembling “The Alchemist”, the super-creepy villain of the 2001 film “Vidocq”:

In case you are not familiar with the film, it’s a bit zany and scatterbrained in that special way only French (fantasy) films are, but the production design is really awesome, and the villain is just incredibly creepy — fun fact, back in the day, scenes from the film were used in the music video for a song that appeared on the film’s OST, and I was mesmerised by the Alchemist’s appearance in the video, but didn’t have any idea that those scenes came from an actual film. Years later, I walked by a DVD bargain bin and saw the cover artwork (just the Alchemist’s “face”, as shown above), and basically bought the DVD based on that alone.

It also seems like I am getting quite a bit of mileage out of that Delaque kit, although I have yet to build an actual Delaque… 😉

 

Next up, a bit of a terrain – or basing – experiment: When my friend Annie recently placed a large order at Greenstuffworld, I took the opportunity to order one of Greenstuffworld’s textured rolling pins (the temple one) that can be used to create rather intricate designs on bases. So I decided to finally give that a try as well.

The tool is actually rolled through fresh GS, as though you were trying to make cookies. It took a couple of tries to get it reasonably right, but here’s the blank base with the freshly created design on top:


Here’s what it looked like with the undercoat in place:

And here’s the finished base:



Regarding the paintjob, it would have been easy enough to pick up some of the details in a different colour (gold, for example), but for my initial attempt, I didn’t want to draw too much attention away from the model that was to be placed on top of that base.Anyway, while there’s still quite a bit of room for improvement, I’d say it’s a solid first attempt.

My main reason for going with this design in the first place was that I was looking for a less underhive-y look — instead I wanted something to suggest the courts and halls of power, so to speak, of the Velsen sector. Which is why the first finished base in this style was given to my conversion for Lord Sebastianus Danver Balzepho Vlachen, nephew to the Lord Sector:


Funnily enough, the “temple” design might just as well be called the “INQ28” design — there’s a smattering of quasi-40k-esque symbols present in the design, including a small “28” plaque, for crying out loud 😉

 

And that’s about it for today’s collection of odds and ends — oh, wait! I have one more thing to share with you all:

You see, the reason why I haven’t managed to get any hobbying done lately is that I have been sinking virtually all of my free time into MediaMolecule’s “Dreams”, basically a game/machinima/3D sculpting/… toolkit for the Playstation 4. I don’t want to gush, especially since I am helplessly in love with the game/program right now, but it’s definitely one of the most remarkable pieces of software I have seen in a long time (fun fact, I bought this and the Final Fantasy VII Remake for the Easter holiday. I have yet to touch the Final Fantasy game…). Plus it’s a blast to play around in!

And I do actually have something hobby related to show for myself, because – in an attempt to get more familiar with Dreams’ 3D sculpting tools – I set out to create a model of Inquisitor Gregor Eisenhorn’s head:



This project is still very much work in progress, but it’s also only my second attempt at digitally sculpting a head in 3D — and without a lick of prior modeling experience, to boot. Anyway, if you’ll excuse me: I think I may have to add a few more tubes and augmetic gubbinz to dear old Gregor’s mug 😉

In any case, I would love to hear any thoughts you might have on my current projects! Please leave a comment!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!

Thorn Wishes Talon!

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For today, I would like to delve deeper into something from my previous post, namely my attempt at sculpting a 3D CGI version of Inquisitor Gregor Eisenhorn’s face. I do of course realise that this moves somewhat beyond the usual content featured on this blog, but I hope that some of you, at least, will still find this interesting.

As I have already told you, I am having a blast playing around with DreamsMediaMolecule’s weird and wonderful game development engine on the PS4 – recently, and I can tell you that I am legitmately – if maybe irrationally – excited about this stuff, mostly because it feels like actually learning some completely new skills.

Anyway, here’s where we left off last time:


A reasonably complete sculpt of an old guy with some metal stuck to his face — hopefully well on his way to being recognisable as the Gregor Eisenhorn we all know and love 😉 Before we move on, however, I think I should maybe give you a bit more context. Remember how I said in my last post that this was only my second attempt at 3D/CGI modeling? Well, here’s the first attempt, created a few days before I started on the Eisenhorn project:


To be fair, this first attempt leaned into a rather more cartoony style from the get-go, but it’s still really weird, isn’t it? It was also only marginally improved by adding some hair…

Anyway, I think this should show you how it has been a bit of a steep learning curve for me 😉

While I was reasonably happy with my first attempt for a while, I quickly started feeling unsatisfied with it: The cartoony nature really just seemed like a bit of an excuse for coming up with a fairly hokey sculpt, the longer I thought about it. So I decided that my next project would go for a somewhat more realistic angle.

Why Eisenhorn, though? I think the idea appealed to me for several reasons: The sculpt would be quite a challenge, while also allowing me to explore several different elements (such as creating human features as well as augmetic, metallic implants) at the same time. I also really wanted to do something hobby related in this new medium, to be honest — and I had this half-formed plan of not stopping with the sculpt, but of creating something like a little vignette, a little slice of the 40k universe, so to speak.

Dreams is the first program I have ever used to create something in 3D, so I cannot tell you how it compares to other software. I would venture a guess that its main feature – the fact that everything is basically assembled by building up geometric shapes (mostly … ) and blending them together – is probably the same for most 3D modeling software. That being said, it does have its quirks and idiosyncrasies — such as the fact that you are doing it all holding a controller (and frantically so, in many cases). This sometimes seems to make things a bit harder than they need to be, and yet the challenge created by this also somewhat appeals to the lifelong gamer in me, to be honest 😉

One thing that really takes some getting used to is to get things placed in exactly the right spot — and while I made good use of Dreams’ options for displaying grids and mirroring working steps, the early phase of creating the sculpt was really slow, careful and deliberate going:


As you can see, I carefully built up the features by adding more shapes (mostly spheroids). If you have the blending effect turned up on your various shapes, this actually does feel a bit like actual sculpting, because of the way the piece starts to deform rather organically when you add new shapes. So I slowly worked my way towards something resembling an actual face:


“Digging out” the eye sockets was really a crucial moment, and I let out a really, really deep breath when I finally got that part just right:


With the basic assembly out of the way, my first milestone for the project was to create a first, “clean” version of the face before actually improving and detailing it further:


This is very much my baseline face sculpt that I could probably return to for other projects, if needed (I have a half-baked idea making a copy and tweaking it to have broader, more Astartes-like features, just as a proof of concept).

The next step was to add more details, such as wrinkels and scars, in order to make the face look more realistic. Which gave me this finished sculpt:


And here’s a detail look at the face, showing you the added detail I talked about. Due to the way sculpting works in Dreams, those wrinkles were actually “sculpted” onto the underlying face, using a tiny sphere as a brush, so to speak, then using it to create tiny depressions in the skin, instead of applying a “painted” texture map:


Now I do of course realise that this face isn’t photo-realistic in any sense of the word, and that it still has a somewhat stylised look. On top of that, there are also all kinds of minor anatomic problems (don’t get me started on those ears, for instance). But when all is said and done, I would argue that the face at least looks fairly believable, if nothing else.

I wasn’t even done, however, because I still wanted to legitimately turn this into Gregor Eisenhorn.

Throughout the whole project, my main point of reference was this classic piece of artwork, still pretty much my favourite depiction of the venerable Inquisitor:

The artwork originally appeared on the back of the Inquisitor rulebook, and I just love the amount of character in detail in it (so much so, in fact, that I also used it as a model for one of my, slightly dodgy, digital painting attempts earlier this year).

Anyway, the artwork really provided me with lots of extra detail to tweak my sculpt, especially when it comes to facial scarring and the way those implants are integrated into Eisenhorn’s skull.

Before we move on, I would be remiss not to mention that there actually already is a CGI version of old Eisenhorn, namely this interpretation from Pixel Hero Games’ “Eisenhorn: Xenos” videogame:

But while I like that interpretation well enough, it also seemed a bit too, I don’t know, beefy for me? I wanted some proper old man features on Gregor (hence the larger ears and somewhat wizened look on my own sculpt).

Which leads us right back to the beginning: Here’s Eisenhorn’s face again, now with the first augmetic additions. As you can see in the bottom left, I also modeled a couple of tubes and connection ports that I would copy and place all over the head in order to recreate Eisenhorn’s implants.

