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The 2015 Eternal Hunt Awards, pt. 2: The Hobbyists

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Awards

2015 has been a frantic and pretty spectacular year for GW, but what about the hobbyists? In this second part of the 2015 Eternal Hunt Awards, allow me to share the best work I’ve seen from fellow hobbyists all around the world this last year. This will be quite a post, I am afraid, but you’ll walk away with quite a bit of inspiration and a new link or two for your blogroll — I guarantee it! :)

 

Hobby blog of the year

Before we get to the most impressive blogs and logs of the year, it goes without saying once again that many of the past entries from this category have managed to remain just as fantastic and inspiring as ever! However, in the interest of variety, I have once again decided to only feature blogs that haven’t appeared on the Eternal Hunt Awards yet. So with that out of the way, here are that blogs that blew me away in 2015:

 

Ed’s Heresy Kill-Teams

Custodes exiting the Webway by EdT

Not actually a blog in the classical sense, but rather an ongoing WIP thread over at The Bolter & Chainsword, EdT’s log is nevertheless my favourite 2015 hobby blog, as the amount of sheer inspiration contained in it stands a head above the rest of the competition: Ed originally started out building and painting small Heresy-themed warbands for various Astartes legions and Imperial factions that were perfect little slices of the background, exploring the Heresy in a way that was at once interesting and highly original. He ultimately graduated to creating even more involved projects like the absolutely stunning Custodes-themed diorama shown above and below, possibly my favourite piece of his work:

models built and painted by EdT

models built and painted by EdT

There are many more fantastic dioramas where that one came from, however, and most of them are even accompanied by some truly fantastic writing, such as the brilliant “Barque of Neter-Khertet” here:

models built and painted by EdT

models built and painted by EdT

You will really have to explore the thread yourself in order to see how cool it is, although let me point out two of my favourite parts about Ed’s work: One, his boundless creativity when it comes to creating perfect little slices of the 32nd millennium. Two, his growing ambition, as you can really see him growing as a hobbyist over the course of the thread. To wit, his latest project, featured in a thread of his own, is a Cerastus Knight Lancer designed through the lense of East-African cultural influences. Pretty ambitious, wouldn’t you agree?

For these reasons, EdT’s thread is easily my favourite hobby blog of 2015. Yet it is with a certain bitter-sweetness that I tell you this, for Ed has recently decided to quit the hobby after finishing his latest project. While I respect his decision, I still think that’s rather terrible news! On the other hand, I have no doubt that his creativity will lead him to success in whatever field he decides to apply himself to next. And in any case, his thread’s still there, though, so make sure to check it out and be blown away!

 

Ex Profundis

Ex Profundis Logo

There are few blogs with a style as utterly distinctive as Ex Profundis — which is even more stunning when you realise that the blog showcases the work of several people and a couple of recurring guest artists. Even so, there’s nary a blog to be found that presents an equally dark and compelling look at our favourite hobby. While also featuring some of the most kick-ass modeling and painting work in existence, no less.

Dark Mechanicus House Sinekai by Bruticus

Dark Mechanicus House Sinekai by Bruticus

From Bruticus’ wonderfully gritty and sinister INQ28 warbands to Meade’s brilliantly creepy Dark Mechanicus and mutant hordes, Ex Profundis shows us a very particular and dark side of our favourite setting that we don’t really get to see anywhere else — and that is definitely saying something!

Mutant by meade

Mutant by meade

 

Mutant by meade

Mutant by meade

 

Mutant by meade

Mutant by meade

 

Mutant by meade

Mutant by meade

The pervading style and unique voice of the various projects really make this blog into something special. And even better, in addition to the fantastic modeling and painting projects, those guys even have something worthwile to say about various artistic subjects ranging from the artwork of the standout Manga-series Berserk to a rather insightful post on the importance of skulls in WFB and 40k...

Oh, and GW should probably let Bruticus do some of the world building for Age of Sigmar — I think the setting would really profit from that… ;)

Anyway, a standout blog that you should definitely check out at your earliest convenience!

 

Death of a Rubricist

DOAR Banner
I have to confess that I am pretty late to this particular party, as many of you will probably already know Apologist’s excellent blog. After all, he owns what is probably the most impressive Ultramarines army around — and those guys are all true-scaled, natch!

Ultramarines by Apologist

Ultramarines by Apologist

Indeed, the army has seriously made me reconsider my stance on the XIII legion, as both the models as well as the amount of care Apologist puts into their construction and the narrative behind them really turns them into the awe-inspiring force we have always read about in GW’s materials. I would never have expected to be interested in the XIII legions armour markings, but Apologist’s posts on the matter unfailingly have me spellbound — NUTS!

True scale Ultramarine by Apologist

True scale Ultramarine by Apologist

To wit, Apologist has even managed to come up with a model of Roboute Guilliman that I think is actually cooler than Forgeworld’s official model — at least it’s closer to how I imagine the Lord of the XIIIth:

Rouboute Guilliman by Apologist

Rouboute Guilliman by Apologist

But it doesn’t stop there, as this amazing level of quality and dedication is typical of all of Apologist’s work, regardless of whether he creates more Ultramarines or some equally excellent true-scaled Iron Warriors,…

Iron Warriors by Apologist

Iron Warriors by Apologist

…or a growing collection of wonderfully dark and medieval INQ28 models centered around the eponymous Rubricist…

Rubricist by Apologist

Rubricist by Apologist

…or even the odd Xenos model:

Eldar Prince by Apologist

Eldar Prince by Apologist

Whatever part of the grimdark future Apologist puts his mind to, he produces outstanding work! And his accompanying story vignettes unfailingly cut to the heart of everything that is awesome about the Horus Heresy or 40k. A wonderful blog and an excellent discovery, even if I was kind of slow on the uptake on this particular occasion ;)

Anyway, go explore Death of a Rubricist by following this “inload” (see what I did there…?)!

 

Nicolas Grillet’s blog

Nico Grillet banner
A fairly recent addition to my blog roll, this one, yet Nico Grillet’s blog has still managed to shoot straight into the list of my favourites. He has managed to produce an utterly fantastic warband of AdMech Explorators, for one:

AdMech Explorator warband by Nicolas Grillet

AdMech Explorator warband by Nicolas Grillet

But that’s not nearly all, because Nicolas has also come up with a breathtaking, entirely scratchbuilt Underhive board for his Explorators to inhabit and …well, explore, I suppose ;) The terrain is unbelievable in scope and quality, and on par with perennial favourites like Neil’s Yggdrassillium board or ThenickeNinja’s underhive terrain. Just take a look:

Underhive terrain by Nicolas Grillet

Underhive terrain by Nicolas Grillet

 

Underhive terrain by Nicolas Grillet

Underhive terrain by Nicolas Grillet

 

Underhive terrain by Nicolas Grillet

Underhive terrain by Nicolas Grillet

 

Underhive terrain by Nicolas Grillet

Underhive terrain by Nicolas Grillet

To top it all off, all of this modeling and painting goodness is merely one slice of Nicolas’ blog, because the guy is also a kick-ass illustrator. So make sure to head over there and take it all in in big, greedy gulps. Brilliant stuff!

Best models of the year

The quality of a lot of the stuff I am seeing online regularly manages to blow me away. Yet there are some models each year that manage to stand a head above the rest — not necessarily because they are flawlessly painted (although that certainly factors into the equation), but because they manage to perfectly embody a particular aspect of the background, and each and every detail is masterfully applied to support that effect. The level of quality when it comes to hobbyists’ creations is really quite off the charts by now — it’s almost unbelievable how many quality projects, logs, blogs and galleries can be found online! But even in this Golden Age of creativity, there are some that rise above the crowd. So let me present you some of the best pieces of 2014:

 

Queen Bee by Jeff Tibbetts

Queen Bee by Jeff Tibbetts

Queen Bee by Jeff Tibbetts

Well, there really cannot be any other model to open this section but the Queen Bee: I’ve heaped gushing praise on the model before, mostly because it was one of my most valuable inspirations when building and painting my own Knight, but it has to be said again: The Queen Bee may just be the best Imperial Knight model currently in existence, period.

The reason for this is that JeffTibbetts didn’t cut any corners when creating the model, but did rather do everything in his power to imbue the piece with a sense of underlying narrative: There’s a real history in the peeling layers of paint, the battle damage and the countless little details adorning various parts of the model — there’s even a little bird’s nest precariously balanced on one of the Queen Bee’s arms, for crying out loud!

This tendency continues with the actual paintjob, as Jeff has spent an unbelievable amount of work and care on replicating certain effects you would expect of an ancient and hallowed machine like this: The rust, the grit, the flaking paint — all of those brilliant little touches make the Queen Bee into a character rather than just a playing piece, and that is the biggest compliment I can probably think of.

Queen Bee by JeffTibbetts

Queen Bee by JeffTibbetts

In fact, let me single out just one particular detail, because it’s probably my favourite part of the model and because I had the honour of playing a small part in its inception: JeffTibbetts wanted to feature a sort of pinup on the Knight’s heraldic shield, as a shout out to the machine’s humble origins as little more than a glorified wood-clearing machine or construction engine during the Dark Age of Technology. Over an extended discussion over at The Bolter & Chainsword, we thought about how more than ten millennia of cultural and technological regression might influence such a pinup picture, turning it into something much more medieval and quasi-religious. And Jeff really knocked it out of the park with the finished design:

Queen Bee by JeffTibbetts

Queen Bee by JeffTibbetts

Possibly the best part is that the classic pinup pose is still there. But the design is steeped in the hallmarks of gothic madness and religious fervor we have come to expect of the 40k universe — utterly brilliant stuff!

In a moment of sheer brilliance, the Queen Bee’s excellence even managed to make it into an unlockable skin for the player’s Knight in Pixel Toys’ recent Knight-themed IOS game Freeblade, with a surprisingly faithful recreation of the model appearing in the game, as can be seen in this comparison shot made by Jeff and nicked from his own blog:

Queen Bee by JeffTibbetts (1)

And what do you know, they even featured my favourite part of the model in the game as well:

Queen Bee by JeffTibbetts (7)

JeffTibbetts’ Queen Bee stands as a towering triumph, as a proof what dedication to a model can produce — and how it can ultimately be rewarded in the coolest possible way. It’s a stunning piece, a fantastic inspiration to anyone building and painting an Imperial Knight of their own, and easily my favourite model of 2015.

Jeff’s work on the Queen Bee be has been extensively – and invaluably – chronicled over at his blog, so may sure to read up on it!

 

Lukas Kupferberg and Scarabée Intrépide by morbäck

models built and painted by morbäck

models built and painted by morbäck

Morbäck is easily one of my favourite hobbyists, both for his unbelievable conversions and his very distinctive style of painting. So it shouldn’t really come as a surprise that his models make an appearance in this post, right? Well, even so, this year’s offering ist really something else. But all in good order:

First Morbäck managed to create a single miniature that was simply gorgeous and just about perfect. I am talking about Lukas Kupferberg here:

Lukas Kupferberg by morbäck

Lukas Kupferberg by morbäck

Everything about this model is spectacular: The fantastic paintjob, the wonderfully inspired conversion — what really gets me going, however, is how Morbäck has skillfully used some Skitarii parts to make this guy look like a pilot: The Vanguard helmet just works perfectly, as do the backpack parts on the shoulders. All in all, the model looks so delicious that I’d like to eat it!

Amazing as Lukas Kupferberg may bee when seen on his own, however, the model was merely a prelude to an even bigger project: He was created to serve as a character in a scenario called “Burning Skies” that, as far as I’ve managed to understand it with my lousy French, basically consists of playing something akin to Aeronautica Imperialis at the 28mm scale — and with a much reduced cast of very characterful aircraft and pilots!

Towards this end, Morbäck also built an aircraft for Lukas to pilot. The Scarabée Intrépide. Just take a look. Words don’t do it justice:

Scarabée Intrépide by morbäck

Scarabée Intrépide by morbäck

After you’ve picked your jaw back off the floor and stopped asking yourself “How did he do it?”, you start noticing some of the brilliant detail:  Not only does the vehicle feature an excellent seated and helmeted version of Lukas Kupferberg in its cockpit…

Scarabée Intrépide by morbäck

Scarabée Intrépide by morbäck

…but it EVEN TRANSFORMS SLAVE ONE-STYLE, for crying out loud:

Scarabée Intrépide by morbäck

Scarabée Intrépide by morbäck

Again, I really don’t have any words for this…

None of Morbäck’s creations are never less than spectacular, but he has managed to outdo himself this time. Unbelievable stuff! I can’t even. ;)

Make sure to check out Morbäck’s excellent, more detailed posts on Lukas Kupferberg and the Scarabée Intrépide, respectively. And take a look at the other Kouzes’ fantastic work as well, while you’re over there! ;)

 

Empyrium Emulation Chamber by Cerebralerebus

Empyrium Emulation Chamber by Cerebralerebus

Empyrium Emulation Chamber by Cerebralerebus

2015 definitely was the Adeptus Mechanicus year. But even with AdMech now a playable faction and one of the most gorgeous 40k armies, let us not forget those hobbyists who blazed the trail with their own, scratchbuilt AdMech armies, long before it was cool.

Cerebralerebus is one of those hobbyists, and his deliciously yellow/orange AdMech army is truly spectacular. What’s even better, though, is that he returned to his army in 2015 and proved that his conversions easily hold up when compared with the “official” models. In fact, his brilliantly creepy “Empyrium Emulation Chamber” is precisely the kind of insane gadget that is yet missing from the official releases, if you ask me:

Empyrium Emulation Chamber by Cerebralerebus

Empyrium Emulation Chamber by Cerebralerebus

There are tons of clever little touches on the model: The way it seems to be floating. The way the tortured psyker souls in its main compartment seem to be floating. The Admech personnel guarding and controlling the machine. You can spend an hour just looking at all the intricate little touches and try to think about the function of this machine in the back of your head — whatever the chamber is supposed to do, it surely doesn’t look pleasant:

Empyrium Emulation Chamber by Cerebralerebus

Empyrium Emulation Chamber by Cerebralerebus

I won’t mince any words: Can we please get a kit for this thing as part of the next rumoured Adeptus Mechanicus update, GW? Thank you! :)

More on the Empyrium Emulation Chamber can be found here, along with the rest of Cerebralerebus’ absolutely stunning (and entirely converted and kitbashed) Admech army.

 

Einherjar the Eternal, Daemon Engine of Khorne, by Augustus b’Raass

model built and painted by Augustus b'Raass

model built and painted by Augustus b’Raass

It shouldn’t surprise you that this list always has to feature at least one massive, spiky Khornate model, and this year’s slot deservedly goes to Augustus b’Raass’ absolutely amazing Daemon Engine: I suppose the Lord of Skulls would have been far more popular with the crowd if it had looked a bit more like this ;) Anyway, the model is massive and menacing, and the perfect centre piece for Augustus’ small (but hopefully still growing) detachment of World Eaters. Khorne is pleased, Brother-Slaughterer! :)

Check out Einherjar in more detail in Augustus’ showcase thread over at The Bolter & Chainsword.

 

Necrotic Rotstalker by Jeff Vader

Rotstalker by Jeff Vader

Rotstalker by Jeff Vader


Leave it to hobby prodigy, illustrator extraordinaire and all around great guy Johan Egerkrans to blow us away at the eleventh hour: In spite of taking a longer hiatus from building and painting little plastic men in 2015, Jeff exploded back onto the scene late in the year and effortlessly created one of the standout pieces of 2015: The Necrotic Rotstalker. The model is a perfect combination of the trailblazing work performed by Kari Hernesniemi on his “Stryderre” model in 2014, the creepiness of the Sicarian Ruststalkers and a healthy dose of Nurgle’s Rot (the visual approach, not the eponymous technical paint). I hate you so much, Jeff Vader, because you make it all look so very easy! ;)

Take a closer look at the Necrotic Rotstalker and his upcoming buddies here.

 

Inquisitor Lucanus Molnár by Adam Wier

Inquisitor Lucanus Molnar by Adam Wier

Inquisitor Lucanus Molnar by Adam Wier

Conversions of non-GW models for use in GW settings often don’t end too well — there’s just something about the look and feel of GW’s own products that can be a little tricky to approximate when working with base models from other manufacturers. In this regard, Adam Wier’s conversion for Inquisitor Molnár is an especially huge triumph, as the model looks right at home in the 41st millennium while seamless combining one of Dreamforge Games’ (excellent) Valkir Stormtroopers with a clever selection of actual GW bitz.

Beyond the elegance of the conversion, Inquisitor Molnár is a fantastic character in his own right: A hulking representative of the Ordo Machinum (the Ordo overseeing the Adeptus Mechanicus), and each and every part of the model comes together to create a stunning piece — even more stunning, actually, for the fact that it’s one of the first models Adam has painted in years. Quite a return to form, I must say!

Read up on the model and its creation here.

 

Inquisitor Eisenhorn by Nordic

Inquisitor Eisenhorn by Nordic

Inquisitor Eisenhorn by Nordic


Well, what is there to say? Everyone loves Gregor Eisenhorn, and Nordic has just managed to come up with just about the perfect 28mm respresentation of everybody’s favourite 54mm miniature. Incidentally, as we will be seeing in a minute, Nordic’s prowess at creating stunning INQ28 models based on character concepts from the Inquisitor rulebook and original set of 54mm releases has to be seen to be believed, but even amongst a brilliant collection, the Eisenhorn model stands out!

 

Army/warband of the year

And finally, to top off our annual collection of eye candy, let’s escalate things a bit and look at 2015’s best armies and warbands. This will be quite a treat. Trust me! ;)

 

First Claw by Augustus b’Raass

First Claw by Augustus b'Raass

First Claw by Augustus b’Raass

I have yet to meet a hobbyist that wasn’t instantly turned into Night Lords fanboy after reading Aaron Dembski-Bowden’s Night Lords trilogy. ADB’s novels always feature an impressive cast of rounded and compelling characters, but the “Certainly not friends/possibly actual enemies/still brothers in spite of everything” dynamic of First Claw has to be one of the high-points of his literary work. It’s no surprise that many people love Talos and his crew, and quite a few have come up with their own attempt at capturing First Claw in model form.

And to make a long story short, nobody has managed to nail it quite like Augustus b’Raass with his version of First Claw. Each of the squad members has been painstakingly and beautifully recreated, and each is a pretty much perfect representation of the character. Personally, I think I favour Uzas — but then he was my favourite in the novels as well ;)

Even Aaron Dembski-Bowden himself was blown away by Augustus’ models — and rightly so! Now if you’ll excuse me, I think I have to thumb through my copy of the Night Lords Omnibus again…

A closer look at First Claw and its various members can be found here, once again as part of Augustus’ showcase thread.

 

Inquisitor Machaius’ retinue by Nordic

Inquisitor Machaius' retinue by Nordic

Inquisitor Machaius’ retinue by Nordic

I already mentioned Nordic’s knack for building stunning INQ28 models based on sketches from the Inquisitor rulebook above, and Inquisitor Machaius and retinue are just the perfect example: Almost all of the models in the retinue are excellent representations of a piece of artwork from the book and/or a sketch from John Blanche’s Inquisitor sketchbook. And the resulting warband is simply amazing! In fact, Nordic’s entire INQ28 related output for 2015 has to be seen to be believed!

INQ28 year one collection by Nordic

INQ28 year one collection by Nordic

Likewise, Nordic’s thread over at the Ammobunker is full of massively inspiring work — which is why you’ll have to read through it all, I’m afraid. Trust me, though: It’s well worth it! :)

 

Nurglite warbands by Jeff Vader

Nurgle Warband by Jeff Vader

Nurgle Warband by Jeff Vader

In a way, these form the perfect bookends for 2015, do they not? One warband each to explore what the concept of Nurgle can be, both in the dark past and in the grimdark future. And without over-relying on any overly tired Nurgle tropes, natch! There’s also the fact that Jeff Vader is always at the top of his game when creating excellent and evocative plastic conversions. And I don’t even need to talk about those paintjobs — I’d probably sacrifice a small kitten to be able to paint like that (on second thought, no, I probably couldn’t do it, but I hope Jeff Vader will appreciate the sentiment ;) ).

It’s a testament to the quality of hiw work that he can take a few months off from building little plastic men and still create some of the truly defining work of 2015. Amazing stuff, all around!

You’ll find more information on those stunning Nurglite models over at The Convertorum — but you already knew that, I wager. And if you weren’t, well, then what in the seven hells are you still doing here? ;)

Nurgle Warband by Jeff Vader

Nurgle Warband by Jeff Vader

 

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

I already mentioned Ex Profundis’ distinctive style further up in this post, and Bruticus’ wonderful Pitslave Gang can serve as a wonderful example of it: He has created a wonderfully gritty, very visceral and utterly believable gang of models that is equal parts Mad Max and Necromunda, and all the better for it:

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

The variety of different kits that has gone into making this warband is truly staggering, but Bruticus pulls it all together into a cohesive whole, giving us both gangers that are very heavily inspired by classic post-apocalyptic tropes,…

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

 

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

…while also incorporating more heavily augmented cyborgs and brutes that look very different but seem perfectly at home in the collection:

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

 

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

All of this is achieved via one of Bruticus’ trademark fantastic paintjobs, combining a deceptively bright main colour with lots of dirt, grime, blood and oil and that delicious blue as a spot colour. Spectacular stuff!

And to add insult to injury, he has even built a wonderful vehicle to accompany his pit slaves:

Pitslave Gang by Bruticus

Pitslave Gang by Bruticus

Bruticus’ style is immediately recognisable, and there’s nobody who paints in quite the same way. And nowhere does his trademark style work better than on his gorgeous Pitslaves!

Check out Bruticus’ Pitslave warband in more detail here.

 

Heresy-era Emperor’s Children / Heresy-era Astartes by kizzdougs

The Sekhmet -Emperor's Children army by kizzdougs

The Sekhmet -Emperor’s Children army by kizzdougs

Kizzdougs has been an absolutely stunning painter for quite a long time, but he really blew me away time and time again in 2015 with his ongoing WIP thread over at The Bolter & Chainsword. For starters, it features his army of Heresy era Emperor’s Children – the Sekhmet – a gorgeous collection of models, and arguably the best III legion army around, including, for instance, what may just be the perfect Horus Heresy model:

model built and painted by kizzdougs

model built and painted by kizzdougs

Stunning as the army may be, however, that’s only the half of it:

In recent months, Kizzdougs has also begun building several test models to represent each of the (traitor) Astartes legions, relying more and more on the new Mk IV plastics from the Betrayal at Calth box. And not only are the results perfect little slices of the 32nd millennium come to life, as you can plainly see yourself,…

Heresy era Legionaries by kizzdougs

Heresy era Legionaries by kizzdougs

…but they also show how far some careful kitbashing and a brilliant paintjob will get quite some variation out of those – very vanilla – stock models and create wonderfully evocative pieces — it really shouldn’t surprise you that Kizzdougs’ World Eaters model shown below was one of my main design templates when starting to paint my own first 30k World Eaters. His example even made me try my hand at sponge-weathering, and I am really happy I did!

Heresy era legionaries by kizzdougs

Heresy era legionaries by kizzdougs

So, to make a long story short: If you are even the slightest bit interested in Astartes, make sure to visit Kizzdougs’ brilliant ongoing WIP thread over at The Bolter & Chainsword.

 

Honorary mention: Navigator House Merz-Itano by weirdingway

Navigator House Merz-Itano by weirdingway

Navigator House Merz-Itano by weirdingway

Now I’ve actually made it a part of the – pretty rickety rules – of this contest that no army will receive an award more than one time in a row. And yet, this section simply wouldn’t be complete without mentioning weirdingway’s wonderful Navigatorial house yet again: He may have won last year’s award which should exclude him from the competition, but his growing collection of wonderfully original and unconventional models is, simply put, the most exciting and inspiring 40k project in existence right now.

Weirdingway has an absolutely amazing ongoing thread over at The Ammobunker, and it’s even more brilliant now than it was last year, obviously. Check it out at your earliest convenience — you can thank me later! ;)

 

So yeah, this is it. Quite a ride, wouldn’t you agree? Anyway, congratulations to all the “winners”, and I believe all you beautiful readers will have a list of blogs to check out now that will see you through until the third and final part of the 2015 Eternal Hunt Awards, in which I will be taking a look at my personal hobby year.

Until then, as always, thanks for looking and stay tuned for more! :)


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2015, award, awards, eternal hunt awards, my favourite blogs, retrospective

The 2015 Eternal Hunt Awards, pt. 3: A look back at my hobby year

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Awards

Welcome everyone to this third and final installment of the 2015 Eternal Hunt Awards. After the last post’s lofty heights, we are back to my own measly models — I hope the contrast won’t be too jarring! ;)

But then, it wouldn’t be the Eternal Hunt Awards without a good look at my own hobby year — and besides, I am far too vain to omit this part. So allow me to share some of the models that I am particularly proud of as well as some of my favourite hobby moments from the last year.

I. My hobby projects

Some of you may already know that, from a personal perspective, 2015 turned into a pretty awful year for me just around the halfway mark. In spite of this, strangely enough, it was also a pretty successful hobby year. Go figure!

You wouldn’t know it from the sheer numbers, though, as I only managed to complete about 25 models, all in all. That’s quite a bit less than my 2014 turnout, at first glance, and really doesn’t sound like a whole lot of new stuff, right?

Well, the good news is that among those 25 models are some pieces that I am especially proud of — indeed, some of them are models that I have wanted to paint for years. And I also tackled at least one hobby project in 2015 that really moved beyond anything I had tried up to that point. But all in good order:

 

1. Khorne’s Eternal Hunt

2015 was very much a World Eaters year for me, with Khorne’s Eternal Hunt once again being one of the most important projects over the last twelve months and seeing quite a few additions.

You may remember this picture from about the same time last year, showing a pretty big part of my army:

Khorne's Eternal Hunt 2014 02
But since 2015 saw me adding quite a few models to the force, a proper new army picture was in order. So I trooped out the entire army for a photo shoot back in spring. Here’s Khorne’s Eternal Hunt in its current incarnation:

army shot 01 big colour

The army currently stands at about 4,000 points, give or take. Not a massive Apocalypse force, by any means, but still the culmination of several years of work — and still my favourite hobby project!

So let’s take a closer look at some of the new conscripts, shall we?

The year started strong, due to my participation in the 2014 Call of Chaos over at The Bolter & Chainsword. I really gave it my all and managed to paint four pretty cool models for the event:

Call of Chaos vow 2014 (2)

The truescaled version of Kharn had already been completed in late 2014. The Maulerfiend kept fighting me every step of the way, true to form, earning the name Gorespite in the process. Converting yet another Dreadnought/Helbrute was, once again, quite a bit of fun. And then there’s this gentleman, my last model of 2014 and my first model of 2015 (completed between the years, so to speak): The Doomwall, a converted Chaos Lord wearing a suit of Mk I-ish Terminator armour:

The Doomwall (6)

I am still immensely pleased with this guy, mostly because I think I’ve really managed to bring the Mk I armour into the 21st century, visually, while also making it look suitably chaotic.  There’s also a sense of bulk and menace to the model that I really like.

Read more about the Doomwall here.

 

The true star of the show when it comes to Chaos Lords was this guy, however: Lord Captain Baltus Lorimar, supreme commander of Khorne’s Eternal Hunt:

Master of the Hunt 02
Since Lorimar is such an important character in my army’s narrative, it has literally taken me ages to finish him: The model was converted all the way back in 2012 (and after much deliberation and several attempts, no less), but it was only this last year that I finally worked up the courage to paint it — something for which I have to thank my buddy Biohazard, as we engaged in a mutual challenge to finally finish our respective army generals.

Anyway, having worked on the model over such a long time, it was really liberating to finally complete it. And I also think Lorimar makes for a worthy Master of the Hunt. Here’s the Lord Captain among his personal retinue of Chaos Terminators, Lorimar’s Fist:

Lord Captain Lorimar and retinue (2)

What’s more, since Lorimar is such an important character for the 4th assault company, I even made sure to have both a 40k and a Horus Heresy era version of him in my collection:

Lorimar then and now

The 30k version was mostly built and painted by AgnostosTheos — I did add the hands and weapons, though, transforming the model into a fairly plausible representation of a younger Captain Lorimar.

And finally, to top things off, two different hobbyists provided me with some excellent artwork of Lorimar. I love both pieces to bits, be it Greyall’s brilliant illustration of the Lord Captain tearing a Daemon Prince(ss?) of Slaanesh to pieces…

Lord Captain Lorimar by Greyall

Lord Captain Lorimar by Greyall

…or Bloodygoodtime’s wonderfully charming sketch of a slightly more cartoony, yet suitably brooding, Lorimar:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I realise, of course, that Lorimar is essentially just one slightly bigger Chaos Terminator — but he was one of the most important projects of 2015 for me, and finally having finished the model and being able to place him amidst his followers feels great!

Read more about my work on the model here and here.

 

And while we are on the matter of World Eaters characters, here’s another little guy in red I added to my army as a special guest star, if you will: My own version of Aaron Dembski Bowden’s excellent Lheorvine Ukris, easily my favourite character from The Talon of Horus:

Lheorvine Ukris (9)

Coming up with a model to fit both the description in the book and a certain piece of artwork was quite a bit of fun — and let’s face it, Lheor’s just so awesome that I needed him in my World Eaters army, if only as a cameo ;)

Read more about the model here.

 

2. The Warrior King

While this project was also completed as part of my World Eaters army, strictly speaking, it was still monumental enough for me to deserve its own sub-section:

One of my hobby resolutions for 2015 was to paint the Chaos Knight I converted last year. And it is with quite a bit of pride that I can call this particular mission accomplished. Meet Gilgamesh, the Warrior King:

Chaos Knight Gilgamesh, the Warrior King (12)
In all fairness, if you are a regular reader of this blog, there’s no way you haven’t seen this model before. But I hope you’ll forgive the repetition, because Gilgamesh is really far beyond anything I’ve ever done before, so I am really immensely pleased with having finished him.

Chaos Knight Gilgamesh, the Warrior King (13)
Chaos Knight Gilgamesh, the Warrior King (4)

There are many parts of the model I am really proud of, but possibly the biggest achievement was the inclusion of an entirely kitbashed cockpit in order to house the Knight’s pilot, Baron Augustus Melchiah Harrowthorne:

Chaos Knight Gilgamesh, the Warrior King (22)
I think it’s an addition that really sells the model for me, because it just adds so much character. In fact, inspired by JeffTibbetts’ groundbreaking work on his Queen Bee, I also tried to hint at a deeper narrative behind this ancient warmachine wherever I could, adding things like battle honours, campaign badges or the bloody handprints adorning the Knight’s shin armour — a detail based on a very nifty idea originally supplied by fellow hobbyist dantay_xv.

Possibly my favourite part about this project has to be how it all worked out in spite of a near-catastrophic undercoating mishap right at the beginning — and there I was fearing I had managed to ruin an extensively converted model worth more than 100 Euros for a moment…

Oh, and let’s not forget that the project also increased my, already considerable, admiration for GW’s Imperial Knight kit: It’s so beautifully engineered and well-explained and goes together so woderfully that I shouldn’t really have been so afraid of the task beforehand!

In fact, this whole project was such a blast that I returned to the Warrior King later in the year and created an Epic-scaled version of the Knight, just for the heck of it:

Chibi-Knight Gilgamesh (1)

Now I can hardly wait for a re-released version of Adeptus Titanicus, so my “Chibi-Knight” can reap skulls for the skull throne ;)

Anyway, in case you’re interested, feel free to read up about the Warrior King and his smaller brother.

 

3. “Iron Within, Iron Without!”

This small project gets a special mention because it transformed from a mere test into something legitimately fun and engaging.

Everything started when I decided to use an Iron Warriors Warsmith I had converted ages ago as a test piece for trying out the Leadbelcher spraypaint I wanted to use on my Chaos Knight (short version: The spraypaint is pretty awesome, unless you use it in too hot weater and from too far away). Here’s the model that came out of that test, Warsmith Greimolt Sturm:

Warsmith Greimolt Sturm 01
While the model was merely intended as a test piece, I liked the result enough to start converting some more Iron Warriors to accompany their Warsmith. Thanks to some Dark Vengeance Chosen models kindly provided by Commissar Molotov, I came up with a small gang of Iron Warriors that explore the various archetypes present in the legion, from an Apothecary harvesting geneseed from fallen loyalists to a Breacher batting aside all opposition with his massive shield. So far, only three models have been completed, but this killteam is a fun project that I definitely want to return to at some point in 2016!

Iron Within

Check out my work on the Killteam here and here.

 

4. On the road to Heresy…?

I was never all that interested in starting my own Horus Heresy themed project, both because the thought of having to work with that much resin seemed very unappealing to me and because I found the prospect of having to paint the World Eaters’ Heresy era colour scheme fairly daunting.