Once those augmetics were in place, I used more sculpted shapes to blend them into the rest of the head and make the skin around them look irritated and lumpy. Once again, everything you see basically consists of geometric shapes (more spheres, in this case) that have been blended together. The picture below also shows you Dreams’ UI and toolbar for the sculpting mode:

One reason why sculpting Eisenhorn’s head was such a useful learning experience was that the sculpt actually combines very different textures: Eisenhorn’s skin was going to be matte and soft-looking while I wanted his various implants to have a hard, metallic look. This was achieved by giving both areas different finishes. The blue-ish colour of the metal is actually the reflected background colour!


It was always clear to me that I would eventually use Eisenhorn’s head in some kind of staged scene, and once I had the finished face, I moved right on to that. In order for his head to seem even more believable, I quickly threw together a mockup for his iconic high collar (by simply using a cylinder shape and cutting a part out of it):

I then tried an early mockup of the intended scene, with Eisenhorn in a suitably (grim)dark locale, with a servo-skull hovering over his shoulder. Here’s an early impression of that test build:

As you can see, the lighting instantly changes the entire atmosphere. Here’s a picture from when I was zeroing in on the exact kind of lighting conditions I wanted. The servo-skull also looks more refined — although it was merely “jury-rigged” by adding some of my augmetic gubbinz to a readymade skull from MediaMolecule’s gallery of useable objects):

But while I liked the general look of the piece, the messy collar was really starting to bother me at this point, so back to the drawing board I went: I tried a slightly more involved attempt, and while the result still isn’t a perfect recreation of Eisenhorn’s look, I liked it much better:



I also used this opportunity to add a few additional flourishes, while I was at it, such as veins showing beneath the skin and a few tweaks to his augmetic implants, including some glowing lights:


And then it was back to assembling my little scene. Here you see the entire stage, so to speak, with all of the controls in view and the studio lighting turned on to make it easier to tweak the scene:


The little purple shapes surrounding the model are cameras that I placed by hand, because I wanted to end up with a short scene of the camera moving around Eisenhorn, in order to show off the fact that this was actually a fully realised 3D scene.

As for the surrounding scene, I have to point out that I only really created the character bust, while everything else came from fellow Dreamers’ assets — in fact, one really great thing about Dreams is that, while you can of course build everything by yourself, there’s always a huge library of wonderful building blocks at your fingertips.

Anyway, here’s the same scene with the lighting effects “turned on”, as it were:


Quite a difference, wouldn’t you agree?

And here, without further ado, is my little scene showing my interpretation of Inquisitor Gregor Eisenhorn:




I am actually crazy happy with this outcome, even if there’s still much room for improvement, to be sure! Oh, and there’s even a short video, to show you how this stuff is even properly 3D, and everything:

Many thanks must go to my fellow Dreamers magister95, ZIIQ, Lucki_Lady, PulsarFlux, shredderweats, oreo123456789109, thebiv, BonMotGuy_ and Lobselvith_Black for their excellent assets! :)for their fantastic assets — like I said, I only really created the head and shoulders, the rest of the scene came from the work of those very talented people. Oh, and by the same token, if you are on Dreams as well, feel free to peruse my head sculpts for your own projects! They are called “Lined patrician face version 1” and “Lined patrician face version 2” — in fact, as of this writing, one fellow user has already used dear old Gregor’s head as the villain in a recreated Power Ranger scene, of all things 😉

So anyway, that’s it for today’s – slightly different – update. While the subject might have been beyond my usual content today, I would nevertheless love to hear any thoughts you might have, so feel free to leave a comment!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!

State of the Hunt, week 26/2020: Tributes in plastic and more digital Dreams

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Time for another update, lest this blog fall into complete disuse. Be warned, though: Today’s post is a bit of a stitched-together chimera of different things. But hey, better than no new content whatsoever, eh? So step this way, please. I have some things to show you:

I. A few tributes in model form

While I didn’t have the time to work on any new models, I do have some pieces from earlier this year that I have not yet featured here on the blog, so this seems like a perfect opportunity to finally give them their day in the limelight!

First up is a conversion I am really happy with. By way of introduction, let me reiterate that my buddy DexterKong and me are basically sharing (and co-developing) the same 40k adventurescape, our little corner of the 41st millennium, so to speak: the Velsen Sector.

On top of being fun, this basically serves as a very handy resource, because the background we have (and continue to) come up with really serves as an extra layer of texture that informs our conversions and character ideas. Now a couple of years ago, Dexter came up with a character that I have been jealous of ever since. One Inquisitor Uraccen Falx, of the Ordo Xenos:

Inquisitor Falx by DexterKong

Dexter imagined Falx as a bit of a crackpot and a conspiracy-theorist — to be fair, he came up with a character at a time where conspiracy-theorists weren’t as much of a dangerous real-world political influence as they are today. But the idea of an Inquisitor who was basically a huge paranoiac, expecting vile xenos conspiracies behind everyone and everything truly appealed, and I think you can really see that kind of background in the model: Falx is an old, drawn, perpetually exhausted fanatic who will not allow himself to rest, lest “they” finally get to him.

In case you are interested, you can find out more about Falx here and here. For today, suffice it to say that this was one of those models that I always regretted not having come up with myself — until I realised a while ago that I could at least do the next-best thing and build a version of Falx for my own collection.

So that’s what I did:

For the most part, this was very much a case of trying to “colour inside the lines”, so to speak, trying to match Dexter’s original model. I diverged from the original design in one or two small ways (choosing a different tilting plate as well as a – very fitting – shoulder mounted AdMech gun. I also used a different sidearm, mostly because I didn’t have any of those ancient Eldar pistols left 😉 , but I think it’s still recognisably the same guy. The one really brilliant part of the original model that I didn’t quite manage to capture was Falx’s scrawny neck, making him look like a tired turtle, poking out from inside its shell. But oh well, I am still pretty happy with the finished model (and with having a version of Falx in my collection now).

DexterKong’s version of Falx also uses multiple servo-skulls made from xenos-trophies, to show his ultimate disdain for those vile creatures. So while I was at it, I also built Falx a little friend:


The next thing I want to share with you happens to be yet another tribute — albeit to a video game this time around:

Early this year, I blazed through the adventure game “Primordia”, which I simply cannot praise highly enough: It’s a wonderful little graphic adventure with lots of style which is both fantastically grimdark and, at least in places, rather funny. It also resembles the look of a classic franco-belgian SciFi comic series, which was what drew me to it in the first place. Just take a look at this, and you’ll see what I mean:

Oh, and if you play it with your eyes half-closed, you may be forgiven for thinking it’s basically “Adeptus Mechanicus Forgeworld – the videogame” 😉

Anyway, the game’s protagonist is a robot named “Horatio Nullbuilt”:

And I liked the game so much that I thought it might be a cool little project to built a model resembling him:



The conversion isn’t quite finished yet. Plus it only really makes sense if you know the game — otherwise it’ll just look like a slightly dodgy, off-brand AdMech conversion to you. But I’ve already had a laugh building this guy so far — especially when it came to recreating his trusty little plasma-torch 😉

Of course I also made a kitbash to represent his loyal sidekick, Crispin Horatiobuilt, a small spherical robot with a chip on his (nonexistent) shoulder:

Here’s a piece of artwork showing both of them as they appear in the game:

To be fair, I did “40k-i-fy” both of them a bit, but I think they are still pretty recognisable.

It may be some time before I actually paint those two, but I’ll be going for a colour scheme closely resembling their appearance in the game. In the meantime, I really recommend you check out Primordia, if you haven’t already. It’s very pretty – in a highly anachronistic way – and rather grimdark, too.

And while we are on the subject of video games…

 

II. Meanwhile, in the world of Dreams:

I am not going to lie to you: Most of my hobby right now is still spent messing around with Dreams, Mediamolecule’s incredibly accessible game engine.

For starters, since my previous post on the matter, I have made lots of small and larger tweaks to my game “Islands”, including adding a final, secret level and a second unlockable ending. Here’s the trailer for the game again, for those who missed it last time around:

I was also lucky enough to be able to coax fellow hobbyist and blogger Azazel into giving the game a try 😉 If you want to follow suit, I’d be honoured:

The game is listed here. Unfortunately, in order to actually get to play it, you still need access to both a PS4 and a copy of Dreams.