However, with the release of Betrayal at Calth, the first point became moot, and I wanted to at least see for myself whether or not that blue and white heraldry would be as hard to paint as I had feared. So I did paint my first Heresy era World Eaters, after all. And I must say that I am really pleased with the result so far:

30k World Eaters test models (3)

In fact, the painting turned out to be a ton of fun, especially when it came to sponge-weathering and using a glaze to create the dirty, off-white armour — the experience was almost liberating, to tell you the truth!

So there will be more Heresy era World Eaters, that much is already decided. Don’t expect a full-blown army anytime soon – or at all – though: While this should be a great way to explore an earlier iteration of my favourite 40k army, it will be a rather deliberate process, favouring characters over massed ranks. A killteam seems like a sensible place to start, there will obviously be some of the characters I have already built. And that tweaked Contemptor I have already shared here on the blog. Beyond that, it’s all up in the air. If it all spins off into an army project at some point, that’s great. I wouldn’tcount on it, though, so please don’t hold your breath! ;)

For now, I am pleasantly surprised that painting the WE Heresy scheme has turned out to be such a cakewalk: I knew that if I were to do any Heresy models, it would have to be World Eaters after all, but the fear of pulling off that white scheme really scared me off. And now I have stumbled upon a recipe that makes it all so easy and pleasant — and I’ll be sharing it with you shortly. Scout’s honour! ;)

Oh, and as if I needed any more justification to further pursue this particular project, the post showcasing my first test model actually attracted exactly 888 views:

BftBG

It seems that Khorne approves…

 

So yeah, so much for the Traitor Legions. Expect to see more of these guys in 2016 :)

Traitor Legions Class of 2015 (3)

 

 

5. The world of INQ28

Another of my resolutions for 2015 was to complete more models for INQ28, having finished a measly four characters in 2014:

INQ28 class of 2014
And while I still didn’t complete a deluge of characters by any stretch of the imagination, I think we can still call this endeavour a success as well. Take a look at the “Class of 2015”, so to speak:

Inquisitor Class of 2015 (3)

12 new models for my INQ28 collection, all in all. Although I have to admit that I didn’t build and paint all of the models in the picture: The Astropath model was kindly donated to me by the legendary Ron Saikowski — and subsequently named “Skorin Saikov” in his honour:

Model converted and painted by Ron Saikowski

Model converted and painted by Ron Saikowski

What I especially love about the model is how it’s a rather cunning recreation of one of John Blanche’s illustrations:

Insignium p1-10:-

Interestingly enough, there was actually another model similarly based on a piece of JB art and very kindly given to me by Drone21c. Meet the Arch-Deaconne:

The Arch Deaconne
This time around, at least the paintjob is mine ;) In any case, I think it’s utterly stunning that people not only create those wonderfully Blanchian models, but also send them to me. Nuts!

Anyway, so I did manage to put out more models. But I’ll also consider the project a success because I actually completed some of my best INQ28 work so far, if I do say so myself, such as my very first true scale Astartes, Praetor Janus Auriga of the Golden Legion:

Praetor Janus Auriga (13)

Or Sister Euphrati Eisen of the Order of the Martyred Sword:

Sister Euphrati Eisen (10)
There’s Interrogator Brynn Yulner, who started out as an okay conversion, but only really came into his own once I swapped his legs for a set of Tempestus Scion legs at the eleventh hour:

Interrogator Brynn Yulner (2)
I am also rather happy with the paintjob, to be honest.

I also began building and painting an AdMech-centred warband that has been a lot of fun to work on so far:

Adeptus Mechanicus Magi and Chimeric Servitor (2).

I painted one of Jes Goodwin’s classic Eldar Warlocks which was quite a bit of fun and a very nice change of pace:

Eldar Warlock (1)
Eldar Warlock (4)
Seeing how the model features some lovely retro touches (such as the fur collar), I also endeavoured to paint it in a slightly Oldhammer-ly way (I am especially pleased with the leopard/ermine pattern on the fur, if I do say so myself).

And finally, one model I am particularly fond of is my tough-as-nails Hive Cop Remus Ingram, finally finished this last year:

Remus Ingram (1)
This is actually one of my oldest INQ28 conversions, which makes me even happier that I have finally managed to paint him — I still like that base model enormously, by the way, and I also think the conversion is pretty clever, albeit not all that complex ;)

Tell you what, here’s actually a bit of a call-forward to 2016: I’ve wanted to give Remus a Cyber-Mastiff for quite a while now, although I never had a suitable model. Yet when I won the Malifaux Relic Hunters box in Miniature Tim’s raffle last year, the dog included in that kit provided an excellent base model for that plan. And so my first INQ28 model this year – and indeed my first model for 2016 – turns out to be…a dog. Huh.

Cyber-Mastiff (1)
Cyber-Mastiff (2)
I didn’t convert the model too heavily, both because I rather like the stoic nature of the base model and because I wanted it to still be relatable to as a dog, and not as a vat-grown, ‘roided-out monster: I merely added some cabling running along the back, a small electrical coil and some AdMech gauges on the collar and a bionic eye to show that some augmetics had been put in place. All in all, I am really rather happy with the outcome. As several people have remarked, the bionic eye makes the pup look rather sophisticated ;)

Cyber-Mastiff (3)
I also think the two work together rather nicely, even if the dog is quite a beast:

Remus Ingram and Cyber-Mastiff (2)

Anyway, INQ28 is really my other big passion in this hobby, and I am really happy to have been more productive at it in 2015. I think I’ll try to keep it up in 2016 as well! ;)

Inquisitor Class of 2015 (2)

 

 

II. My favourite hobby moments

Once again, in addition to finishing some models I am really immensely proud of, the interactions with other hobbyists, bloggers and forumites were probably the best part of my 2015 hobby life: From people like Ron Saikowski and Drone21c sending me their Blanche-inspired models to Miniature Tim being awesome enough to not only give away a huge box of stuff as part of a raffle, but to also send it halfway across the world to my doorstep, it has been – once again – a year of humbling generosity and general awesomness.

In a time where everyday politics seem to be defined once again by petty nationalism and disconcerting “The boat is full!” propaganda, it’s a nice counterpoint to be in contact with people all around the globe who are being so supportive and generous. Just take my growing list of “bitz-buddies”: bitzbuddies2015

Or Augustus b’Raass sending my Khornate merch — where does he get that stuff?

Merch for the Merch God
Or the story of the Vaettir:

The Vaettir in his new home
Or any number of additional smaller and bigger moments of cameraderie that have become so central to this hobby for me. Granted, we live in complicated times, and one cannot simply equate sending little pieces of plastic around the world to very pressing political issues. But I do know that this kind of international comradeship has really made me appreciate the avenues of communication open to us today as well as the value of peace between nations — gah, I’m being all sappy and overly-grandiose. Sorry for that! ;)

Oh, you know what was also awesome? That one time Aaron Dembski-Bowden called my work “breathtaking” on his blog. Seriously, that really happened. Look:

YES!
Yeah, that was pretty amazing…

III. Blogging

Blogging on a regular basis is hard work, as any blogger will tell you. And yet, I persevered, in spite of everything: I published 51 posts in 2015 and attracted 224,401 views from over 90,000 visitors. What’s more, I also managed to reach the mark of 500,000 views overall, which I think is pretty cool!

Oh, and I learned what happens when one of my posts – the one about the fun one can have with the freebie Liberator included with a copy of WD back in July, in this particular case – gets shared in the right Reddit-thread:

Reddit

 

So a very heartfelt thank you must also go to all you beautiful readers and commenters! Thanks for reading all of this pointless rambling! And thanks for getting in touch and participating in the discussion! I always love to hear any feedback you might have, so keep the comments coming, alright?

 

So yeah, so much for 2015. And what’s in the cards for 2016? I don’t know. A new job, hopefully! Some new blog posts, certainly. And one thing that I am pretty sure about is that there will be more little plastic men — the majority of them unpainted, I fear. But we’ll cross that bridge when we get to it ;)

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2015, 40k, award, awards, blogging, chaos, chaos knight, chaos space marines, conversion, eternal hunt awards, gilgamesh, Horus Heresy, INQ28, inquisitor, Iron Warriors, khorne, kitbash, lord captain lorimar, lorimar, my favourite blogs, my favourite hobby moments, recap, retrospective, WIP, world eaters

Inquisitor 28: A Man of the Void-Sea

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At the moment, I frequently feel drawn towards some of my earlier INQ28 conversions — not only due to a desire to finally finish those models, although that does obviously play a part in the matter, but also because after all the ultra-grimdark stuff, it’s enjoyable to return to the somewhat simpler archetypes laid out in the Inquisitor Rulebook: the Rogue Trader, the Security Agent. After all, let’s not forget that those archetypes seemed pretty out-there and grimdark back when the game was originally released, at least to those of us who had only been used to 40k proper at that time.

Nowadays, after several years of hobbyists doing their darnedest to come up with ever more creative and spectacular characters (and to great effect, I might add!), some of those character archetypes may seem almost pedestrian by comparison, but they do have a swashbuckling charm that I like, and returning to some of those earlier ideas just feels like the right thing for me, so here goes:

Enter a conversion I created a couple of years ago for the retinue of Inquisitor Erasmus Gotthardt, Rogue Trader Iskander Gagarin:

Rogue Trader Iskander Gagarin WIP (1)

This was actually one of my very first INQ28 conversions, and I guess it shows, both in how closely it retreads some of the design cues from the stock 54mm models (Von Castellan, in this case) and how the model is a testament to my much smaller bitzbox in those times: It was mainly built from Cadian parts and some leftovers from the Empire models that came with the 6th edition WFB starter box. But in the end, I am still pretty pleased with the way the model channels both the 18th century military look typical of many of GW’s own rogue trader concepts as well as the flamboyance expected from such an individual, as evidenced by the xenos weaponry (I am so happy I still had that 2nd edition shuriken pistol!), the fur coat or the rather outrageous topknot.

I had wanted to get the model painted for years, and now I felt it was finally time. So I blew off the dust and made some finishing touches in order to spruce up the model for its day in the limelight:

Rogue Trader Iskander Gagarin WIP (1)
Rogue Trader Iskander Gagarin WIP (2)
I only really added a bit or two, but the one tricky part was to splice a suitably impressive ring (from the Skaven Stormvermin, of all places) onto that pointy finger. That did take some rather delicate cutting, but Iskander just seemed like the kind of guy who would wear a clunky signet ring (probably doubling as a digital laser, come to think of it), so there was ultimately no choice in the matter ;)

When it came to actually painting the model, I had basically figured out the colour palette quite a while ago, back when I painted Iskander’s little familiar, PeeDee the Monkey:

PeeDee (5)
So I bascially stuck to those colours, going for a paintjob that was at once suitably militaristic, but also flamboyant enough for a man of Gagarin’s station. And while the result possibly isn’t one of my more technically accomplished paintjobs, I do think it manages to sell the character. Take a look:

Rogue Trader Iskander Gagarin (1)

“Ceruleam est Terra. Imperator Deus est.”
Motto of House Gagarin

Iskander Gagarin is a Rogue Trader of some renown operating in the Velsen Sector, and scion of the Gagarin merchant house — a house, according to Gagarin himself, that was one of the first in the galaxy to actually sail out into the great void-sea. An outrageous claim, certainly, but House Gagarin’s trade warrant is real enough, signed and stamped millennia ago on Holy Terra, and Iskander has built a small but considerable merchant empire based on his exploits into the treacherous region of space know as the Veil of Impurity.

In fact, it was after one particularly daring expedition into that cluster of stars that the rogue trader crossed paths with Inquisitor Erasmus Gotthardt. Back then, the Ordo Xenos Velsen was hot on Gagarin’s heels, pursuing him for smuggling Xenos contraband. And so Gotthardt offered his protection to the rogue trader, expecting his continued cooperation in return — and thus did Iskander Gagarin become a member of Inquisitor Gotthardt’s retinue

At first glance, Gagarin may seem like a braggart and ladies’ man, above all else, entirely too full of himself and utterly irresponsible. But while those traits may be very real facets of his personality, the outer veneer of a flamboyant merchant king hides a surprisingly resourceful individual, and it is for this reason that Iskander Gagarin has become one of Inquisitor Gotthardt’s most capable operatives.

Rogue Trader Iskander Gagarin (2)

Rogue Trader Iskander Gagarin (3)

Rogue Trader Iskander Gagarin (4)

Along with the signet ring, I also added a hip flask to Gagarin’s belt as a last minute addition: Just because he’s in the middle of a black ops for the Ordo Hereticus doesn’t mean a real man of the world cannot take a quick sip of priceless Amasec now, does it? ;)

Rogue Trader Iskander Gagarin (5)
And here’s Iskander next to his personal pet, PeeDee the Monkey:

Rogue Trader Iskander Gagarin and PeeDee the Monkey

I feels good to finally have finished one of my oldest conversions ;) And as an added benefit, completing Gagarin also brings Inquisitor Gotthardt’s retinue a fair bit closer towards completion as well. Here’s a quick shot of the retinue as it stands right now:

Inquisitor Gotthardt and Retinue early 2016
While I was at it, I made some small touchups to the other models, such as repainting some parts of the bases so they would fit together and finally adding some Inquisitorial symbols to Gotthardt himself. One thing that I like is how Gagarin’s paintjob also functions as a bit of visual storytelling: In the retinue’s background, Gagarin and Esteban Revas are rivals and works as foils to each other. Which is why their paintjobs share quite a few similarities, while Gagarin seems more flamboyant. Anyway, there’s really quite a bit of backstory in place for these characters, and they really do feel like fleshed-out characters to me rather than mere playing pieces, which I think is a good thing.

So yeah, just a fun little paintjob and a chance to finally tie up some loose ends. What’s not to like, right? ;)
But seriously: I’d love to hear your feedback, of course! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, background, conversion, fluff, INQ28, inquisitor, inquisitor gotthardt, iskander gagarin, kitbash, paintjob, retinue, rogue trader

Wayne England – In Memoriam

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It’s only February, but 2016 certainly hasn’t been pulling its punches so far, with some spectacularly talented people sadly departed from this planet these last few weeks. Unfortunately, Wayne England is now among those departed, and I was very sad to learn yesterday that he had passed away, because he has been an all time favourite among GW’s artists for me: His very stylised, angular illustrations of heavily armoured – and mostly very evil – guys were one of the most effective gateway drugs for getting me in this hobby and played a big part when permanently roping me into assembling and painting little spiky plastic men. In fact, Wayne England’s work was probably just about as important for getting me into the hobby as the iconic illustrations by John Blanche, especially during my younger years, when the latter’s work sometimes just seemed a bit too trippy for me to grasp ;)

By the same token, some of GW’s publications – and indeed some stages of my own hobby life – will always be inextricably tied to Wayne England’s artwork, so in honour of this great artist, allow me to reminisce for a bit:

 

Army Book Realm of Chaos and the Champions of Chaos Supplement

These were the first chaos army books I ever owned, and I can still remember poring over Wyne England’s tableaus of jagged chaotic weaponry and armour in search of possible conversion ideas as a lad:

Wayne England artwork (18)

And his cover for the Champions of Chaos supplement was probably even more iconic (and also served as the cover for my first ever issue of White Dwarf, incidentally):

Wayne England artwork (17)

This bad boy really embodied everything that I loved about the hordes of chaos back then: He’s heavily armoured, faceless, spiky and utterly menacing – what’s not to love?

 

3rd edition Codex Chaos Space Marines cover

My first CSM Codex  — and the one iteration of the book that I think most chaos players would rather like to forget: This Codex was one of the first to follow GW’s somewhat questionable idea of radically reducing the Codices in scope (in order to be able to produce more of them at a faster rate). Alas, it didn’t end well, as the resulting books ended up feeling rather thin in more ways than one. But something that still stays with me is the warped, iron-toothed champion of the ruinous powers to adorn the book’s cover, once again courtesy of Wayne England:

Wayne England artwork (8)

In a way, this illustration actually serves as a perfect companion piece to the aforementioned cover of “Champions of Chaos”, with both pictures creating perfect avatars of the WFB and 40k sides of chaos, respectively.