Mediamolecule will be hosting a digital event called DreamsCom’20 event next week and, brilliantly enough, have called for digital exhibition booths for the event. I loved the creative challenge, plus my game can frankly use all the publicity it can get, so I used the booth template very helpfully provided by the developers and made my very own exhibition space:

It’s weird and wonderful stuff like this – in addition to the sheer creative joy that is at the heart of Dreams and its community – that I believe is what makes me spent such an obscene amount of time on it at the moment.

To wit, on top of designing a complete game, I have also come up with my very first animated short (made for the “Tiny Worlds Community Jam”), called “The Bug Ronin – Search for the Light Within”:

In this case, I have uploaded the film on YouTube, so feel free to check it out here:

And I have also sculpted a male head (as part of the sculpting masterclass that is part of Dreams’ tutorials), resulting in this finished piece:

Frankly, this seems to me like something created by somebody far more talented than me (especially if you compare it to my previous attempts at sculpting a face). This time around, I have gone for a character design slightly influenced by the style of the “Dishonored” games.

Anyway, the point I am trying to make here is this: I have created all of this using the same suite of tools. And none of it would have seemed remotely possible to me before!

To be fair, none of this has anything to do with 40k or INQ28, so many of you probably won’t really care that much. However, I am, in fact, already thinking about how this new skillset I have been acquiring might be turned towards the 40k side of my hobby time — in fact, I would love to start by creating some digital sculptures for some of my characters — Redactor Orlant and the Countess Mandelholtz, in particular, immediately caught my eye…

For now, fellow Dreamer Alex Markov is already creating some highly impressive 40k content in Dreams:

So yeah, so much for my little heads up regarding my current projects. It goes without saying that I would love to hear any thoughts and feedback you might have!

As always, thanks for looking and stay tuned for more! And please stay safe and healthy!

State of the Hunt, week 32/2020: Not dead yet…

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Oh my, it’s certainly time for another update! I must apologise for the lack of content over here: It seems like, unlike everybody else in the hobby scene, I didn’t use the Covid19-related downtime to paint 10,000 points of tabletop models — in fact, I haven’t even managed to paint more than a handful of models this year, to be honest. And while I would love to blame current events, world politics or any other kind of external force, the more likely explanation is a mix of my eternal laziness and several distractions.

But once again, my good friend Annie provided me with the motivation to get back to the painting table — albeit for a different reason than usual…

I. All good things…

Earlier this month, Annie left the blasted plains of northwestern Jhermani for one of the big Hive Cities further north. Which is great for her, but actually a massive catastrophe for my personal hobby productivity, because our joint painting and converting sessions were always a shining beacon of “finally getting stuff done”. Under no circumstances does this mean, however, that we won’t be having any painting sessions in the future — quite the opposite, I hope. The logistics will just be slightly more complicated. But that remains a problem for another day.

For now, I wanted to create something nice and topical for Annie to wish her well on her way, so I picked up a brush (for the first time in months, I might add), and made her this:






“Guten Flug” means “Have a good flight” in German, in case anyone was wondering (because y’know, that gobbo seems to be a pilot and everything…). The model itself is a Blood Bowl event model Annie gave to me a few years ago, so it seemed like the perfect choice for this occasion. The plinth was made from a piece of Zebrano wood I got from my uncle (who uses different types of wood to create his own knife handles). I’d say it all makes for a nice little ensemble — and the piece should fit right in with all of the nifty Blood Bowl stuff in the showcases at Annie’s new place.

So all the best, and don’t think you’ll be safe from me ‘oop north 😉

II. Supply drop from the lowlands:

Another shout out must go to my buddy Augustus b’Raass who sent me a lovely bitz drop earlier this year — what a delight!


To my great regret, I have yet to figure out what to do with most of those lovely bitz — but thinking about that is already half of the fun, and also seems like the perfect activity for lazy summer afternoons in the sweltering heat…

At least I have already started messing around with some of the stuff Augustus has sent me: Some of the heads from the Necromunda Corpsegrinder Cult seemed just perfect for some of my models, after all.

For instance, one of the bare Corpsegrinder faces seemed like the ideal piece to add some extra oomph to this 30k World Eater in Cataphractii armour I converted back when “Betrayal at Calth” was released:



The angry expression in combination with the tubes and augmetic plugs seem just perfect for a World Eater, yet the lack of mutations led to me using it one a 30k model, rather than a 40k one.

But fear not, my 40k World Eaters were also able to claim a skull, so to speak: One of the slightly more elaborate, horned Corpsgrinder masks ended up on the rocket launcher wielding World Eater I converted a while ago:


I kept tweaking this model for what feels like ages, swapping in head after head, but now I think I may finally have found the right part to complete the conversion.What do you think?

Oh, and speaking of World Eaters, I have finally started to paint the next member for my “Hateful Eight” project, the icon bearer based on one of the classic metal World Eaters from the 90s. I shared the conversion with you in a previous post:


Having painted the little goblin pilot shown above, I didn’t want to lapse back into utter laziness again, and seeing how I already had the red paint pot before me, I got to work…

This reminds me that I’ll have to share my current World Eaters recipe one of these days — in case anyone’s interested, that is!

Anyway, this is what the model looks like right now:


Still some work left to be done, but I think I am on the right track!

III. Visiting some Islands…

Wait, you didn’t think we’d make it through this post without a mention of my current infatuation with Media molecule’s “Dreams”, did you? Seriously, though: Just a short heads-up, because I have been plonking away at my game, “Islands”, and making small tweaks and updates based on user feedback. So regardless of whether or not the game is actually any good, it’s at least getting better and better 😉

I have also created another trailer for the game that I think gives you a pretty good idea of what it looks like. Check this out:

If you happen to have access to both a PlayStation 4 and a copy of Dreams, I would be delighted if you were to check out my game. It can be found here.

 

Anf that’s it for today. I certainly hope this update finds you all well! If you have any thoughts or feedback, I would, of course, love to hear them!

As always, thanks for looking and stay tuned for more! And please stay safe and healthy!

The Hateful Eight

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Hey everyone, today marks a bit of a special occasion in a – so far – otherwise thoroughly unproductive hobby year, because I can actually announce the completion of a project — at least in a way, that is… So what is this about?

Back in May of 2019, I finally caved and bought some of the – then brand new – updated Chaos Space Marine models. I didn’t want to update my entire World Eaters army, but the new kits were just too cool to resist, so I came up with the idea to limit myself to a Kill Team sized project, tentatively named “The Hateful Eight”, a squad of new World Eaters, where every model would be heavily converted and customised to match, as closely as possible, my ideal version of what a World Eater should look like in the year 2020 . I also wanted to paint them to the best of my ability — or at least, using a heavily tweaked recipe.

It has taken me over a year, but I have finally managed to complete eight World Eaters for this project. So please meet “The Hateful Eight”:

It’s a bit pathetic, really, to have taken more than twelve months to come up with this squad, considering other people have used the Covid19-induced downtime to chew through dozens or even hundreds of models. But if nothing else, this squad comes closer than any of my previous attempts to encapsulating what I think World Eaters should look like — or rather, what my World Eaters should look like. And in that respect, at least, this definitely feels like a triumph!

At the same time, I have also used this project to come up with some models that serve as shout outs and tributes to particular pieces of artwork or to classic World Eaters models, which also turns this project into a bit of a historic showcase. So let’s take a look at the members of the Hateful Eight in turn, before we finish with the latest member and some more group shots, alright? Step this way:

 

This was the model that started it all, and it wasn’t really inspired by any classic source. The model was rather a test for how the new CSM kits could be used to build convincing World Eaters, plus it also served as a proper opportunity to try out my new and tweaked colour scheme. I am still pretty happy with the finished model — that tusked helmet, in particular, is really cool, and the added bunny ears actually make it look even more badass, wouldn’t you agree?