 

3rd edition Warhammer 40k rulebook
This book ‘s background section has often been called one of the darkest versions of the 40k universe, and this is at least true when looking at the very dark, brooding black and white artwork appearing throughout the book. Wayne England created a couple of extraordinarily dark pieces, giving us, among other things, some very grimdark interpretations of the three monkeys,…

Wayne England artwork (20)

Wayne England artwork (19)

…a brilliantly creepy illustration presumably showing a Dark Eldar Haemonculus that had me marveling at how monstrous these guys seemed…

Wayne England artwork (21)

…a splash page perfectly capturing the Astartes’ duality between noble and righteous warriors and creepily inhuman weapons of mass destruction:

Wayne England artwork (22)

….and finally what may still be my favourite piece of Dark Eldar art, even after all these years:

Wayne England artwork (11)

 

2nd edition Codex Chaos

Actually published earlier than at least the two previous entries on this list, of course, but I didn’t own the book until well into the 2000s. It remains one of my favourite GW books ever, as you may remember. Of course I was delighted to discover some very cool Wayne England artwork in this book as well. Such as one of my all time favourite World Eaters:

Wayne England artwork (23)

I actually think Wayne England may also have been responsible for the original version of the various traitor legion symbols published in this book – at the very least, they seem to show quite a few hallmarks of his style. I still love these symbols and the amount of detail that has gone into them – Forgeworld’s treatment of the traitor legion heraldry notwithstanding, these older versions blow all of the newer interpretations out of the water, if you ask me.

 

And all of this is really merely scratching the surface: How can I not mention the excellent illustrations for Kharn the Betrayer or Angron from the Horus Heresy trading card game, along with more excellent work from the same source (In fact, his work for the setting really managed to give the Heresy an epic and mythical quality, something that seems to be missing from the more codified, cleaner artwork of recent years)? Or the beautifully forlorn voidborn? Or the seminal Sons of Sekh art? In fact, let me just share just a few of my favourite pieces by Wayne England that appeared beyond the books mentioned above:

Wayne England artwork (1) Wayne England artwork (2) Wayne England artwork (3) Wayne England artwork (4) Wayne England artwork (5) Wayne England artwork (6) Wayne England artwork (7) Wayne England artwork (9) Wayne England artwork (10) Wayne England artwork (14) Wayne England artwork (12) Wayne England artwork (13) Wayne England artwork (15) Wayne England artwork (16) Wayne England artwork (1)

In short, Wayne England’s work has always been emblematic of GW’s style during some of my formative hobby years, especially when it came to portraying the forces of chaos. I remember reading about him participating in the Oldhammer scene a fair bit recently, and while that scene’s old school sensibilities don’t always fully agree with me, I was still very happy to see him make an appearance there. He also created a brilliant illustration for morbäck, depicting the latter’s Chaos Lord Korthalis a while ago. It’s an excellent piece of art with all the strengths of his vintage GW artwork, and Maxime must be incredibly happy to have received it – even moreso in the light of recent events.
Wayne England’s artwork still speaks to me many years later, and his trademark style added a layer of visual identity to GW’s publications that is sadly lacking from the newer books – and has been for quite a while.

My heart goes out to his family. And thank you, Mr. England, for all the wonderfully spiky evil guys! And all the best to you, wherever you may be now!


Filed under: 40k, Pointless ramblings Tagged: 40k, art, artwork, background, blast from the past, chaos, fluff, games workshop, in memoriam, inspiration, RIP, warhammer fantasy battles, wayne england, wfb

Inquisitor 28: The Buddy System

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So, after last week’s crude drawings, let’s get back to actual models, shall we? ;) Work on Inquisitor Gotthardt’s retinue continues, and it certainly feels good to finally put some paint on some of these models: The warbands is one of my earliest projects for INQ28, with many of the models dating back a couple of years at this point, so finally painting them, giving them a pat on the head and introducing them to all the nice people out there really feels like I am tying up some loose ends!

So I am going to show you some of the new models I have managed to finish, of course. But I would also like to use this occasion to talk about a certain dynamic about this project – and, in fact, about INQ28 character creation in general – that I find rather fascinating. A warning in advance, though: What follows will be a rather wordy post on the minutiae of my creative process, so if you’re just visiting for the pretty pictures, feel free to scroll down ;)

 

When I created the first characters for Inquisitor Gotthardt’s retinue, the warband was intended as a bit of a foil to the gang I had created immediately beforehand: The warband of one Inquisitor Antrecht:

Inquisitor Antrecht and retinue early 2016
Antrecht is a radical with Istvaanian leanings, and his retinue certainly reflects that: Since many of his colleagues in the Ordos see him as a dangerous heretic, he can no longer move through the Velsen Sector too openly and has to rely on some rather shady characters to do his work for him (such as a runaway Magos, a bounty hunter, a former Officio Assassinorum operative, a twist sniper and an actual daemonhost). The rest of his retinue is made up of arco-flagellants and combat servitors: tragic creatures and certainly not wholesome characters. But in the desert, a man has to take such water as he is offered.

Now Antrecht’s former-friend-turned-pursuer Erasmus Gotthardt is still far more moderate and puritan in his views, even if he has already had to make a compromise here and there. This allows him to travel the sector more freely and recruit retainers that are somewhat less extreme (if still rather unconventional at times). In short, fewer twisted monsters and more actual people. And once again, I wanted the retinue to reflect this quality, lending it a more adventurous, somewhat picaresque feel. I’ve already mentioned that many of the members of the warband are based on the classic archetypes from the Inquisitor rulebook. But while working on the models, something interesting happened: While I started by merely ticking off boxes (Rogue Trader, check. IG veteran, check. Huge Inquisitor in golden armour à la Inquisitor Tyrus, check), the various models suddenly started to develop a life of their own. That is, I started to think about their motivations, their backstories and what had led them into Gotthardt’s service.

Now developments like this always feel very rewarding, because they make the models grow beyond their origins as mere playing pieces into actual characters, which is a lot of fun. But it went even further here in that some of the characters suddenly brought their buddies on board. Case in point, I had a security agent named Remus Ingram, and suddenly I felt that he certainly needed a cyber-mastiff to accompany him on his patrols through the underhive. Now in this particular case, it took me years to find the right base model for the cyborg-canine, but I ultimately did, and now Remus has his personal mutt, “Balzepho”:

Remus Ingram and Cyber-Mastiff (2)
Rogue Trader Iskander Gagarin was a similar case: The model was originally built to resemble Duke von Castellan from the Inquisitor rulebook: a strangely eclectic character in a fantasy uniform. So far so good. But when PDH sent me a powder monkey from one of the WFB Empire kits one day, I realised that the little guy would make for an ideal pet for the flamboyant Rogue Trader with a bit of work. So PeeDee the Monkey was born — and became the actual template for Iskander’s paintjob later on:

Rogue Trader Iskander Gagarin and PeeDee the Monkey
Now neither the dog nor the monkey are extremely deep and important characters in the larger narrative, of course. But they serve as a deeper explorations of certain facets of their respective masters, if you will, making the characters a bit more real in the process. Plus they were just a lot of fun to build and paint!

Now one of the new models I promised you really takes this whole buddy concept to the next level. You may remember Cpt. Esteban Revas, one of my oldest INQ28 characters (he also has quite a bit of backstory as well):

Esteban Revas (1)
I originally built Esteban as a variation of the IG veteran archeytpe. I really liked the idea of a guard regiment in (somewhat ridiculous) getup recalling both renaissance clothing as well as the military uniforms of the 18/19th century. The resulting model was built with a much smaller bitzbox than I have today, but I am still enormously fond of Esteban even now: I think the model is really quite characterful. Esteban Revas looks like a rather arrogant peacock, but there’s also a hint at something deeper, a hidden tragedy maybe? Plus there’s always the fact that he must have had some inner quality to become a member of an Inquisitorial retinue.

The longer I thought about the character, the more I felt that his background deserved further exploration: I had invented a regiment for him, the 126th Haaruthian Dragoons, but that was just a name and didn’t really mean anything. But now I started thinking about Haaruthia, about the Dragoons and about Esteban’s backstory, and suddenly I had an idea about another character to accompany the good Captain:

An aristocratic officer like Revas would certainly have some kind of servant to lug around his gear, clean his boots and just serve as a whipping boy, if the need arises, right? So with that idea in the back of my head, I built the first version for Trooper Salvador ‘Sal’ Koltz, formerly of the 126th Haaruthian Dragoons and personal retainer to House Revas:

Trooper Koltz WIP (1)
Koltz was originally created as a bit of a joke character, actually: His almost medieval getup was a hint at the feudalist structures inside the Haaruthian military, with proud nobles being handed officers’ ranks without any need for actual qualification while the commoners could only ever hope for a place in the trenches, more fodder for the meatgrinder of war. At the same time, I gave him a huge amount of gear to lug around, because just because we’re in a warzone doesn’t mean that Cpt. Revas can possibly do without his smoking utensils, right? In a small yet effective stroke of absurdity, I even added a small treasure chest from the Bretonnian Men-at-arms kit to the pile of gear on Koltz’ back. The screaming head from an old Empire kit was chosen to invoke the impression that Koltz is just a regular guy who is way out of his depth: “What has that idiot gotten me into this time?”, he seems to be hollering.

While I was happy enough with the resulting model, the various characters in the warband were still very much in flux, and so Esteban Revas became more and more rounded-out: While he remained a proud and haughty character, his backstory also revealed a deeper nobility, an inner urge to do what’s right and neccessary. And while this made him a better, more believable character, it also meant that Koltz would have to grow along with him, becoming less of a caricature and more of a believable person himself. I exchanged lots of ideas on this matter with DexterKong, and in the end, while the Master and servant dynamic between the two characters remained in place, Koltz also became a straight man to Esteban, serving as an unabashedly lowbrow, yet also surprisingly cunning and loyal foil to his master. I wanted him to be less downtrodden and more confident. This coincided with a small but important change to the model: Dexter suggested replacing the characterful (but somewhat panicky) head with another bit from the Empire range, this time from the Free Company:

Trooper Koltz alternate head (2)
And I think you’ll agree with me that the different head totally changes the feel of the model: Koltz looked way more confident and self-assured now. A grizzled veteran rather than a panicked everyman. The screaming head was cool, no doubt about that, but it simply no longer told the right story.

I was really happy with the model at this point, all things considered. So what did I do next? Well, I put Koltz away and didn’t paint him for several years, that’s what ;) But after Esteban Revas was completed a while ago, Koltz’ time had finally come, and so I dusted off the model and got to work last weekend.

And while the model may be a fairly straighforward conversion, coming up with the right paintjob turned out to be rather challenging for a number of reasons: For one, it shouldn’t surprise you that I wanted Koltz and Esteban to really work as a pair within the bigger framework of the warband, with Koltz serving as a straight man to his, ultimately decent yet also fairly foppish, superior, and they also embody the class distinctions in the Haaruthian military, with commoners serving as the rank and file, while the nobles (with their very romantic concept of warfare) get handed the command, with little to no regard to their actual suitability for such positions.

I tried to achieve it by painting Koltz’ livery in a way that makes it look like a less grandiose, ruddier version of Esteban’s dress uniform. I also wanted to include some hints to the 126th Haaruthian Dragoons’ heraldry. And while I wanted the model to look a bit more subdued, I also needed to add some small touches and tweaks to make it suitably interesting from a visual standpoint.

So here’s what I ended up with:

Trooper Salvador 'Sal' Koltz (7)
Trooper Salvador 'Sal' Koltz (2)
Trooper Salvador 'Sal' Koltz (9)
Trooper Salvador 'Sal' Koltz (10)
While Koltz may no longer technically be a member of the Dragoons, he’s still wearing their colours and heraldry, including a numeral “126” on his left shoulder pad (spliced together from two Cadian decals — maybe I should have looked at the available numbers beforehand and then chosen the regimental number afterwards…), a generic IG winged skull on his right shoulder pad and a small plaque with a stylised “H” (for Haaruthia) dangling from his belt. He also has the same very dark silver armour with a gloss finish as his master.

Here’s a look at all the gear on his back:

Trooper Salvador 'Sal' Koltz (11)

Making him look like a bit of a packing mule without seeming comically over-encumbered was a bit of a challenge, but I think the overall effect really works. I still think that small treasure chest is a rather beautiful touch ;)

Trooper Salvador 'Sal' Koltz (12)
In order to add some subtle visual flourishes to the model, I have Koltz a five o’ clock shadow on his face and added a slight woodgrain pattern to the casing of his rifle. Both effects may not be spectacular or anything, but I am still fairly pleased with the result!

Trooper Salvador 'Sal' Koltz (8)
Bound by a debt of honour to Lord Bestrald Salazar Revas, Trooper Salvador “Sal” Koltz has vowed lifelong service to House Revas and has become Esteban Revas’ personal retainer, serving under him in the 126th Haaruthian Dragoons and following him into the service of Inquisitor Erasmus Gotthardt afterwards. While he may seem irreverent, indolent and unashamdely lowbrow at first glance, Koltz actions reveal a surprisingly crafty and unfailingly loyal individual whose feeling of obligation towards Cpt. Revas goes far beyond any notions of military discipline.

 

So much for the character himself. Here’s Koltz and Revas together — I hope you’ll agree with me that there really is a certain dynamic between the two models:

Esteban Revas and Trooper Koltz (2)

Koltz may not be a spectacular piece, but I am still enormously pleased with the model. When all is said and done, my chief goal in this hobby is to invent, build and paint characters rather than mere playing pieces, and it just feels like I have come pretty close to achieving that goal with these two guys!

As for the bigger picture, additional buddies like the two cyber-pets and Trooper Koltz have made Inquisitor Gotthardt’s retinue grow beyond what was originally planned, and that is something that has indeed happened to me on several projects. But while the temptation to add a character here and there might get me sidetracked occasionally, it’s also a great way of further exploring the inner workings and backstory of any given warband/army, so it’s a temptation that I am usually just too happy to indulge! :)

One more model before we wind up, and yet another oldie but goldie ;) Back when I built the first models for Inquisitor Gotthardt’s retinue, I decided to also include a character based on the “Drill-Abbot” archetype from the Inquisitor rulebook. So I made this guy:

Drill Abbot WIP (3)
Another fairly simple conversion, and one that reproduces several elements of GW’s 54mm model for Preacher Josef, such as the robe, thunder hammer and devotional knicknacks. But while I was happy enough with the conversion itself, it took me ages to find the right angle for this guy: Call me weird, but it’s far easier for me to actually paint a model for INQ28 when I have even the slightest idea of who they are as a character.

Unbelievably enough, it took a couple of years for me to return to this model, but suddenly things just fell into place: I was thinking of the “Quelling of St. Berthold”, an event DexterKong came up with for our shared INQ28 setting, the Velsen sector. I don’t want to give too much away, seeing how Dexter is probably going to reveal some of the story on his blog sooner rather than later, but the general idea is that a daemonic incursion occured at St. Berthold and had to be fought back by a coalition of Imperial forces. For a number of reasons, the event became a turning point in the lives of many of the characters involved. Looking at my little drill abbot here, I asked myself: What if he participated in the operation as a member of the Imperial Guard? And what if the things he saw during that campaign instilled in him an utter piety born out of sheer terror and made him take a cloth and become an Ecclesiarchy cleric?
Not a momentous idea, certainly, but it was enough to rekindle my interest in the model and finally get it painted. So here’s the finished Drill Abbot:

Father Harlan (1)
Father Harlan (2)
Father Harlan (3)
Father Harlan (4)
Father Harlan (5)
Funnily enough, I chose a colour palette very close to the one used by the ‘Eavy Metal team for Preacher Josef — I just liked the look of the paintjob and also thought it might go well with the rest of the warband. But even though much about the model recreates GW’s Preacher Josef, I hope there’s still enough originality about Father Harlan to turn him into a character in his own right.

In fact, one aspect of the model ultimately turned into a part of his character in a rather organic way: When I originally posted the WIP model on the Ammobunker, a fellow forumite joked that the little casket worn at the model’s right hip probably contained some kind of alcoholic beverage. Now I had originally intended that element as a vessel for holy water or some kind of unguent, but I liked the idea, so when PDH suggested adding a drinking cup to the model’s gearbelt, I did just that. Now given Father Harlan’s backstory, maybe his drinking habit might be another consequence of his experiences at St. Berthold?

Father Harlan (6)
Father Endric Harlan is a Drill-Abbot of the Velsian Ecclesiarchy currently serving as personal confessor to Inquisitor Erasmus Gotthardt. A veteran of the Imperial Guard, his experiences during the Quelling of St. Bertholdt led him to pursuing a life of piety, haunted by the utter fear born of of having witnessed firsthand the terrible powers of chaos.

 

Regarding the bigger picture, I am really happy to say that I have managed to finish nearly all the members of Inquisitor Gotthardt’s retinue — just one more character to go, although that will be quite a challenge. Because the last member of the warband will be Elisha Gorgo:

Elisha Gorgo (3)
We’ll see how that turns out…

In the meantime however, here’s a look at the retinue so far:

Inquisitor Gotthardt and retinue early 2016 (4)

I hope you have enjoyed my – unfortunately rather wordy – look at my creative process. Please don’t hesitate to let me know any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings Tagged: 40k, background, buddies, character creation, conversion, erasmus gotthardt, esteban revas, familiars, father harlan, fluff, INQ28, inquisitor, kitbash, my creative process, ordo hereticus, paintjob, retinue, trooper koltz, warband

Inquisitor 28: Can’t stop!

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More INQ28-related work this week, which may or may not be good news for you, depending on what it is you want from this blog ;) But I really can’t help it, I seem to be on a bit of a roll when it comes to INQ28 lately, in spite of everything, so I guess you’ll just have to indulge me.

There are two projects I would like to share with you today, and the first is basically a further exploration of the things I talked about in my previous post, that is the idea of exploring INQ28 characters by building retainers and familiars to further their background. Hot off my recent work on Inquisitor Gotthardt’s retinue, I focused my attention on this gentleman here, Praetor Janus Auriga of the Golden Legion, my first true scale Marine:

Praetor Janus Auriga (13)
I am still tremedously pleased with the model, but there were still a couple of loose ends for me to tie up: Shortly after completing the original conversion, I came up with two retainers for Janus Auriga, creating something like a “mini-warband” of sorts.

The first of those was a converted chapter serf carrying Praetor Auriga’s helmet:

Chapter Serf
This model was originally created for a fairly mundane reason: I had a nice helmet for my true scale Marine, but I also definitely wanted the model to be bare headed. Of course I could have just glued the helmet to the model’s belt, but building a chapter serf for the task of carrying the helmet just seemed like such a great way of channelling the medieval nature of the Space Marines, so I just went for it. You also don’t usually see too many chapter serfs in model for, so there was that, too.

Afterwards, ing simply fell into place: I still had a cherub carrying a bolter back from when Codex: Witchhunters was originally released. My cousin Andy gave the model to me a while ago:

Bolter_Cherub
And while the sculpt is not without its problems, this little guy just seemed like the perfect addition to Brother Auriga’s small retinue: One servant to carry the helmet, one to carry the bolter — ideal, really! So I merely rebased the cherub, and he was ready for painting.

Bolter Cherub WIP (1)

What I ended up with was a rather characterful little group, if I do say so myself:

Brother Sergeant Auriga and Retainers WIP
And in addition to giving up a very strong 40k vibe, the two retainers also contextualise the Astartes, making him seem even more massive and monstrous.

So with my recent success while working on some older models for Inquisitor Gotthardt’s retinue, I felt it was finally time to return to Brother Auriga’s servants and finally complete them.

First up, the chapter serf. Here’s a PIP shot:

Golden Legion Chapter Serf PIP (1)
It was clear from the start that the helmet would be painted to match the Praetor’s armour. So in order to really make the helmet stand out as the priceless chapter relic it probably is, I had to paint the chapter serf in mostly drab, earthen tones, so as not to make him to overwhelming from a visual perspective. This proved to be an interesting challenge, because while I did want the model to clearly read as a servant and chapter menial, I also didn’t want the character to come across as (too) filthy and downtrodden, because while that would certainly have highlighted the whole medieval angle about him, it would also have felt somewhat unsuitable for a Space Marine chapter, even a rather archaic one. What’s more, while this guy may be a mere menial for the chapter, his task is still an important one, and he takes pride in it (I am actually feeling reminded of the Bright Carvers from Gormenghast, if that makes any sense).

I also realised that I would need something beyond the helmet to suggest the model’s affiliation with the Golden Legion chapter, and golden armour was out of the question, for fairly obvious reasons. Hence the inclusion of a small heraldic plate featuring the Golden Legion’s trademark black and white checkerboard pattern (that also appears on Praetor Janus Auriga’s left pauldron).

So here’s the finished chapter serf:

Golden Legion Chapter Serf (2)
Golden Legion Chapter Serf (1)
Golden Legion Chapter Serf (3)
As you can see, I added a backpack to the model. I really wanted to invoke the impression that, in addition to carrying that helmet in a suitably dramatic fashion, the chapter serf also serves Janus Auriga as a personal artificer:

Golden Legion Chapter Serf (4)
Golden Legion Chapter Serf (5).JPG
Golden Legion Chapter Serf (6)
Something I really like about the finished model is the combination of fairly mundane equipment (like the hammer and wrench) with the more esoteric gear underneath (small caskets of what I imagine to be holy oils and unguents, and a small book containing the correct rites of maintenance for the Astartes warplate): In spite of all the mysticism surrounding technology in the 41st millennium, what are you going to use, at the end of the day, to get a dent out of an armour plate but a hammer? Of course you’ll be singing the required hymyms of repair at the top of your lungs during the act, but my point still stands ;)

So here are Janus Auriga and his chapter serf. I really like the dynamic between the two models:

Janus Auriga of the Golden Legion and Chapter Serf
After the challenge of painting the serf model, getting some paint on the cherub was a pretty straightforward affair — the main challenge here was to work around some of the kinks inherent in the model itself. I’ll be honest with you: I am really just about through with metal models at this point. But the little guy made such a beautiful retainer for Janus Auriga that I gritted my teeth together and persevered:

Bolter Cherub (1)
Bolter Cherub (2)
Bolter Cherub (3)
So here are all three models together:

Praetor Janus Auriga and retainers (3)
I really think the combination of Janus Auriga’s somewhat archaic artificer warplate and his two servants underlines the quasi-medieval and archaic nature of the Astartes as monastic warrior knights, for lack of a better word.

Interestingly enough, the whole project wasn’t really about rules or gaming concerns — …appearing, so to speak, and they felt like a great way of fleshing out the nature of the Golden Legion. That said, the helmet bearer and cherub really have the feeling of a fancy wound counters, don’t they? Maybe one mini-mission could even be to reunite the Astartes with his helmet and bolter, with the two pieces of equipment being carried by those familiars…?

Anyway, I am pretty happy with this “mini-warband”, and it feels good to be able to cross two more formerly unpainted models off from my list ;)

 

The other project I would like to share with you today is one that really makes me profoundly happy, even if it began with a very sad event: As you’ll remember, Wayne England passed away recently, and we have seen all kinds of tributes to him across the blogosphere and the forums. One particularly beautiful  tribute came in the form of a very elegant conversion inspired by one of Mr. England’s illustrations courtesy of the very talented Brothers Wier.

Now when I saw their model, I actually felt a pang of envy, both because the conversion was excellent, but also because I really didn’t feel able to come up with a similar tribute in model form, and that irked me a bit.

But then the strangest thing happened: PDH posted some thoughts about a new Inquisitorial Ordo, the Ordo Scriptorum, over at the Ammobunker. To quote Peter on the matter:

Ordo Scriptorum
The main task of the Ordo Scriptorum is to find errors and failures within Adeptus Administratum and Adeptus Astra Telepathica. The Ordo examines and investigates the communications and record keeping of the Imperium. Since its inception it has branched out and subsumed the roles and responsibilities of Ordo Scriptus, preserving the official historical records of the Imperium too. The Ordo Scriptorum maintains and scrutinises the record keeping of the entire Imperium from the present and going back to its inception, prior to the Horus Heresy and the Great Crusade. For millennia the Ordo Scriptorum has been based solely on Terra but factions within it have begun moving resources off the Throne World; they feel a presence in Sectors throughout the wider Imperium would reduce the error rate and the time it takes to discover and rectify mistakes. Plus being able to proportionate blame in person is seen as a good deterrent to scribes of the Adeptus Administatum.

Some find is surprising how well armed and militant Ordo Scriptorum Inquisitors can be. But the Ordo Scriptorum often finds itself acting within the remit of the Ordo Hereticus upon bureaucults and the fallen within the Adeptus Administratum. Plus the philosophical wars with the Ordo Scriptorum mean that its members are often required to bear arms for protection (…)

And while this already reads like a rather promising outline, Peter also added a piece of artwork by none other than the late and great Wayne England to illustrate what he thought an Inquisitor of the Ordo Scriptorum might look like. Incidentally, I have featured the very same illustration as part of my recent tribute post to Wayne England, and it’s easily one of my favourite pieces of art done by him:

illustration by Wayne England

illustration by Wayne England

And seeing these ideas and concepts being brought together by Peter just resonated with me, for some reason: Things just started to fall into place, and suddenly I found myself starting to convert a model, and I didn’t really come to until I was halfway through the project.

At first I merely started trying out some bitz and shapes. One thing I really wanted to get right was the stunning silhouette and pose from the original artwork. So this is what I ended up with after a bit of messing around:

Redactor early WIP (2)
Redactor early WIP (3)
Redactor early WIP (1)
I was lucky enough to have some bitz lying around that really came in handy during this process: The robed legs from the WFB/AoS Chaos Sorcerer were a bit of a no-brainer. Then I discovered that the bitz best-suited to producing the pose and overall look I wanted came from the Dreamforge Games Eisenkern Stormtroopers. And the part that really made the conversion promising, even at this early stage, was a servitor head from the Space Marines Stormraven kit — easily one of the best overlooked bitz from GW’s entire catalogue, if you ask me.

So I was off to a fairly promising start, but the model wasn’t quite there yet, obviously. So I didn’t stop until I had this:

Redactor WIP (1)
Redactor WIP (2)
Redactor WIP (3)
Yes, definitely getting there!

And thanks to an abundance of helpful feedback on the Ammobunker and Dakka, I was able to make the final push and complete the conversion:

Redactor WIP (15)
I decided to add another book to the model’s hip, in spite of my misgivings about it possibly messing with the silhouette: What really won me over was the parallel between those books and twin pistol holsters: It seems as though this Inquisitor were wielding his knowledge as a weapon…

I also added a scroll (from the 54mm Eisenhorn model, no less) to the left hand. And a key from the WFB Empire flagellants, an element hinting at hidden knowledge and a certain mysticism.

Redactor WIP (14)
I also couldn’t help myself and added a small Inquisitorial symbol to one of the books ;)

Redactor WIP (13)
The model’s back is where I deviated from the original sketch: I didn’t recreate that big, augmetic sack of scrolls appearing in the artwork, but rather went for something a little more subdued, mostly because I think it better fits the character: An Inquisitor of some standing should have a menial to carry around all of those scrolls, after all (which also gives me a handy excuse for building yet another model):

Redactor WIP (12)
All in all, I am really very, very happy with the model! Here’s another comparison between the orignal illustration and my interpretation of it:

illustration by Wayne England

illustration by Wayne England

Redactor WIP (15)
As for a possible retinue, I think it would have to have a very special feel, like the Inquisitor himself. Right now, I am considering at least one menial carrying books and scrolls (similar to a couple of models PDH is building at the moment). And maybe a hulking member of the Guild of Parchment Scroteners, doubling as a bodyguard? This model would probably be based on the Brian Nelson Nurgle Lord (or a Putrid Blightking) and use an approach similar to conversions done by PDH and Jeff Vader. Maybe I’ll also have to source those scribes/assistants from the Celestial Hurricaum kit…? Anyway, I am open to suggestions for possible characters, of course!

 

So yeah, so much from the wonderful world of INQ28 for today! It goes without saying that I would love to hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, WIP Tagged: 40k, adeptus astartes, art scale, background, chapter serf, cherub, conversion, fluff, golden legion, INQ28, inquisitor, janus auriga, ordo scriptorum, paintjob, tribute, true scale, wayne england, WIP

Greetings from the pit…

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So, yet another round of fresh INQ28 models this week — I just cannot help myself, and I know far better than to second guess any motivation I might have for painting stuff. Next week, we’ll finally be taking a closer look at the models from Deathwatch:Overkill, in case you were wondering, but such review posts take a lot of time and work to complete, and at least for the time being, I would rather use this energy to actually create something new and not to merely write about models ;)

So anyway, one thing that I have wanted to do ever since I saw Bruticus’ brilliant pit slave gang last year was to build a pit slave or two of my own. A recent conversion by Legatho taught me that the combination of an Age of Sigmar Bloodreaver and a Skitarii Vanguard head would be a terrific mix to start the project, so I grabbed a Bloodreaver body, carefully shaved off all the chaotic and Khornate runes (HERESY!) and tried my best. But the model just refused to come together for some reason, and so the parts landed on my desktop, glowering at me accusingly every now and then — at least that’s what it felt like.

The project wasn’t kickstarted back into life until I started messing around with some of the – brilliantly crude – bionic limbs from the Ork Nobz kit, but when I discovered a brutal looking bionic harpoon arm among those bitz, I knew I had found the missing piece for that pit slave gladiator. And just a short while later, I had a finished conversion. Take a look:

Pitslave WIP (5)
Pitslave WIP (2)
Pitslave WIP (4)
Pitslave WIP (3)
The crude bionic arm really sells the model, if you ask me. And the Skitarii Vanguard helmet adds a sinister, quasi-robotic look that seems really fitting for a heavily augmented killing machine. For the pit slave’s right hand, I chose a standard CSM chainsword that was made quite a bit more spiky and hideous by making a few small tweaks. I also added some of the Ork armour plate and some tech-y bitz that I had shaved off from some Skitarii backpacks. Those latter parts were used to disguise the areas where I had had to shave off chaotic detailing from the original Bloodreaver model.

When it came to painting the model, I went for a main colour that I don’t use all that often: a very strong industrial yellow for the various armour plates and bionics. My reasons for choosing the approach was that I wanted the armour and augmetics to slightly recall heavy duty construction machines. Plus I thought that the gladiators in the fighting pits would go for bold colours to serve as some kind of “stage outfit”, so to speak. I did add several layers of scratches and sponge weathering, though, to make the yellow parts look suitably grimy and damaged.

So here’s the finished pit slave model. I give you Grimspyke “the Impaler”, former champion in the fighting pits of St. Sabasto’s Reach:

Pitslave Gladiator Grimspyke (1)
Pitslave Gladiator Grimspyke (2)
Pitslave Gladiator Grimspyke (4)
Pitslave Gladiator Grimspyke (3)
All in all, I am really rather happy with the finished model: Grimspyke looks suitably gladiatorial, but there’s also an Imperial underhive angle about him that removes him from his roots as a Khornate model.  In fact, I was so happy with the model that I almost instantly started converting another gladiator. Go figure…

This time, the inspiration I chose was one of my favourite classic Inquisitor models: Arco-flagellant Gryx from Phil Kelly’s seminal warband for Inquisitor Lichtenstein:

warband built and painted by Phil Kelly

warband built and painted by Phil Kelly

Back when Phil wrote about this warband in White Dwarf, he said that Gryx had been inspired by Judge Dredd’s Mean Machine — and even though I actually experimented with several different versions of my own conversion, I wasn’t happy until I had decided to recreate the one-armed look. Here’s the conversion I came up with:

2nd Pitslave WIP (1)
2nd Pitslave WIP (2)
2nd Pitslave WIP (3)
As you can see, a Bloodreaver from the AoS starter box forms the base of the conversion once again. I chose a massive Ork power claw for the right arm and cut off most of the left arm so it ended up looking like an augmetic stump where a bionic arm may once have existed. I wanted this model to explore the slightly grotesque – and ultimately rather sad – angle about pit slaves: that they are crudely augmented to serve as tools or fighting machines, divorced from their humanity and turned into misshapen creatures. This is also the reason I chose a more human head (originally from the Space Marine Scout Bikers, I believe). All in all, the model looks lumbering and lopsided, with an overmuscled look to its right side — exactly the effect I had intended.

I chose the same recipe for painting this guy that I had already used on my first pit slaves — these guys might actually end up in a warband together at some point…

So here’s the second pit slave: “Crusher” Vex, also known as “Old Man Claw”:

Pitslave Crusher Vex (2)
Pitslave Crusher Vex (4)
Pitslave Crusher Vex (3)
Something that doesn’t show well in most of the pictures is that I have added some greying fuzz to Crusher’s head:

Pitslave Crusher Vex (5)
I wanted to show that he’s a rather old guy, and definitely well past his prime as a pitfighter.

And here are the two gladiators together:

Pitslaves (1)
“The championship match between Grimspyke and Crusher Vex? One for the ages, that was! I’ll never forget when Grimspyke took Crusher’s arm clean off during the fifth bout!”

“Shug” Holn, Sector 2 Habber

 

For now, these are mostly a fun little diversion. But I do like the idea of spinning these off into their won little warband at some point. I don’t even see these as members of a simple pit slave gang, either, but rather as a crew of former pit slaves, mutants, workers and other malcontents. In fact, they would work great asa warband hailing from the world of St. Sabasto’s Reach that DexterKong and I invented for the Velsen Sector. Here’s the outline for the planet that I wrote a while ago:

St. Sabasto’s Reach

An extremely rich hive world grown fat and depraved through slave trade and the exploitation of its mutant lower class.