Another model that wasn’t really inspired by a piece of artwork or an existing archetype. Then again, this guy was actually “salvaged”, so to speak, both from the pile of shame and the earlier incarnation of my World Eaters — in fact, the model was originally converted allll the way back in 2013 (!), back when Dark Vengeance was released and blew us all away with its (then) revolutionary CSM models!

Which makes me all the happier that this guy’s story has at least come to a happy conclusion! Plus the model has also provided me with the perfect opportunity to finally experiment with some variety in skin tones for the members of the 4th assault company, something I’ll definitely be repeating on some of the future models!


The third model uses one of the excellent Blood Warriors from the First Edition Age of Sigmar starter box. The model is actually one of my favourite models in the squad and comes very close to my idea of a quintessential 40k World Eater: massive, clad in vicious, baroque armour, and full of the wrath of Khorne. Oh, and the model also very much serves as a shout out to some of the rather excellent, mid-90s Khorne Berzerker champions, like this one:

Those were actually some of my very first World Eaters models (after getting into this whole mess with a box of plastic berzerkers that had just been released back then — can you imagine that?). Those metal berzerkers and champions were pretty tough to get hold of back then, at least if you didn’t live close to a GW store, and I actually bought the gentleman you see above during a trip to Cologne back in 1999 or 2000 or so. Ah…good times… 😉

This next model was very much intended as a shout out, too, as it was an attempt to channel one of the most iconic pieces of World Eaters art, courtesy of Mark Gibbons:

Artwork by Mark Gibbons

A shout out must also go to my fellow hobbyist ElDuderino, who supplied the excellent, spliced-together helmet that seemed just perfect for this conversion. In his honour, this particular World Eater will henceforth be known as “Brother Orsca of Skandia” 😉

The next member of the Hateful Eight is another holdover from my “old” World Eaters (and another conversion based on one of the Dark Vengeance Chosen). At the same time, however, this model was actually inspired by a very cool piece of artwork courtesy of Diego Gisbert Llorens:

illustration by Diego Gisbert Llorens

Next up, a model that wasn’t really inspired by any source, but rather served as an attempt to explore one of the main archetypes defining the World Eaters as a legion: its gladiatorial traditions.

The massive, archaic armour was supposed to hint at the fact that this legionary used to belong to the “Triarii”, the World Eaters’ famous boarding troops. I also really wanted to include a squad member with an Mk. III helmet, for an even more archaic look. The ball and chain weapon was added to evoke the “meteor hammer”, another weapon choice that has its roots in the legion’s gladiatorial traditions.

Next up, the provisional squad leader, and definitely one of my favourite members of the Hateful Eight:

This model basically started out as an attempt to do something with the somewhat hokey “twin axe” bit that came with the Age of Sigmar Blood Warriors. The result is a character that embodies yet another core archetype of the World Eaters legion — that of the executioner or headsman. In fact, it has repeatedly been pointed out to me that this model could really work as a Master of Executions, and while that wasn’t the original plan, I definitely agree that the look is there.

Which leads us to the last member of the Hateful Eight, and also the last model to be completed. This icon bearer from my previous post:

It has been ridiculously hot around here for the last ten days or so, but I finally buckled up and finished that model.

What you see above is an almost finished paintjob. It was at this point that I was feeling a little adventurous, plus I also had a cool little fluff idea for that icon: You see how each and every part of that thing seems to be barbed and serrated, right? And it stands to reason that the icon itself could be wielded as a weapon in its own right. But what if that icon is actually a minor daemonic artifact and not only wants to draw the blood of enemies, but also of the warrior carrying it into battle? What if being chosen by the artifact to be its bearer is, at best, a mixed blessing, and you actually have to be careful not to become the artifact’s victim? Anyway, with those ideas in mind, I grabbed the bottle of blood effect…

Here’s the finished icon bearer:





I was a bit nervous about that icon, to be honest, but I really think it works! While I used quite a bit of blood on it, I was careful to vary the tone and glossiness a bit, to suggest that the wicked thing is covered in layers of blood, some of them older than others. I also made sure to paint some blood onto the icon bearer’s hand — like I said, the artifact, like the War God himself, does not care whence the blood flows:

Interestingly enough, this also provides a reason for the bare right hand (which was really just a coincidental choice) and the length of chain (that was included to repeat an element that appeared on the classic model that inspired this guy).

Speaking of inspiration, here’s a comparison picture with the new icon bearer and the classic metal model that served as the main inspiration for the model, because this was basically an attempt to recreate the classic design (albeit horizontally flipped 😉 ):

So yeah, it has only taken more than a year, but now, the Hateful Eight are finally ready to march to war and reap skulls for Khorne. Take a look:


Incidentally, because the project so far has been focused mostly on the converting and painting angle, most of these World Eaters still lack a name. So I would be happy for you, my readers, to suggest some names for the members of the Hateful Eight!

I must give fair warning, though: My eventual selection will be purely based on my personal taste.

That being said, I would love to hear any suggestions, so if you want to name one of these gentlemen, let’s hear your ideas!

Oh, and here’s a photo of the eight models alongside “Euron Hearteater”, who could probably be considered a honorary member of the squad by now, on account of finally seeing some paint during the same period of time 😉

One thing I might still have to tweak is the number of skulls present on the models: Right now, there are 35 skulls across the entire squad. Plus, y’know, the eight that are still attached to their respective necks, at least for now… And I would like to bring that number up to 40, for fairly obvious reasons — then again, the composition of the squad could still change, so maybe I’ll a bit.

Because you didn’t really think this project was over, did you…? 😉

While I may have the first eight in the bag, there’s an entire batch of possible aspirants for a second squad. Take a look:

So maybe we’ll end up with “The Hateful Sixteen”, after all?! If all goes well, these two gentlemen should be next on the painting table:

For now, though, I am really happy that I have managed to complete this first tentative squad before GW actually releases new Khorne berzerkers/World Eaters models. I’ll also be a bit cheeky here and consider this my entry for Azazel’s (extended!) “Jewel of July” event, if for no other reason than the fact that having managed to finally paint and convert this squad certainly feels like a personal hobby jewel to me — oh, and I also wanted to finally participate in one of Azazel’s community challenges again, so there’s that, too 😉

I would also love to hear any thoughts and feedback you may have, so please leave a comment!

And that’s about it for the day. Blood for the Blood God!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 35/2020: Blood and Plague

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Another update today, and while I only have a few things to show you, I don’t want this blog to fall silent again, so here goes:

First up, I thought it would be fun to take a quick snapshot of all the models in my World Eaters collection that actually use the modernised colour scheme:


In addition to “The Hateful Eight”, there’s Euron Hearteater, Brother Argus the Brazen (the FW World Eaters Dreadnought I got from my buddy Augustus b’Raass, and, of course,  “The Hound”, renegade War Dog.

Definitely not an army, but they do look pretty cool together, if I do say so myself 😉

Having finished “The Hateful Eight” – or at least a first squad of updated World Eaters, depending on how you look at it – it was back to a spell of light kitbashing this week. But in fact, everything started with another endeavour that was very much World Eaters-related:

I had been eyeing up a particular set of bitz for a conversion for a rather long while now, so I finally gave it a try and made this first mockup:


A model wearing a massive, studded suit of Mk. III armour, as you can see — there’s such a brutal, workmanlike look to that armour, and I think it works really well for an officer of the XII legion. Believe it or not, though, the legs and body actually came from the multipart plastic Plague Marines — that conversion had been on my mind for such a long time that I finally caved and bought a box of Plague Marines. But hey, it’s not like I won’t put all those bitz to good use — more on that in a minute 😉

Anyway, back to the model at hand: I was already pretty happy with the first mockup, so I worked on the model a bit more and cleaned up the conversion:


I shaved off the Nurglite mutations and tentacles and added a few additional bitz: The head came from a Custodian, the left and upper right arm (and pauldrons) are from the vanilla CSM kit. The left-hand axe came from the Forgeworld Red Butchers (I think), and the right-hand axe was taken from one of the Blood Warriors from the 1st edition Age of Sigmar starter box.