The world originally earned its name when the Imperial Saint Sabasto rested here after his great victory on the fields of Belzifer, before engaging in the last stage of his holy crusade for the defense of Velsen against the forces of the Arch-enemy. While Sabasto’s crusade army was still magnificent at this point, it had also suffered heavy losses (a fact, it is argued by some contemporary Velsian historians, that conrtibuted to Sabasto’s eventual defeat within the Veil of Impurity).

When the Saint contemplated the price in blood paid for the reclamation of Velsen, he decreed that the entire world of St. Sabasto’s Reach would be given to the orphans of the slain and that the Imperium would see to it that the children of martyrs would never need to go hungry. This spurred the planetary populace into religious fervor, and countless orphanages and scholae were opened in the saint’s name, earning the world bynames like “The Planet of Orphans” or “The Orphans’ Cradle”.

However, with a slow decline in piety and a general economic recession, many of the world’s orphanages have had to close over the centuries, while others have turned to a far darker trade, giving the world’s epithet a new, sinister meaning. It is true that Imperial organisations like the Schola Progenium, the Ecclesiarchy and even the Inquisition still maintain a presence on St. Sabasto’s Reach and recruit from the ranks of the homeless orphans, choosing the most talented or devout to serve in their respective organisations. And in the deeper levels of the world’s hives, missions and orphanages still offer a real, if meagre, chance for survival to this day. Yet that is only one face of St. Sabasto’s Reach. For at the same time, the world has also become the biggest fleshmarket in the entire Velsen Sector, providing human resources in a very literal sense, from mutant workers to household servants. Moreover, it is rumoured that there exists a slave for every kind of service in the almshouses and slave pits of St. Sabasto’s Reach, and the masters of the world have long prided themselves on being able to cater to every taste and desire, no matter how “eccentric” it may be.

Another mainstay of the world’s culture, the countless circuses and fighting arenas, are also fueled by a constant influx of “material” from the slave pits. At one point, the world’s renowned Circus Imperialis served as a front for a cult of chaos worshippers and was purged by the hand of Inquisitor Antrecht. But even after this upheaval, the remaining slavelords and ringmasters of St. Sabasto’s Reach quickly regained their step, slightly realigning themselves in the resulting power struggle and carving out a new pecking order among themselves. Because the Inquisition’s issue was never with the slave trade itself, but with the presence of heretics, and so the House of Blossoms, the Angelflesh Lodge and countless other establishments like them continue to ply their dark trade to this day…

 

I think a group of former slaves would be an interesting concept, plus it would allow for all kinds of different character types, including pitslaves, mutants, workers and some more exotic members. I don’t consider this a high priority project at the moment, but it’s still a fun diversion. In fact, this mutant overlord that I built recently, using the Bloodstoker from the AoS starter box would also make for a great member of that particular warband:

Mutant Overlord WIP (4)
Mutant Overlord WIP (2)
Mutant Overlord WIP (3)
As it happens, the Ork Nobz kit provided the final missing piece for this model as well: a crude trophy pole that looks great on the mutant’s back:

Mutant Overlord WIP (4)
I am normally *very* reluctant about adding back banners or trophy poles to models, because they end up looking very silly more often than not, messing up the model’s silhouette. But I thought this guy needed that precise pole ever since I started building him, and I like it a lot. It also has the added benefit of adding another layer to the model, so to speak, as the base model is surprisingly two-dimensional.

Anyway, I think this could become a rather interesting project somewhere down the line! Keep your eyes peeled! ;)

For now, I am happy enough with my first two pit slaves, though:

Pitslaves (2)
Let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, background, bloodreavers, conversion, fluff, gladiators, INQ28, inquisitor, inquismunda, kitbash, mutant, necromunda, overlord, paintjob, pit slaves, twist

Corruption has never felt so good – a look at Deathwatch: Overkill

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Deathwatch Overkill release (1)
So here we are, at long last, with my look at Deathwatch: Overkill. Sorry for being so awfully late to this particular party, but I really had to force myself to sit down and create a suitably long writeup, especially given the huge amount of conversion potential inherent in these new kits. But I persevered, and here I am, probably the last person in the world to discuss this new board game release on their blog. I hope you’ll be taking a look, nevertheless😉

Say what you want about the constantly escalating scale and rules complexity of 40k or about GW’s somewhat aimless treatment of Age of Sigmar, but I cannot deny that GW has been steadily ticking boxes off my personal Most Wanted list for quite a while now: An 28mm Imperial Knight, check. More and better Khornate models, check. A fully fledged plastic AdMech release, check. Plastic Sisters,…no, wait, we haven’t seen those yet.

But possibly the only thing quite as interesting as a proper Sisters release is a new version of Genestealer Cults, and lo and behold: That’s exactly what we are getting with Deathwatch: Overkill, the latest boxed game by GW. Oh yeah, some Space Marines are also included, of course, but I suppose that’s a given😉

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So join me as I ponder the new models and their possible use in all kinds of conversion projects — in fact, several highly talented hobbyists are already hard at work, putting the new sprues through their paces, and it goes without saying that I’ll be pointing you towards their work as well. Also make sure to check out Heresy & Heroes` and Wudugast’s posts on the matter, as I enjoyed reading them and they should make excellent companion pieces for my take on the matter.

So here goes:

 

Team Deathwatch:

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You simply cannot have a Deathwatch centered game without a Deathwatch Killteam, obviously, and here we are. Now it’s of course perfectly obvious that this collection of models is a pretty shrewd move by GW, because what we are getting here, beyond the scope of the game at hand, is basically a collection of eleven custom Space Marine clamshell characters that would look great in any Astartes army. What’s more, there’s also a model for nearly every popular chapter, probably making this box an auto-purchase for Space Marine players while also giving rise to a healthy shadow economy of selling the different models on ebay.

But what of the models themselves? Let’s take a look at each member of Killteam Cassius in turn:

 

Ortan Cassius:

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Well, what do you know: It’s a great little surprise to encounter a younger version of one of the Ultramarines’ special characters, dating back to before he fell, head-first, into the meatgrinder known as Hivefleet Behemoth — or it was a surprise for me, at least, because I didn’t follow BL’s string of Deathwatch related short stories. But let’s talk about the model:

The obvious thing is to check for parallels to the older version of the character, and it’s nice to see how quite a few parts of the model create a nice sense of continuity: The general design of the armour, the crocius, the book at the hip. What I really like is how some of Cassius’ equipment yet seems free of the Tyrannic influence: the book of prayers will end up bound in Tyranid hide, and his crocius will one day be crowned with a winged Tyranid skull. But his is a younger version of him, so his equipment is still more generically imperial — a good thing for once😉

I also like the model’s powerful pose, and even though it’s fairly static, the flowing seals and dangling chain create a nice, subtle sense of dynamism.

All in all, Cassius is a worthy leader of the Killteam and also, arguably, a much better chaplain model than the one included in the Reclusiam Command Squad.

 

Drenn Redblade:

Deathwatch Overkill release

Drenn seems like the archetypal Space Wolves Blood Claw: Running forward? Check. Bareheaded? Check. Mohawk? Check. But there’s an elegance to the model that I really appreciate: The running pose is well done, but I especially like the way the sculptors have treated Drenn’s gear: The underslung bolter with the strap running across the model’s chest, the empty scabbard for the combat knife — stuff like that. I realise that many people are unhappy with the unsubtle “Vikings in Space” look of the 40k Space Wolves, but while Drenn shows all the hallmarks of modern SW design (the pelt, the runes, the totemic doodads), there’s also an air of restraint and focus about the model that has been pulled off rather beautifully — easily one of my favourite Astartes from this box!

 

Jensus Natorian:

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Jenus is the first plastic Blood Ravens model we get, so hooray for that! Beyond that, he’s a fairly standard Librarian model. I like the implementation of his heraldry, but his face seems a bit too “generic angry dude 101” for my taste. A solid model, certainly, but no match for the awesome, bearded clamshell Libarian, if you ask me.

 

Garran Branatar:

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Am I the only one reminded of Pat Benatar by that name? Anyway, the model: The inclusion of a Terminator certainly makes for a nice change of pace — unfortunately, the model itself is a bit underwhelming, though, especially the somewhat generic pose. Space Hulk really showed us how to make loyalist Terminators look great and imbue them with lots of character, even with their helmets on, but Brother Branatar seemingly never got the memo. I also think the heavy flamer/melta combo seems a bit iffy, although I realise that it’s probably a Salamanders thing. Speaking of which: FW’s Firedrakes are some of the cooler legion-specific Terminators, and I guess I would have liked GW to have taken a few more design cues from them instead of going for an – ultimately fairly generic – set of Indomitus Pattern Terminator armour.

 

Jetek Suberei:

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Another standout model in that the character comes with a bike, being a White Scar and all. But while the idea is cool enough, it’s all a bit much really: The bike, the gear, the topknot and the cyber eagle. It feels like the model is just trying to do too much at once, where a bit more restraint would have been the better way to go, in my opinion — in fact, this is an ongoing tendency for some of the Deathwatch models from the box (and also one or two of the Genestealer pieces).

It’s not all bad, however: I really like the sabre with its scabbard and the hybrid head trophy! And I am pretty sure that Brother Suberei would make for an excellent Khan. He just seems a bit OTT for a Deathwatch Killteam.

 

Edryc Setorax:

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Raven Guard models often oscillate between badass and silly, and it’s good to see Brother Edryc fall into the former camp. While the pose seems, once again, slightly awkwardly balanced between landing and jumping (it seems like GW’s sculptors have some issues with jumping/flying models…), there are some touches that are really well executed: The more beaklike design of the Mk VI helmet, complete with nostrils, really works for once.  The lightning claws have just the right curvature to make them suitably sinister and menacing. And the spiked toecaps are a very nice touch. All in all, certainly one of the stronger models from Team Deathwatch!

 

Vael Donatus:

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A very iconic Ultramarine, but that doesn’t have to be a bad thing, especially if it’s as well executed as here: strong pose, very good detail, looking suitably different from the other Ultramarine in the box. Vael Donatus seems like the quintessential Space Marine, really, and I rather like that quality. I also think he would look absolutely terrific in Ultramarines colours°

 

Zameon Gydrael:

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A nice enough model, but not that different from what is already available (or convertable) from existing Dark Angels bitz, which makes this character a bit of a letdown. The way the belt is picking up the model’s motion is a nice touch, and he instantly reads as a Dark Angel, but he really doesn’t bring anything new to the table. Solid enough, but not really all that special.

 

Antor Delassio:

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Also pretty similar to models you can already create from existing Blood Angels bitz, but the face really saves the day here, as it’s more delicate than your usual, broad-featured Astartes mug — something that not even the other available BA heads have managed to pull off so far.

That bit of plumbing serving as the attachment point betweeen the model and the base does seem a bit silly, though. Why not use a nice, chunky rock? And I am also wondering whether the left arm would work far better rotated outward by a few degrees. All in all, however, Brother Delassio boasts enough cool touches to make him one of the better models from the box.

 

Rodicus Grytt:

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The gun is fairly close to looking helplesly OTT. That helmet is excellent, though, providing exactly the right sense of knightly armour. I expect this guy to look great if painted in Imperial Fist colours. the head arguably works even better on true scale models, as the slightly bigger scale gives it a bit more room to breathe. I also like the subtle Devastator touches on the armour and the inclusion of a targeting servo-skull.

 

Ennox Sorrlock:

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Easily one of my favourite Space Marines from the kit, mostly because he adds some really nice elements to the – very small – pool of possible Iron Hands bitz: The face and backpack, in particular, are excellent, and we also finally get a plastic bionic leg — yay! All of that makes for a model that looks at once heavily augmented and suitably implacable. Very nice!

 

All in all, the aim with these models seem to have been to create models that were archetypal avatars of their respective chapters — and by and large, this objective has been accomplished rather successfully. At the same time, however, this seems to make the group somewhat less coherent, beyond the common colour of their armour. Compare Space Hulk to see how a squad (of Terminators, no less!) can be made to look coherent and effective as a collection, while also having each of its members read as an individual in their own right. Granted, all of those Terminators belong to the same chapter, which must have made things a bit easier. But the fact remains that the Deathwatch Marines do seem a bit too much like solo artists where a band would be required.

Oh, and before we move on, let’s not forget the inclusion of a servo-skull and teleport marker! Even though both of these elements seem to be slightly touched-up versions of earlier bitz, it’s still a nice bonus and something I would love to see more often!

 

 

Team Broodkin:

 

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Now these guys are the real starts of the show, and have certainly been highly anticipated by many hobbyists, myself included: The concept of Genestealer Cults has always been one of the more interesting parts of 40k lore for me, especially since it moves the Genestealers a bit beyond their, very obvious, Xenomorph inspirations by creating something that is arguably even more disturbing: The idea of aliens not only invading human society, but of also interbreeding with our species with horrific results. This part of the background had seemingly been dropped by GW, so it’s a fantastic surprise to see it return with aplomb! So let’s take a closer look at the members of Team Broodkin:

 

Genestealer Patriarch:

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First of all, I am actually glad to see that GW has moved away from the old concept of a Patriarch that’s bloated to the point of immobility. Sure, the old models had a grotesque charm, but the Patriarch should work more as an “end boss”, if anything, and the new model is much better suited to that function. There are also some parts of the model that I really love, such as the mean and grotesque face and head and the way some nameless alien …residue has been used to coat those skulls on the base in a coat of vile mucus:

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I do think, however, that the Patriarch falls victim to the aforementioned problem of trying to do too much at once: Trying to have him mimick the design of the cult’s wyrm seal in silhouette is a very clever idea, but it also means that quite a few elements have to be crammed together in very little space: That stinger (or ovipositor, possibly?), for instance, is a cool idea in and of itself, but it does look pretty awkward, wedged in there between the model’s legs and the ventilation shaft the Patriarch is standing on. And those dorsal spines are just a bit much, aren’t they?

What’s more, if you ask me, GW already had a pretty much perfect template for an eventual Genestealer Patriarch on their hands. This guy:

Space Hulk Broodlord

The Space Hulk Broodlord gets it all right, in my opinion: The pose is fantastic, creating a sense of menace and malice, but also one of alien elegance and lethal mobility. This guy already looked like a perfect Patriarch for me even before Genestealer Cults were, once again, a thing.

And GW must have agreed with me, because they used the basic design template to come up with this guy, the Spawn of Cryptus:

Tyranid Release 2014 (27)But you know what? The added tweaks and details actually watered down the excellence of the initial model instead of adding to it. So the Spawn of Cryptus ended up being a pretty cool model, but arguably inferior to its predecessor.

And, unfortunately enough, the designers seem to have used the Spawn of Cryptus, in turn, as a template for the Patriarch, adding yet more stuff on top. And I just wish they had gone back to the original Space Hulk Broodlord for inspiration, cutting out the middle man, so to speak.

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As it stands, the Patriarch is still a suitably massive and monstrous model, but it lacks some of the finess of the Broodlord and could have profited from just a tad more restraint.

 

Genestealer Magus:

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Confession time: For me, the classic Genestealer Magus from the early 90s is easily one of GW’s all time greats. Just take a look at this picture, taken from the 2nd edition rulebook’s colour section:

Classic Genestealer Magus

Now, slightly tacky retro paintjob notwithstanding, this model just does so much right: It’s diminutive in stature and has a fairly static pose, yet it excudes a palpable sense of menace and alien power. I love the quasi-organic shapes of its armour, especially the high collar. And the face is just something to behold: Those slightly alien features that could never quite pass for human upon closer inspection. That subtle scowl. He knows things, this guy.

Now GW’s sculptors must have known they already had solid gold on their hands with this design, because they simply emulated most of it for the modern incarnation:

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The armour shape, flowing robes, staff and alien head — all of that is still there, nicely updated to the current design standard. Along the way, the Magus became quite a bit taller, but I don’t really mind — I like my centre piece models with a bit of stature. I also really like the way the stole adds another layer to the Magus’ clothing, while managing to incorporate some more cult imagery   — very nice!

If I do have one minor quibble about the model, it’s the head: It just doesn’t match the older version’s quiet malevolence. The main reason for this is that they slipped up and made it look too angry and shouty (why does he need to shout in the first place? Doesn’t he communicate with the brood through some kind of psychic link?) I think much of the original Magus’ impact came from that inscrutable facial expression, and the new version unfortunately falters in this small – but crucial – way. I also feel the head could have been recessed into the collar a bit more, although the converter in me thinks that it’s good that we won’t have to painstakingly dig it out. Anyway, it’s a problem that should be easy enough to rectify by replacing the head with a less shouty one from one of the 3rd/4th generation hybrids, I suppose?