…Oh, and I did add some trophy skulls while I was at it, of course 😉

I am currently working on a smaller trophy pole/back banner, but I am honestly not sure whether it’s the right direction for the model:

The Plague Marine kit, in the meantime, is fascinating for a number of reasons:

The kit maybe goes a bit too far with the mutations and gribbly detail in some areas — some of those parts look like something you would expect to see on a Scooby Doo villain. At the same time, I really appreciate that many of the parts feature callbacks to some of the very classic Plague Marine designs, especially the seminal concept artwork by Jes Goodwin. And, probably the thing that surprised me the most: It very much feels like a classic GW kit in that you end up getting lots and lots of leftover bitz. Modern GW kits are fantastic, but more often than not, you end up exactly as many parts as you need to finish the model, with maybe an extra head or shoulder pad. Not so with these guys, where each of the seven models in the box allows for at least two or three general equipment/assembly options. And by committing to one of them, you end up with lots of extra parts.

By the same token, “using up” that one body for my World Eaters champion shown above made sure I was left with the Plague Marine bitz that should normally have been combined with that body. And seeing how I still had a set of three of the cheap-o Easy To Build Plague Marines (from one of the first issues of Warhammer 40k Conquest) knocking about, I decided to have a bit of fun:

I started with the parts for the Plague Spewer and threw them on one of the snapfit Plague Marine bodies:



It took a bit of cutting and bending, but in the end, I am pretty happy with the outcome!

While I was at it, I also started to put together a model completely based on the parts from the Plague Marine kit:


Not really that much of a conversion, admittedly — the idea here was to to channel Jes Goodwin’s classic metal Plague Marine (and the sketch that model was originally based on):

After getting the basic assembly right, it was time for a bit of gap filling — I also used some GS cables on the Jes Goodwin-inspired model to bring it even further in line with the model that inspired it:


At the same time, those cables also have the added advantage of replacing those weird, cartoony tentacles that were part of the stock model. Meanwhile, the model on the right is simply an attempt at combining leftover parts with yet another cheap snapfit Plague Marine — in fact, I really like how two of those models were mostly made using leftover bitz!

One more little project before we call it quits for today: My eventual – inevitable – second squad of modernised World Eaters will have need of an icon bearer, of course, so I made a quick mockup:

And here’s the model after I have put in a bit more work:


The bolt pistol was replaced with an axe because, frankly, you can never, ever have enough axes on a Khornate model 😉 And while this only occured to me in hindsight, the helmet on this guy actually feels pleasantly reminiscent of the helmet designs of the first plastic World Eaters:

This makes for another pretty cool shout out to one of the classic designs — just perfect for this project!

So yeah, that’s it for today. Like I said, it’s not much, but I would still very much like to hear any thoughts you may have, so drop me a comment!

As always, thanks for looking and stay tuned for more!

State of the Hunt, week 37/2020: Slow and steady…

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I keep chugging along, messing with World Eaters models, but as it turns out, several little things can make for a rather sizeable post when combined, so let’s take a look at what I am currently up to:

I. Number Nine

First up, I have managed to paint the ninth model for my “Hateful Eight” project — and you don’t need to be a maths wizard to realise that this probably marks the beginning of another squad of eight 😉

While my original plan was to focus on the two heavy weapon-wielding legionaries next,…

…another model actually managed to jump the queue. Take a look:


Another older conversion, this one, originally converted all the way back in 2014. The model may be a bit rough around the edges, and also slightly shorter than some of the other squad members, but having waited so long on my pile of shame, the poor guy definitely deserved his day in the limelight.

The blunt, brutal look of the helmet was a visual touch I really wanted to incorporate into this project, and the pose is obviously at the halfway mark between “Come at me, bro!” and “Are you not entertained?”, which seems like a pretty good match for a World Eater 😉

This model may, admittedly, not be the star of the show, but he still looks cool with the rest of the guys — and he’s too customised to just read as a vanilla grunt, in any case. I am weirdly fond of him, to be honest, and it definitely feels good to finally have painted this piece. Here are some more pictures:




II. World Eaters painting tutorial

Speaking of World Eaters, since several people wanted to know about the tweaked recipe I have been using for these last models, let me take this opportunity to share it with you, lest I end up putting if off even longer. I have been sitting on this for a while, so the photos are actually of a previous model, but they should still work well enough for a tutorial.

So here goes, my current and – hopefully – improved recipe for painting World Eaters in nine-and-a-half pretty easy steps:

Step 1: Undercoating

I use GW Leadbelcher spray paint to undercoat my World Eaters, which might seem a little strange to you — I’ll admit it’s a little quirk of this particular recipe, and one that probably originated in the fact that the first models I painted using this new approach, especially Argus the Brazen, had some rather large metallic areas.

I’ve stuck with the Leadbelcher undercoat, though, because it actually has a number of advantages:

  • some of the parts you actually may want to be silver on the finished models, such as the chainmail or the flex fitting in the armour gaps, are usually one of the deepest layers of the sculpt. So they can be hard to reach with a brush if you want to block them in. Plus they really do end up looking more convincing if you paint the rest of the armour “on top of them”, as it were.
  • the silver is a pretty bright undercoat, so it works rather well for a paintjob that’s predominantly based on different red tones. It would probably be even more useful when painting Word Bearers, because you wouldn’t even need to paint the armour trim in another colour.

When the undercoat has dried, the areas I want to stay silver on the finished model (the aforementioned parts as well as the knives, weapon blades or some of the spikes, get a healthy dose of Army Painter Dark Tone wash at this point to shade them.

Step 2: All of the red armour plates are now blocked in using GW Mephiston Red: There’s absolutely no need to be too careful at this point — just try to keep the red off the already shaded, silver areas mentioned above.


Step 3: The bronze/brass areas (mostly the armour trim) are picked out in a 60:40 mix of Vallejo Tinny Tin and Vallejo Brassy Brass.

Also, if there are any areas of bare skin or bone on the model, these are picked out using GW Rakarth Flesh. For the skin, this creates a pale, caucasian skin tone, so if you are looking for a different colour, you may need to change the recipe accordingly (for instance, I have found GW Doombull Brown to be an excellent base colour for dark skin). Experiment a bit with this! The World Eaters are described as an ethnically diverse legion in the fluff, so this is a great opportunity to experiment with a number of skin tones!


Step 4: The grey and brown parts are painted using GW Skavenblight Dinge and GW Mournfang Brown, respectively.

Step 5: The red areas are washed with GW Seraphim Sepia, and the bronze areas receive a generous wash of Army Painter Strong Tone:

Step 6: I then higlight the armour trim, using pure Vallejo Brassy Brass and, if the model needs a little extra pop, Vallejo Bright Bronze — careful with the latter, though! It is really bright. I mostly try to stick to just using Brassy Brass, unless I want some areas of the model to really catch the light.

Step 7: At this point, the red areas may require some cleanup, so I go back with the original Mephiston Red here and there. This is also a good way of laying the foundation for the coming highlights, so you may want to hit some of the ridges and elevated areas with a touch of Mephiston Red as well.

This is also the time to wash the skin and bone areas. I use GW Ogryn Flesh, which is now OOP, but I still have some left. GW Reikland Fleshshade should really work just as well. The bone areas are washed with Vallejo Strong Tone.

Step 8: Here’s the really crucial step that will make sure the red has a lot more depth: I use progressively lighter red and orange tones to paint scratches onto the armour and add some edge highlights on the most prominent areas. I start with GW Evil Sunz Scarlet (which isn’t all that noticeable in the photos below)…

…then use GW Wild Rider Red, making sure to paint a smaller higlight than the one that came before,…

…and then finally create a last, very small, higlight/scratch with GW Fire Dragon Bright. You can see the finished effect below.

Step 9: This is also the time to add the highlights to all of the silver, grey and brown areas, using lighter tones of the respective colours. I use GW Mythril Silver for the metal (now OOP as well; GW Stormhost Silver should be an excellent replacement), a mix of GW Skavenblight Dinge and white for the grey areas (GW Stormvermin Fur works as a straight-from-the-pot solution, although it has a slightly brownish tinge. GW Dawnstone also works) and a mix of GW Mournfang Brown and GW Steel Legion Drab for the brown leather. Oh, and I use some fine highlights with the original GW Rakarth Flesh to add more definition to the areas of skin, particularly the face, at this point.

And that just about covers everything, I guess. You can still add some glossy blood effect (GW Blood for the Blood God or Tamiya Clear Red) to either the weapon and/or the armour at this point, if you are that way inclined — just make sure not to go overboard! And try to create a mix of darker, more clotted blood (by mixing some brown or black wash into the blood effect) and fresh, bright red blood (by adding some pure blood effect on top or around the edges of the darker patches). A blood effect can quickly overwhelm the miniature, though — even on a follower of Khorne. So take it slowly!

And here’s a look at the finished model, painted using this recipe:

I hope you’ll find this helpful when painting your own, bloodthirsty madmen! The recipe is still a work-in-progress in that I think it could possibly be improved (still not entirely happy with the bronze part, for example), but it’s as close as I have come yet to figuring out an ideal recipe for painting World Eaters without going crazy during the process 😉

III. Next up on the chopping block…

Before we wind up this post, I do of course have another kitbash to share with you: I noticed how virtually none of my recent World Eaters conversions were wielding actual chainaxes, so I created this guy:




He still needs a bit of fine tuning and some additional gear, but I am pretty happy with the model. As you can probably see from the pictures, it’s basically another AoS Blood Warriors/plastic Mk. III/vanilla CSM hybrid.

Here he is, next to the icon bearer from my previous post:

And here’s what the second squad of modernised may look like:

The roster is still likely to change, of course — for instance, those Havocs technically aren’t even allowed, and even if I ignore that fact, I would probably want to put one of them in each of the squads. But hey, I am slowly hammering out what a second squad might look like, so bear with me 😉

 

And with that, we have come to the end of today’s update! It goes without saying that I would love to hear your thoughts and feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!


28:3

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Hey everyone, just a quick post for today — and one that mostly works as a shout out to the fine folks over at 28 Mag who have managed to release another issue of their incredible mag earlier today:

If you are already familiar with the mag and the people behind it, 28 will need no further introduction. If you haven’t looked at an issue yet, let me just say that the mag is a veritable treasure hoard of fantastic models, conversion and painting tutorials, insightful essays and brilliant art, all crammed into one irresistible package.

Given the quality of the content on display, it almost seems unfair to call favourites, and it also has to be said that I’ll definitely be going through the new issue many more times — there’s just that much content! But on a first readings, some things really stood out to me right away, such as…

…Mikal van Leeuwen’s absolutely incredible Eternity Gate diorama:

Seriously, I cannot even…

…Jacob Petersson’s fantastic models that beautifully straddle the line between 40k/INQ28 and Mordheim:

…Isaac Tobin’s/weirdingway’s “Pantheon of Urumet”, created for Jeff Vader’s “The Fifth Chaos God” challenge: Those models look both completely unlike Isaac’s prior work AND completely unlike anything else you might have seen so far:

And I have also instantly fallen in love with Stepan Samosevich’s Dark Mechanicus and Death Guard models that appear as part of the Hazmat gallery feature:

But seriously, this stuff is literally just the tip of the iceberg. The latest issue of 28 comes with a whopping 224 pages –and it’s ready to download right now, so what are you waiting for — head over there and click on that button 😉

 

To my absolute delight, there’s actually an article I wrote in this latest issue: I talk about what INQ28 is really about for me and how it feels like a fascinating way to explore the 40k universe. I am really happy for my contribution to have made the cut, and on the off-chance that anyone should have come to this blog after reading my article, I have compiled a small list of posts that deal with the models and warbands I talk about, should you wish to learn more about them:

 

Inquisitor Gotthardt and retinue

Head here to take a closer look at the warband and its members.

Redactor Orlant and his Ordo Scriptorum warband

Find more about what happens when some archive clerks have a really bad day in this series of posts:

Part I: In principio erat verbum, et verbum erat scriptum.
Part II: The Office – grimdark edition
Part III: Grimdark Librarians of the 41st millennium
Part IV: The State of the Hunt, Week 18/2018: Bad Bank
Part V: More Grimdark Librarians of the 41st millennium

Incidentally, the second-to-last post in that list also takes a closer look at Countess Mandelholtz, another character mentioned in my article:

The Bloodbriar Syndicate

The posts corona and here talk about the Bloodbriar Syndicate, one of my more recent warband projects, still very much WIP at this point.

 

So anyway, congratulations to the 28 team for another spectacular issue! I think we all have some reading to do this weekend! 😉

As always, thanks for looking and stay tuned for more!

State of the Hunt, week 43/2020: Blood on the tracks

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Hey everyone, I have been sitting on this next update for quite a while, but it has been an “eventful” couple of weeks, so you’re only getting some new content now. It’s also nothing special, really — just a few more kitbashes I have been working on recently. But anyway, here goes:

On the one hand, I am currently still working on a couple of additional kitbashed World Eaters, bringing what was originally planned as “The Hateful Eight” to something that would be more correctly dubbed “The Hateful Sixteen-ish” — but I already suspected this might happen, so yeah… 😉

First up, here’s one of the models I shared with you during a previous World Eaters-related post a couple of weeks ago:

I only messed around with his pose a bit (as his arms and head have not been properly glued in yet) and added some some gear to his belt:



But messing around with the model again gave me an appetite for kitbashing yet another World Eater. And when I ended up looking at some of the unbuilt Blood Warriors from the 1st edition Age of Sigmar starter box on my pile of shame – these gentlemen here…

…I came up with an idea for the model in the in the top left spot and created this jolly chap:


Believe it or not, what actually kicked off this entire conversion was my observation that the little round vent from an old CSM backpack would neatly fit into the middle of that breastplate 😉


I really love the brutish, overgrown look of this guy — it’s also why I gave him that almost neanderthalian bare head from the Blood Warriors kit (minus the “Abaddon-lite” topknot, that is). Oh, and he’s wielding a proper chainaxe, too — in fact, the head of his axe is a venerable bit from a really old plastic CC weapons sprue, even predating the plastic berzerkers — hard to believe, I know 😉

Here are both models in a comparison shot:

An interesting conversion note for these two models is that they also serve as examples of two approaches to converting Blood Warrior legs into CSM legs: In both cases, the Blood Warrior lower legs were carefully removed from just above the knee down, then to be replaced with Astartes greaves: The first model uses plastic Mk. III legs that, while completely appropriate from a design standpoint, are maybe just a fraction too small and slender. They still work reasonably well if you don’t scrutinise the model too closely, but in an ideal world they’d just be a bit bigger.

Meanwhile, the new guy uses greaves from the new vanilla CSM kit, and they really do perfectly match those Blood Warrior parts — at the same time, they make a conversion that was already hilariously wasteful even moreso 😉

In other news, something completely unexpected happened to me while I was working on those kitbashes: I suddenly found myself setting aside hobby time to work on a freaking RHINO!

In my defense, it was all a reaction to seeing Apologist’s incredible Blood Angels Rhino that actually almost works as a character in its own right. And discovering that brilliantly realised model made me think of something I had wanted to try for quite a while. So I took one of the Rhinos I own (I put those together cleanly and meticulously, but without much flair, years ago, mainly because Rhinos were something you needed for a World Eaters army, but not something I was all that interested in). Anyway, here’s what the model looked like when I started:

It doesn’t show up in the picture above, but everyone who has already worked on a Rhino model will be aware that there’s a tantalisingly huge bit of empty space where the driver’s compartment of the APC should be. And if you have been following my blog for a while, you may remember that I’ve developed a bit of a thing for adding cockpits to models.

Now adding a fully realised driver’s compartment to a Rhino is something I had been thinking of every now and then, but it was Apologist’s attention to detail that finally took me over the edge, so I started to look for reference material that would help me.

This article over on Spikey Bits gave me a good idea about where to start. Even more important was Captain MAGpie’s conversion of a Command Rhino. And there were some “official” illustrations that proved to be an invaluable resource:

A Predator poster that came with an old issue of White Dwarf (in the early aughts, if I remember correctly). If you take a closer look, you’ll be able to make out some specifics regarding the cockpit/driver’s compartment:

And there are the schematics for a Damocles command Rhino — from a Forgeworld publication, I believe?!

So here’s an early mockup of the driver’s compartment:


The driver actually uses a torso from the new CSM kit as well as a head from the Havoc kit — the latter seems like a brilliant fit for a Rhino driver, what with all the cabling and bionic eye. And I did want to bring the model in line with the new CSM models.