The model is still excellent, though, all the more so because its one disadvantage should be easy enough to get rid of.

 

Familiars:

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The Broodkin get some bonus models as well, and they are even brand new sculpts. Now granted, those familiars do seem ever so slightly awkward and silly (especially the one on the left), but they are also a delicious reminder of the yesteryear, when there were lots of strange little models and familiars like that. An awesome little bonus! And if all else fails, they could make for excellent, subtly disturbing statues when painted in suitable colours, especially the crouching guy on the right.

 

Genestealer Primus:

Deathwatch Overkill release (23)I really like the idea of expanding the various types of hybrids beyond the already established phenotypes, so the Genestealer Primus is a very interesting addition! Although I do have to say that, in the context of the game, this guy seems a bit undecided as to what he wants to be: He’s not quite human enough to blend in with the populace, but also not quite alien enough to work as a killing machine like the Patriarch or the purestrains. And the face is, once again, arguably the model’s weakest point, failing to capture that (admittedly very tiny) sweet spot between believably human and subtly alien (I do like the tube feeding into the model’s nostril, though).

That’s not really that much of a problem, though, as there are so many cool parts about the model: I love the clawed (and augmented) left hand! We finally get a plastic needle pistol! And I think it’s easy to see why the body will become *very* popular with converters — in fact, half a dozen of my fellow Ammobunker forumites are busy cutting up this guy as I write this. And to wit, I already have one of these coming in the post😉

So while I don’t see this guy as a hugely relevant addition to the Genestealer lore, the model is a godsend for converters! One last thing, though: Let me take a moment to share my thoughts about those alien daggers we see on the hybrids: They…do not make a whole lot of sense, do they? At least not when you think about them: Are they manufactured? That seems like a bit too much work for a mere CC weapon, especially when you’ve got a set of scything claws hidden under your mackintosh, right? Are they organic? Do the hybrids grow these as separate weapons? But that would run counter to the whole Tyranid concept? Or do they, I don’t know, break them off bigger organisms that we have yet to see? The mind boggles…

Probably best not to think about this stuff too closely, however. They do look awesome, and that’s good enough for me😉

 

Purestrain Genestealers:

Now these guys don’t really get much coverage, to the point that the GW homepage doesn’t even feature any pictures of them, but we do get two purestrain Genestealers with the kit. But that’s possibly due to the fact that they are mostly the standard Genestealers we already know. A small voice in the back of my head says they should have taken the effort to give us bigger, “true scale” Genestealers for this game, to really make them look like the Apex Predators they are presented as, easily able to take out a Space Marine, even if the latter is wearing Terminator armour. But that’s well beyond the scope of this game, especially since we already get so many original sculpts in the box. So let me mention one small detail I like: Both models have been outfitted with hideous, Xenomorph-like ovipositors — a very nice and fitting touch, given the setting of the game!

 

Genestealer Aberrants:

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I was really excited about the inclusion of these guys, because, like I said, it always felt like it would be interesting to explore more possible variations of the hybrid concept, beyond the tried and true generations we already saw in the old fluff. GW seems to have decided to do just that, giving us hulking, malformed brutes that seem quite a bit less genetically stable than their smaller brethren, just like the  kind of unforeseeable half-breed you would probably end up with, were you to wildly tamper with human and Xenos genetics.

And in spite of their rather mono-pose nature, i really like these guys: They are hulking and overmuscled and lopsided and make for a stunning visual contrast among the smaller, more human cultists. Plus they bring back the concept of working with rather striking silhouettes:

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All in all, these are a fun little addition, and I would love GW to experiment with further Genestealer hybrid types (what about lithe, almost daeonette-like female hybrids? Just saying…)

 

Acolyte Hybrids:

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Now here’s where the real fun begins, as the various hybrids are easily the most exciting part of the release for me.
All of the hybrids so a perfect job of recreating the strangely organic shape of the classic models’ armour while also giving it a somewhat believable context: It’s miners’ equipment, complete with lamps and rebreathers, and while it will make the hybrids useful far beyond their original function, it also really beautifully approximated the older design.

The Acolyte Hybrids are the more bestial members of the Brood, looking like a missing link between humans and purestrains. I like the subtle progression between the 1st and 2nd generations: They look very similar when seen from afar, but upon closer inspection, subtle differences become visible. It’s a tough and delicate look to get right, but these really succeed at capturing the look of breeding out certain alien characteristics over the generations.

I only have two, very minor, quibbles with these: One thing I really loved about the classic metal hybrids was how puny some of them looked, with seemingly atrophied claws hidden under their tattered robes. By comparison, the new models seem almost too formidable and monstrous — but then, they arguably make a better fit as dangerous, lethal combattants, so it’s all okay (I can always build my own, pathetic hybrids using Crypt Ghouls, Flagellants, Plague Monks or what have you).

Deathwatch Overkill release (29)The second problem is that they are slightly too uniform for my taste, with the same number of limbs appearing in the same configuration on too many models — this should be really easy to remedy, however, by cutting off and reattaching some limbs for greater variety.

All in all, the hybrids are excellent redesigns of the older versions, taking all the right ideas from the classic models and bringing them into the 21st century.

 

Neophyte Hybrids:

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And finally, arguably the best models to come out of this boxed game: The 3rd/4th generation hybrids brilliantly continue the trend of becoming gradually more human, and its their humanity that makes them into such fantastic and versatile models — but all in good order.

First of all, this is one of the few cases where the classic models were really rather terrible: The almost human hybrids of the yesteryear ended up looking pretty silly and hideous, and in all the wrong ways. The modern versions are far more subtle: These guys could really pass for humans…almost.

I also really like the way their miner’s gear and ribbed armour plates hint at their darker nature, in spite of having a perfectly plausible in-universe explanation.

Possibly the best single model is the guy with the glasses:

Deathwatch Overkill release (32)Now for all intents and purposes, he looks perfectly human and could be used as such. But that’s the beauty of the piece: Place him among his more openly alien brethren, and he becomes one of them, by virtue of a common visual heritage. But remove him from that context, and he could become a voidfarer, a miner, or any other human archetype. I also think that head is one of the best faces produced by GW — Eat your heart out, clunky metal Delaques!😉

At the other end of the spectrum comes this, rather heavily mutated, heavy weapons guy: Good thing he has that third arm, eh?😉

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To have a collection of models with so much variety yet also such an unified look is nothing short of a brilliant accomplishment. The restraint and subtly evident in these models is something so very rare in recent GW releases that it really needs to be pointed out: This is brilliant stuff!

And possibly the best thing is how freaking many of these guys we get in the box — trust me, converters all around the world are going to have a field day with these. But we’ll be getting to that in a minute!

 

In closing, let me talk about the paintjob GW chose for the official models: In my opinion, ‘Eavy Metal knocked it out of the park with regards to the hybrids’ clothing: The colour of the armour and fatigues are just perfect, evoking the design and colour of the spaceships and props from the Alien series — which seems extremely apt, for obvious reasons. It’s a brilliant little shout out, and one that is far more subtle and delicious than the very overt Giger-influences exhibited by the Genestealers.

There’s also a part of the paintjobs, however, that I am not all that happy with, and that’s the way the actual Genestealers (and Genestealer body parts) have been painted: Now I am pretty sure that we all have a certain fondness for the classic blue and purple Genestealer paint scheme — but it’s really rather a nostalgia thing, and I think those colours just seem a bit too outlandish for alien creatures nestled at the heart of human society. Since the Tyranids so obviously take design cues from Giger, I think they would work far better when painted in a more restrained, organic and ultimately disturbing palette, in order to reproduce some of the Xenomorph’s creepiness. Take, for instance, Stephen Flack’s Genestealer scheme here. I think that’s what modern Genestealers should look like! It’s funny that the ‘Eavy Metal painter seem to have adapted the Alien look so readily when painting the models’ clothes, but have shied away from it on, you know, the actual aliens.

I like this approach much better, and if (when) I am starting my own Hybrid warband, I think I’ll be trying something more along those lines. And even before that, I would really love to see someone take the new models along a more realistic route, such as this.

On a semi-related note, painting the Magus’ robe red seems like such a strange idea — Thraxas of Turai’s approach here shows how the Magus will arguably look quite a bit cooler when painted closer to the “classic” colour scheme for once.

 

All in all, the box certainly provides us with a huge pile of brilliant models! The Broodkin are a fantastic reimagining of the earlier sculpts, a few very minor slipups notwithstanding, and easily one of the best surprises in a long time. If anything, the Space Marines seem a bit lacking by comparison, mostly because GW seems to be going through the motions a bit when designing Astartes these days. Make no mistake, some of those models are very nice, and even the worse ones are still more than solid. But compared to the sheer brilliance of those Genestealer sculpts, they just seem a bit uninspired.

 

Conversion options

 

Okay, so much for the models, but what about the possible conversions? Allow me to share some ideas and to point you towards some particularly interesting examples:

Deathwatch:

Now this is the easy part, as the various models will certainly be useable for all kinds of Space Marine projects, especially with a bit of deft cutting: It seems to be easy enough to remove most Deathwatch trappings, turning these into characters for their respective chapters (or, at the very least, Deathwatch veterans). By the same token, it should also be easy enough to turn most of the models to members of different chapters, successor chapters or what have you. And of course some of those helmets, weapons etc. will certainly become sought after conversion bitz: The IF helmet, the IH augmented head — the list goes on.

On the other hand, some of those Deathwatch bitz would of course be perfect for any kind of Deathwatch project moving beyond the chapters included in the game — or even beyond the scale of the models. For instance, Commissar Molotov is making excellent use of the various Deathwatch bitz for his true scale Deathwatch, and some of those bitz really shine when used at the slightly bigger scale.

One of the Space Marines’ biggest strength is the compatibility of their various kits — and even their clamshell characters. So as long as you’re careful and use a sharp knife, those new models should provide you with lots of options, if you’re a Space Marines player.

 

Broodkin:

Here’s where the  conversion fun really begins, as most of the Broodkin models could be used for several different projects, armies and warbands. Just off the top of my head…

Genestealer Patriarch:

Well, who am I kidding: He’ll always look like a massive Tyrandi/Genesealer monster. That said, he’d obviously make for a pretty cool Broodlord in a Tyranid army — or for a great “boss monster” in games of INQ28 and Necromunda. Moving on…

Genestealer Magus:

This guy is quite a bit more versatile. Personally, I’d try to give him a less shouty head and he would be perfect. But even beyond Genestealer cults, he could be turned into all kinds of characters with a bit of work: A Navigator or Astropath? A radical Inquisitor? A renegade psyker or Chaos Sorcerer? It all seems quite feasible to me!

Genestealer Primus:

Like I said, the INQ28 scene is already in love with this guy. And rightly so, for he’s a great base model for all kinds of possible characters, among them…

  • Inquisitors, especially for the Ordo Xenos
  • Chaos Demagogues or cultist leaders
  • a Magos Explorator of the Adeptus Mechanicus
  • a slightly more militaristic Navigator

Aberrants:

I think it should really be easy enough to get rid of their obvious Genestealer characteristics and turn them into big Mutants, Scalies or Traitor Ogryns.

1st & 2nd Generation Hybrids:

It would take a bit of work, but I think these would make for excellent mutants, Scavvies or particularly downtrodden Traitor Guard soldiers.

3rd & 4th generation Hybrids:

And finally, these may just be some of the most versatile human-sized models ever released by GW, easily on par with the Dark Vengeance cultists! Depending on which bitz you use, these could become…

  • Imperial working crews or miners
  • voidfarers, naval crews or crewmen of a Rogue Trader’s vessel
  • all kinds of cultists or Traitor Guard
  • Tech Gangers (or alternate Delaque Gangers for Necromunda — just use Skitarii trenchcoats and you’re set😉 )
  • Members of an explorator team, hive delvers, maintenance workers or all kinds of underhive adventurers
  • members of a Navigator’s retinue — their somewhat astronaut-like clothing would work really well for that!
  • members of an Astra Militarum regiment or a planetary defense force

And all of those ideas have only taken me five minutes to come up with. In fact, I would argue that, between the Skitarii, Genestealer Hybrids, Dark Vengeance Cultists and Tempestus Scions, we now basically have the perfect toolkit for making every kind of grimdark soldier/explorer/footman at our fingertips. For starters, check out the following projects:

And it goes without saying that I cannot wait for weirdingway to start using the new models for his Navigator House Merz-Itano. That’s going to be brilliant, trust me!:)

 

So yeah, this is really a rather brilliant kit and a fantastic way of revitalising a part of the lore that we had thought permanently eliminated. As far as I am concerned, they could even have dropped the Space Mariens from the deal — but that just shows my excitement for the new Broodkin models. It seems like GW’s designers are always at their very best when coming completely out of the left field. And the subtlty of the hybrids is certainly something that some of the future kits (especially for Age of Sigmar) would do well to emulate!

So what are your thoughts on the new models? And do you have any crazy conversion ideas to share? I would love to hear your feedback in the comments!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, Pointless ramblings Tagged: 40k, background, broodkin, conversion, deathwatch, deathwatch:overkill, fluff, games workshop, genestealer cult, genestealers, hybrids, INQ28, inquisitor, kitbash, release, review

Inquisitor 28: The Road Crew slowly takes shape…

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Today I would like to share some new models from one of my recent projects with you. You probably still remember the kitbashed pit slaves I created fairly recently, along with the first ideas for a small gang of escaped former slaves and mutants from the world of St- Sabasto’s Reach (and if not, you can always go back and read up on it all here😉 ). Anyway, here are the two gladiators I had when we last heard of this particular project:

Pitslaves (2)
I have begun to refer to this growing warband as “The Road Crew” in the back of my head for some reason. Maybe it’s because they do take a bit of an inspirations from settings like the one in Mad Max: Fury Road (as well as tangentially related settings from videogames like Fallout, Borderlands, or what have you). Maybe it’s the yellow reminding me of heavy duty construction engines? Or maybe I just like the sound of the name?

Now the next model in line for painting was this mutant brute based on the Bloodstoker from the Age of Sigmar starter box:

Mutant Overlord WIP (4)
I think you’ll agree with me that there’s a pretty obvious Mad Max vibe going on here, especially with regards to the facemask and trophy pole, right? Anyway, I painted the model, applying the recipe that had already proved fairly successful on the pit slaves.

Here’s the finished model, Tiny the Brute:

Mutant Overlord (2)
Mutant Overlord (3)
Mutant Overlord (4)

Mutant Overlord (6)
Now if you look at Tiny next to my recently completed pit slaves, you’ll see that there’s a common look and feel to the models, in spite of the new model being fairly different in nature:

Pitslaves (3)
I think the paintjob does play a fairly big part in drawing these models together into a cohesive whole, but there’s also a certain feeling of coherence beyond that. And that is really something I want to explore with this warband: a collection of models of different shapes, sizes and archetypes that still read as a fairly cohesive gang. I think I’ll be drawing lots of inspirations from classic Necromunda gangs, such as Goliaths, Pit slaves and Scavvies, but I would also like to blur the lines between those factions a bit: The hard divisions between the various gangs make lots of sense for a game like Necromunda, where you simply need several different factions. But there’s also enough overlap between the various gangs that a warband taking inspirations from several different sources should work out really well — and in any case, INQ28 is all about the grey areas and thus has little need for clearly defined borders, right?😉

So since I really wanted to take the idea of exploring different shapes and sizes for the various gang members further, I chose something even more extreme – in a way – for my next model:

Chopper WIP (1)
Chopper WIP (4)
A diminutive mutant wielding a huge evsicerator. The model was originally one of those “bonus gnoblars” you get with several of the Ogre Kingdoms kits. I love those guys, both because they are very characterful and because it’s fairly easy to convert them into something that seems right at home in the 40k universe: In this case, all it took was a hooded head from the AdMech Skitarii Rangers, a Khorne berzerker chainsword and some odd bitz and bobs.

Painting this guy was a fairly quick affair, yet the challenge was to make the recipe I already had in place work on a model that is very different from the hulking brutes I had painted so far. In the end, it came down to featuring enough of the yellow to serve as a visual tie-in. And I had cunningly added another armour plate to the model’s right shoulder beforehand to give myself an extra yellow area😉 Anyway, without further ado, heeere’s Chopper:

Chopper (2)
Chopper (1)
Chopper (3)
This has mainly been a quick and fun model, and I don’t really see him as a character with huge ramifications for any greater narrative, but I think he provides a nice extra bit of flavour to the warband and manages to move them beyond mere pit slave archetypes.