There’s also a lot of emergency gear stashed in the driver’s  compartment — such as some extra CC weapons (in case the driver gets to join in on the action), some extra promethium and some spare pieces of tank track to allow for field repairs:

With the basic shapes blocked in, I next made some tweak to the driver and the area surrounding him:



And here’s what the whole ensemble looks like with the front armour in place — getting this all to fit together smoothly was more work than I thought!

Several people online suggested adding some kind of basket or platform below the turret hatch on the left part of the driver’s compartment. And while I didn’t manage to throw together an entire basket, I think this might be a pretty good compromise:




As you can see, there’s now a little metal platform directly underneath the hatch. It hasn’t been glued to the Rhino’s roof yet, though, and on second thought, might work even better if turned around by 90 degrees:

From a utilitarian standpoint, this whole conversion is completely pointless, obviously. But it has been a lot of fun to delve into exploring an area like this that doesn’t normally get shown, and come up with a believable setup for it. I imagine I’ll be working on this for quite a bit, and of course I’ll also be thinking about some additional decoration for the rest of the Rhino, in order to turn it into more of a character, so to speak.

So yeah, that’s it for today’s update. It goes without saying that I would love to hear any suggestions and feedback you might have.

And, as always, thanks for looking and stay tuned for more!

Khorne’s Eternal Hunt – revisiting an old friend…

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Not only has it been ages since my last update, for which I apologise, but it’s also THAT time of the year again — how did this happen…?

Seriously, though: Given the slew of current events (and the fact that the RL version of Nurgle’s Rot is, unfortunately, still very much on the prowl), it probably shouldn’t be a surprise that Christmas has once again managed to sneak up on me. But oh dear: Now I don’t have anything prepared for the occasion — what to do, what to do…?

Wait a second, though: Christmas is all about men in red with bags full of…er, shall we say “offerings”, right? Excellent, I can do that! The emotional side of Christmas is also about the fuzzy feeling of nostalgia, of remembering a time when everything was still much easier — so let’s check two boxes at the same time here:

For today’s update, allow me to share a recent project of mine that definitely deals with a man in red, and is also slightly nostalgic, if only because it revisits one of the very first characters I built and painted for my then-new incarnation of Khorne’s Eternal Hunt: One Huntmaster Bardolf:

Bardolf was originally created back in 2010, or thereabouts, fairly shortly after I got back into the hobby. From a modern standpoint, the model is a really dodgy conversion, but back then, it felt like a very important step: Bardolf was one of the first models where I really stepped beyond my comfort zone and seriously cut up a model (a plastic warrior of chaos, for the record) and put it back together in a way that seemed new and exciting to my less discerning self from back then.  So even if the model looks all kinds of weird today, it still marks a pivotal moment in my personal hobby journey. I also have to admit that I still think that the pose works rather well to make the character seem relentless and unfazeable, like a true implacable men.

The other thing that’s interesting about Bardolf is that he has actually earned himself his own battle history, as he used to be my go-to Chaos Lord for small, 500 point-ish games. So he actually saw quite a bit of action on the table and led my World Eaters to victory a bunch of times during our short-lived campaign for the fate of Haestia Primaris, back in the day.

Which is why I have kept thinking about giving the character a re-imagined model at some point every once in a while — even moreso since I have begun to build some new, updated World Eaters since the end of 2019.

Now whenever I thought about a new model for Bardolf, Obsidius Mallex came up as a possible starting point:

I think you can already see a certain resemblance.

But alas, I kept putting this off, and I didn’t really go for it until I saw fellow hobbyist Master Umbra really taking the Obsidius Mallex model through its paces over at The Bolter & Chainsword. This gave me quite an appetite to finally tackle my own conversion, so I quickly made a mockup and began to turn Mallex into Bardolf:

A fairly straightforward approach, as you can see: The most important part was to carefully dig out the head and breastplate with a hobby knife, then replace them with a suitably Khornate piece from the AoS Blood Warriors and an old bare berzerker head, respectively — I am aware of the fact that the latter, with its somewhat tacky fangs, is a bit of an acquired taste, but I still like the sculpt, with its grizzled features and the gruesome looking plugs and implants, plus I’ve come to think of it pretty much as Bardolf’s face, for better or worse. The head also comes from the now-ancient plastic berzerker kit that started this whole army to begin with, so it seemed like a nice tribute to the days of yore in that respect 😉

The next step was to tidy up the conversion work and change the pose a bit, in order to get a bit closer to the original model:

Regarding the pose, the problem was that you can only do so much with Obsidius’s arms: I could not rotate the hands or forearms any further, both because it would have “broken” the model’s anatomy (if you take a closer look at the arms and the elbow armour, that severely limits how much I could tweak the pose). And you get even less leeway than usual, due to all of those tubes and cables sculpted onto the limbs, one of the main design elements about the stock Obsidius Mallex model.  That being said, I don’t think the pose is all that bad, to be honest — he still looks like he’s relentlessy advancing, maybe even singling out his next opponent?

I also decided to keep most of the cabling, especially on the left leg, because I like how it makes the armour look ancient: Like it has been field-repaired a million times. This seems very fitting for a true veteran of the Long War!

After getting most of the basic elements in place, it was mostly a matter of tweaking the details: I had to re-sculpt some of the fur on one side of the breastplate, and I also wanted to change the design of Mallex’s stock shoulder pads:




As you can see, the left shoulder pad was converted to replace the Black Legion’s Eye of Horus design with what’s supposed to be a representation of the World Eaters’ legion badge. It may still look a little hokey right now, bit I am pretty confident that it should work rather well once it has been painted. I also decided to tweak the weird, lumpy shoulder pad design on the right side, and we’ll be taking a look at that in a second.

Before that, let my just point out that there wasn’t just a previous 40k version of the character to take into account when building this new version — because I also built a 30k version of Bardolf a while ago:

With traitor legionaries, I actually think it’s great fun to imagine them both before and after their fall, especially if they are important players in your armies and warbands. At the same time, as with my re-design of Lord Captain Lorimar, this also added the challenge of making sure the re-imagined model worked as a shout out both to the original 40k version as well as to the 30k interpretation.

Here’s a comparison picture with all three models:

While the 30k version has a slightly closer resemblance to the first 40k version, I think they do all read as basically the same guy: The new conversion makes him look like this ancient monster, swollen with the powers of chaos over ten millennia — at least that’s what it looks like to me.

Anyway, I think I am fast approaching the point where my new Bardolf conversion should be finished and ready for painting:






So yeah, about ten years later, I have re-imagined one of the first characters from “Khorne’s Eternal Hunt”, my World Eaters army — how’s that for a warm an fuzzy feeling of nostalgia! 😉

Seriously, though, I hope you like the conversion, because that’s basically all I have for you today: In recent weeks, I’ve only really managed to squeeze in a couple of World Eaters kitbashes here and there:

But I think I’ll be addressing these gents in a future post. Don’t fret, though: In a few days, I’ll be returning with this year’s “Eternal Hunt Awards”, both in order to take a look at a few hobby projects that really stood out to me this year, and to give an account of my – pretty meagre – 2020 hobby achievements.

For now, however, all that remains is to wish you a very Merry Christmas – inasmuch as that is currently possible, that is. Please make yourselves comfortable at home, stay healthy (above all else!), and we’ll hopefully be seeing each other for some new content sooner rather than later!

Until then, please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

I LIVE. I HUNGER.

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“To those who find this message:
Let this be our testament:

We sought to emulate our father
To break ourselves upon the same anvil
In that, we succeeded
Like him, we were transformed
Thus we were reborn


There are no words in all of Old Terra’s dead tongues
To name the things we have become
And there is no way back from the precipice


To those who find this message:
Do not follow.”

– Presumed last transmission of XII Legion warship “Aeterna Venator” before leaving Imperial space, early M31 –

More to come soon — hopefully…

Plastic for the Plastic Throne! Pt. 1

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…Okay, let’s finally get down to brass tacks, so to speak: Time to show you some of the kitbashes I have been working on recently. Be ye warned, though: There be lots of unpainted plastic and crude WIPs ahead 😉

Now when the World Eaters release was first teased by GW, I was relieved to see that all of my most recent, painted World Eaters stuff – from back in 2019/2020 – would probably still make the cut when placed next to the new models. It’s good to know that “The Hateful Eight” have not been made obsolete by the new release!

But of course my first action was to go through the as-of-yet-unpainted models and see whether I might be able to tweak and improve them a bit. To be perfectly honest, not only did I do this to bring them up to the level of the new models, but also as a substitute for actually getting to work on the new bitz, as I was still waiting for my first box of new Khorne Berzerkers to be delivered at this point 😉

First up on the table were these three gentlemen:

All of these have been tweaked a bit, but without using any of the new parts. This was really mostly about bringing the existing conversions up to snuff and about straightening out any remaining kinks and areas I didn’t like. Let’s take this model, for instance:

I must have tweaked and re-tweaked this particular kitbash half a dozen times by now, but now I am finally happy with the conversion: The model combines the head, torso, upper thighs (and half of a weapon arm) of an AoS Blood Warrior with the lower legs from the plastic Mk. III Marines. I threw in shoulder pads from the vanilla Chaos Space Marines and the old FW World Eaters conversion kit. What really sells the conversion, in my opinion, is the left arm (from the Age of Sigmar first edition starter box Blood Reavers): I knew I needed at least one berzerker to carry some freshly taken heads, and now this noble task falls to this particular gentleman.

Next up is a model I was already very happy with back in 2020:

The original plan here was to build a World Eater wearing massive, archaic & spiky Mk. III armour, and the plastic Plague Marines presented me with the perfect body for that look. The shoulder pads and left arm came from the vanilla CSM; while the right hand gripping an axe came from the Blood Warriors included in the old AoS starter box. The one tweak I chose to make was to exchange the somewhat dodgy FW Red Butcher axe the model had before…

…for the Chaos Space Marine chainsword you can see above. I’m not quite sure yet whether I want to keep this version — we’ll see.

The other fun thing I did for this model was to convert a helmet for it: I found myself wondering what a suitable helmet for this massive set of warplate might look like, and then inspiration struck. Here’s what I came up with:

The blunt, brutish helmet from an easy-to-build plastic Plague Marine made for an almost perfect design, with an ancient, Mk. II-ish look, and the bladed crest added character to the helmet, making it suitably vicious and gladiatorial for a World Eater. And while I will definitely keep the bare head for the model (it’s from the plastic Custodians, but I think it just works so well), I am now thinking about maybe keeping the head exchangeable — my original plan was to merely put the helmet on the model’s belt, but it actually seems much too cool for that. So maybe I will just keep both heads optional, so I can swap between them whenever I feel like it 😉

Finally, there’s this gent here:

Another 2020 conversion, this one. This is what he looked like before I worked on him:

Granted, the model seems cool enough in that photo, but the proportions were really all over the place, with a right leg that was MUCH too long. The model seemed cool at first glance but became dodgier and dodgier the longer I looked at it. So the right leg was shortened, leading to a slightly different pose. The infuriating thing is that it’s now much harder to find the right angle to show off how the model has been improved, as the legionary is aggressively thrusting forward his chest. It works really well when seen firsthand but is a lot of trouble to photograph right…

The conversion was, once again, based on one of the Blood Warriors from the AoS 1st edition starter box, and I think the armour works really well for a World Eater, looking much more archaic and gladiatorial than standard Astartes warplate. In this case, I didn’t replace either of the shoulder pads, because I really wanted to embrace the gladiatorial look.

The one thing I added to bring the model more into the 40k universe was to add some GS Butcher’s Nails to its head:

Granted, compared to the new stock heads, these nails seem pretty crude, but I think the model still works pretty well overall. The model still needs a bit of cleanup and gap-filling, but I think the look I want for the character is clearly there now.


Then there’s this converted Khorne Berzerker champion, built around some parts from the – somewhat problematic – Wrathmongers/Skullreapers. It remains a slightly dodgy conversion, but I am still fond of the sense of brutality it exudes. I’ve added a Blood Warrior shoulder pad to the left arm which definitely makes a big difference, even though it’s such a small detail.

And I also built one additional model, mostly by combining CSM and Blood Warrior parts in the already well established way. However, this model was mostly conceived as a vehicle, so to speak, for one particular bit: Its head:

This particular head was a gift from fellow hobbyist Drone21c — and from all the way back in 2015, if you can believe it! I’ve had this part in my bitzbox for so many years that it was finally time to build a model around it. The helmet itself was converted by adding berzerker “bunny ears” to an old Chaos Warrior helmet, I believe, with some customisation and GS cabling making the design look even more original. The body, meanwhile, was my usual combination of CSM and Blood Warrior parts, with arms from the CSM Raptors.

My idea for this character was a legionary who takes a moment to aim a bolt pistol shot at the enemy while advancing, and I think the pose sells that idea well enough:

The next two models were also originally built in 2020, but in these cases, I actually tweaked them by using some parts from the new berzerker kit:

The guy on the left, with his Corpse Grinder Cult circular saw (a bitz donation from my buddy Augustus b’Raass, by the way) originally used a rebreather head from some Primaris kit or other:

Nice enough in its way, but I think you’ll agree with me that the model has really been transformed simply by giving it a “proper” new World Eaters head:

There’s an added element of viciousness to the model that was really missing before. And there’s something subtly feral about those fanged rebreathers that I just love. This is definitely a case where a single bit has managed to enhance an entire model!

The second model was already really close in concept to the new Khorne Berzerkers, albeit converted from CSM and Blood Warrior parts:

I only really swapped in a different sword arm, as it turned out one of the Berzerker chainsword arms worked a bit better than the vanilla CSM arm I had originally used — although this also has the cool side-effect of leaving the model with one of the rather vicious, hacksaw-like Berzerker chainswords now:

Which invariably leads us to the models that were built using only (or mostly) the new Khorne Berzerker bits — but I’ll be saving those for the next update. Before we wind up this post, let me show you one last fun thing, though:

While I am very much in love with the new Khorne Berzerker kit (more thoughts on that will follow in a future update), I have a few small, almost microscopic, gripes with it. For one, I think it’s a bit of a shame that the new kit doesn’t feature a modern interpretation of the “Arx Death Helm”, as it was called in the 3rd edition Codex:

The helmet design wasn’t only a throwaway line in the Codex, however — it actually existed in model form: You might remember the berzerker helmet with a skull-shaped faceplate, as seen on this older model here:

Granted, the design may seem a little hokey by modern standards, but I still think it was a bit of a shame for it not to receive an update. Which is when I came across the model for something called an “Aspiring Deathbringer” in my bitzbox. I picked it up when I bought the one-off game “Gorechosen” at a very good price a couple of years ago:

The model itself is easily the dodgiest, most awkward sculpt from that box, and not easy to completely convert into a 40k character, not least due to the enormous lenght of its legs 😉 But upon closer examination, the head definitely warranted a bit of attention: I couldn’t help wondering if I might be able to turn this into something really cool…

So a few precise cuts later, I had this:

A simple enough conversion, really: The lower part of the head (i.e. the mouth and neck area) were carefully cut off and replaced with the lower part of an Adeptus Mechanicus Skitarii Vanguard helmet: I could have used a CSM head as well, but the Skitarii heads have the huge advantage of being really easy to cut apart cleanly right above the breathing apparatus. Afterwards, the two parts were carefully glued together, and I must say I am pretty happy with the result!

I don’t even have any plans for the head yet: The truth is that I sometimes just enjoy making involved conversions on one small part that I then just keep around until its big day comes. Which may be next week, in four years…or never. Here it is on a “borrowed” body, though:

As you can see, I decided to get rid of the massive amount of dead space in the middle of the helmet crest by gluing on a medal from the old Khorne Berzerker kit.

Oh, and one of my favourite parts of the head is how, even though it’s originally an Age of Sigmar bit, it does have those grooves running across the top of the head that really look like an artistic representation of the Butcher’s Nails:

Anyway, so much for taking stock of my existing models — and of bringing them into the year 2023. Next time, we’ll be looking at the first models I have actually built from the new Khorne Berzerker box. And we’ll be meeting another old aqcuaintance that has received a rather substantial makeover.

For now, however, I would just love to hear your feedback or questions about these models, so please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

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