Funnily enough, Chopper has also managed to attract a bit of a fan club at various forums: DexterKong even mentioned his intent to put the small guy on a T-Shirt to wear at the gym. So if anyone wants to follow his lead, I whipped up a small T-Shirt design for your perusal:

Hereschopper02
A hires version of the image is, of course, available😉

So here’s a look at the models I have so far:

Pitslaves (5)
I am pretty happy with these guys, especially since they have come together so quickly and organically. I also think they look rather striking as a group — it must be the combination of deadly weapons and that bright yellow😉

One thing I have decided not to include on these models are hazard stripes, though, even though they might seem like a natural addition. This is something I decided right out of the gate, ecause I really wanted to suggest a slightly industrial look without overdoing it, and hazard stripes would just be that little bit too much. I also didn’t want these guy to look like Iron Warriors auxiliars😉

So what else is in store for the Road Crew? Well, I have already started building the next member, a former Tech-Priest, codenamed “Doc” for now, serving as medicae/mechanic/possible leader?! to the escaped slaves:

Doc WIP (4)

Doc WIP (5)

Doc WIP (3)
This was a slightly fiddly conversion, because I had to make the Ruststalker legs conform to the general shape outlined by the Skitarii Trenchcoat. It all worked our rather well in the end, however, and I rather like Doc’s tall, gaunt appearance.  The mostly organic face was also a very important (and conscious) choice, as it represents a certain amount of humanity, something we don’t see often in a member of the Adeptus Mechanicus. Somehow I really like the idea of a former Tech-Priest who rediscovered a part of his humanity in the slave pits of St. Sabasto’s Reach and went rogue as a consequence.

DexterKong also suggested this guy may be the Road Crew’s “bookie” as well as their mechanic, organising fights and assignments for the group to enable them to assemble the credits and tech to keep functioning as a fairly independent outfit. Anyway, it feels like this guy is definitely a keeper!

Maybe this twist witch doctor I built a while ago would also be an interesting addition to the gang:

Witch Doctor WIP
Now he may seem like a pretty odd fit at first glance, but keep in mind that I would really like to branch out into some more out there character types: I actually want to get a bit more visual variety into this warband, so that they don’t read as merely pit slaves or mutants, but as a coalition of escaped slaves, shady characters and lost men. I think a shamanistic twist witch doctor might just be the colourful touch I need for that. He could even be a follower of a particularly devolved and archaic variation of the Imperial Creed, with the Emperor as some kind of totem?! We’ll see…

One thing that I definitely want to add to the gang at some point is this:

PickUp WIP (1)

An old Gorkamorka trukk that I’ve had in my bitzbox for quite a while. The original plan was to use it for my Traitor Guard, but it seems far more appropriate in an INQ28/Necromunda setting. Plus it would be a cool asset to have for INQ28 games in general, once painted. So I tweaked the driver a bit, making him look suitably postapocalyptic:

PickUp WIP (2)
PickUp WIP (3)
The vehicle itself needs some more bitz and bobs – a bit of additional gear here and there, but nothing too drastic. I think much of the appeal will come from a suitably grimy and weathered paintjob.

I think these models would make for some rather neat additions and create just the kind of visual variety, different shapes, sizes and archeytpes I want for the Road Crew:

New members WIP

More than anything, though, these guys really are a fun diversion, and it’s pretty cool to just go with the flow and see where inspiration takes me. Of course it goes without saying that I would love to hear any ideas and feedback you might have, so just leave me a comment or a suggestion!

And, as always, thanks for looking and stay tuned for more!

Pitslaves (4)


Filed under: 40k, Conversions, Inq28, Inquisitor, paintjob, WIP Tagged: 40k, conversion, gang, gladiators, INQ28, inquisitor, kitbash, mutants, necromunda, paintjob, pit slaves, the road crew, twists, warband, WIP

Imperial Knights: Renegade — Gilgamesh Triumphant!

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A short interlude today, before I return with a more sizeable new post soon: With the release of Imperial Knights: Renegade, Chaos Knights are now very much a thing, even for those who shun the rules by Forgeworld (that have already been available for some time now). Due to the strange ways of the webway, I am pretty certain that the new rules will find their way to each and every Chaos player in pretty short order, and there is much rejoicing about this turn of events.

What makes this even better though, at least for me, is that my very own Chaos Knight, Gilgamesh, has actually made it into GW’s daily blog as one of the examples for converted Renegade Knights. Yay!

Gilgamesh on GW blog 01
Now I should probably be far more nonchalant and humble about this whole thing, but I simply cannot pull it off: Gilgamesh remains my biggest and most involved hobby project to date, and one that I am incredibly proud of, so to see him being featured on the GW site like this just makes me incredibly happy! Thanks so much to all the fellow hobbyists who brought this to my attention. And to the content managers at GW, obviously😉

But this post should have some kind of use beyond allowing me to talk about how great I think I am, right?😉
So, to all those of you who are now looking at the option of adding a Knight or two to their Chaos armies with renewed interest, on account of the new rules, maybe my collected posts about converting and painting my own Chaos Knight may prove helpful, so feel free to check them out here:

PRELUDE

– THE BUILDING –

PART I
PART II
PART III

– THE PAINTING –

PART I
PART II
PART III
PART IV
PART V

Also make sure to take a peek at this companion post over at Dark Future Gaming, where I discuss some of the excellent conversions that have inspired my own take on the Chaos Knight, because I am really standing on the shoulders of giants here!

The only cloud on the horizon here is how the ‘Eavy Metal Team seemingly didn’t convert and paint a dedicated posterboy Renegade Knight for the new game but rsther decided to paint over the heraldry of an already completed, pretty sweet loyalist model:

ImperialKnightRenegadeSeriously, guys: You have already painted a score of these beasts. Would one more really have killed you…?

But all in all, this has been an amazing surprise, both from a general hobby perspective, but also for my personal hobby life!

As always, thanks for looking and stay tuned for more!:)

Chaos Knight Gilgamesh, the Warrior King (12)


Filed under: 40k, Chaos, Conversions, Pointless ramblings Tagged: 40k, chaos, chaos knight, chaos space marines, conversion, games workshop, gilgamesh, imperial knight, imperial knights: renegade, khorne, khorne's eternal hunt, knight titan, renegade knight, renegades, tutorial, warrior king, world eaters

Khorne’s Eternal Hunt — the 2016 Parade

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In between all of the unpainted plastic, let’s look at something a little more colourful this week, because it is that time of year again: I’ve made the most of the good weather and assembled the World Eaters’ entire 4th assault company – or at least the part of it that has actually been painted so far – for a new round of army pictures.

Now I’ll have to admit that there haven’t been that many additions to the force since last year’s showcase article (except for one pretty big addition, but we’ll be getting to that), but all in all, the army still remains my biggest hobby achievement.

Just to remind you, this is what Khorne’s Eternal Hunt looked like back in 2012, the year I started this blog:

WE_Army05
And this is the army earlier today:

Khorne's Eternal Hunt 2016 (1) big
Quite a development, if I do say so myself! At least for a glacially slow and immensely lazy painter like yours truly…😉
Bigger versions of the army pictures can be found here and here, by the way.

The most noticeable addition to the army is the towering form of Gilgamesh, my converted Chaos Knight, now finally marching to war alongside the 4th assault company’s coterie of Daemon Engines:

Khorne's Eternal Hunt 2016 (7)
Another part of the army that I am still tremendously happy with is the Master of the Hunt, Lord Captain Lorimar, surrounded by his Terminator bodyguard, Lorimar’s Fist. Take a look:

Khorne's Eternal Hunt 2016 (3)
Khorne's Eternal Hunt 2016 (4)
Khorne's Eternal Hunt 2016 (5)
Khorne's Eternal Hunt 2016 (6)
And there are many other parts of the army that make me happy whenever I look at them. For instance, this was just a happy accident, but I really love the way my true scale Khârn seems to get psyched-up for battle in the following picture:

Khorne's Eternal Hunt 2016 (9)
And I didn’t even stop with the World Eaters either, but took photos of my entire 40k Chaos collection while I was at it! Next in line was my small detachment of Traitor Guard, known as “Urash’s Marauders”:

Urash's Marauders 2016 (2) big
Now this certainly isn’t a big army by any stretch of the imagination. But then again, it’s a rather sizeable collection when you consider the fact that these guys were mainly built on a whim, back when there weren’t even any proper rules for using Traitor Guard (beyond the Vraksian Renegade rules put out by Forgeworld, that is). Anyway, the Marauders can provide some support to the 4th assault company when needed, plus most of the models can do double duty as cultists in a CSM army.

I’ll really have to return to these guys at some point: Looking at them again makes me realise how happy I am with my chaotic Tempestus Scions:

Urash's Marauders 2016 (4)
I still have an unpainted icon bearer for this squad — maybe I should paint him next?

Anyway, it’s a fun little army project that can complement my World Eaters but can also work on its own — at least from a visual perspective😉

But there’s more: Over the years, I have dipped my toes into several smaller chaotic warbands and sub-factions, and each of them could be expanded into a stand-alone warband or detachment at some point. For instance, remember the four models I built back when the then-brand-new 6th edition Codex Chaos Space Marines was released? One Astartes for each of the Cult Legions:

Followers of the Pantheon
I tried to capture the visual quintessence of each of the four legions aligned with a major chaos power, and I am still pretty pleased with the outcome. From left to right: Malchius Blight of the Death Guard, Gades Elphenor of the Emperor’s Children, Suresh Asp of the Thousand Sons and Targon Kel of the World Eaters.

Read more about his project here, in case you are interested.

Then there are my Blood Wolves, of course, created to fill the role of Chaos Space Marines with the Mark of Khorne in my World Eaters army:

Blood Wolves (2)
Joras Turnpelt and his damned brethren surely warrant some more attention — in fact, I have quite a few models already built for a whole squad of Blood Wolves. Ahh, so much unpainted plastic, and so little time (and, let’s face it, even less discipline).

There’s a squad of Plague Marines big enough to actually use in games, if the 4th assault company should ever require their scrofulous assistance:

Nurglite Detachment
Let’s not forget Warsmith Greimolt Sturm of the Iron Warriors and his first two soldiers, either. Iron Within, Iron Without!

Iron Warriors
Once again, these are merely the first models for a small kill team of Iron Warriors that will definitely be finished one of these days! Scout’s honour!😉

Oh, and last -but very definitely not least – is PDH’s wonderful version of Lord Zhufor the Impaler, given to me as a fantastic gift a while ago:

Lord Zhufor by PDH (1)

Lord Zhufor by PDH (2)
So yeah, that’s the painted part of my 40k chaos collection. I just love chaos in all of its colours (especially in red, though), and I actually see the many projects I have already started – or partially finished – as great little or small hobby endeavours to get back to whenever I feel like it.

Anyway, so much for my collection. I hope you’ve enjoyed these latest pictures and I would love to hear any feedback you might have! As always, thanks for looking and stay tuned for more!:)

Khorne's Eternal Hunt 2016 (2) big


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, World Eaters Tagged: 40k, army showcase, blood wolves, chaos, chaos lord, chaos space marines, conversion, death guard, Iron Warriors, khorne, khorne's eternal hunt, kitbash, lost and the damned, marauders, paintjob, renegade militia, renegades, traitor guard, traitor IG, traitors, Urash's Marauders, warband, world eaters

Inquisitor 28: From Cataphractii to Chapter Master

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Hey everyone, after speaking – at length – about my conversions using the Cataphractii Terminators from Betrayal at Calth and about my experiences converting that Cataphractii Praetor from the same boxed set into yet another 30k version of Lord Captain Lorimar, let’s return to the wonderful world of Cataphractii once more and discuss another conversion. The base for today’s project was, once again, the Betrayal at Calth Cataphractii Praetor:

Betrayal at Calth release (17)
Messing around with the model had already taught me that it didn’t take much to really transform the stock version of the Praetor into something else — but I wasn’t quite finished with the model yet, because I had to remember Commissar Molotov’s very interesting proof of concept for a true scale Astartes based on the Cataphractii Praetor. And after learning for myself how relatively easy it was to get rid of the model’s pidgeon-toed stance, I couldn’t get this idea out of my head. And when I recently had the chance of picking up another Praetor for cheap from fellow hobbyist Mineralwasser, that basically settled the deal. And what better way to convert this model again than to make it into the Chapter Master of my DIY Chapter, the Golden Legion?

I started by creating a very simple first mockup:

Second Golden Legionnaire early WIP (1)
The main objective here was to get a basic feel for what I wanted the model to look like. As you can see, I made the exact same adjustment to the legs I used on my Lorimar conversion earlier. Beyond that, a couple of things were pretty easy to decide, even at this early point: I really, really wanted to use that fantastic, bearded head from the Sternguard kit (possibly one of the best Space Marine heads ever), and some ostentatious shoulder pads from the same kit would be used for the Chapter Master’s pauldrons.

Regarding the overall look of the armour, I think the Cataphractii Praetor is a really promising base model for a true scale conversion, as the armour could easily pass for an older mark of regular power armour or some kind of artifcer armour. Possibly the best part is that the layered armour on the arms and legs believably looks like enforced standard power armour — unlike plastic 40k Terminator parts that will always look like Terminator armour, unless you are prepared to invest quite a bit of work.

Anyway, here’s a comparison picture with the early mockup version and my previous Golden Legion Astartes, Praetor Janus Auriga:

Second Golden Legionnaire early WIP (2)

The next step was to nail down the pose I wanted as well as the overall feel of the model, in order to decide on the additional bits I would need . For instance, the Praetor’s stock arm with the combi-bolter worked reasonably well, but it wasn’t what I had in mind for the Golden Legion. In my background notes, swordplay is a huge part of the Legion’s culture and mythology, so it goes without saying that the Chapter Master would need an especially ostentatious sword. However, as the following picture shows, using the stock arm and weapon would work really well for an Astartes with a slightly more standard set of equipment!

Second Golden Legionnaire early WIP (3)
For the left forearm, I decided to use an arm from the Stormcast Eternals models from the Age of Sigmar starter box: I already knew at this point that I wouldn’t be keeping the hammer, but the vambrace has a very nice lion design on one side, plus it really worked well scale-wise for a true scale Astartes.

But yeah, I wanted a sword, so I browsed through GW’s entire catalogue until I came upon a bit that I thought might do the trick — I even made a crude Photoshop mockup of the whole shebang at this point😉

Second Golden Legionnaire early WIP (5)
So I ordered that sword from the Deathwing command squad, along with a small collection of additional bitz — we’ll get to the result in a second. Before that, however, here’s a look at the model’s back, warts and all, to show you the construction I used:

Second Golden Legionnaire WIP (5)
The model’s back is basically a shaved down GK Terminator torso back, which fit surprisingly well with a bit of shaving here and there. What’s more, the shaved-down back vents really make for an excellent point of attachment for a standard Space Marine backpack without any further work — I used the same approach on my first true scale Marine, incidentally.

One thing you will also have noticed in the picture above is that I did try to add a stylised deathmask to the model’s right pauldron. The idea was that this is the Deathmask of St. Sabasto, the Velsen Sector’s patron saint, so to speak, and that the Golden Legion is using it almost like a chapter badge. I felt mighty smart when I press-molded a Sanguinary Guard mask with GS, because I thought a GS duplicate would ultimately conform to the shoulder pad’s curvature far better — but unfortunately it ended up looking pretty hokey! I did find a very simple solution for this problem, though.

So here’s a look at a far more complete version of the Chapter Master:

Golden Legion Chapter Master WIP (1)
As you can see, the Deathwing sword works really well with the stock arm, even though it turned out to be even longer than I had anticipated. I also added a cape from the same Deathwing kit, because, let’s face it, Chapter Masters just need to look suitably ostentatious😉

As for the mask on the shoulder pad, the solution turned out to be almost disappointingly simple: I simply grafted an original plastic Sanguinary Guard faceplate to the shoulder pad, and it worked much better than the GS copy I had on there earlier (even though it made me feel a bit stupid for even trying the long way around, so to speak):

Golden Legion Chapter Master WIP (3)
Golden Legion Chapter Master WIP (2)
As I have mentioned earlier, the idea behind the deathmask is that it’s the stylised face of the Imperial Martyr Sabasto, patron saint of the Velsen Sector. The Golden Legion were his personal guard of honour when he defended  the sector against an incursion by the forces of the Arch-Enemy about 1,500 years ago, and his ultimate demise at the very forefront of the Crusade remains a mark of shame to the chapter, and a reason for their fanatical need to protect the Velsen Sector against any enemies from without.

At this point, most of the conversion was basically finished:

Golden Legion Chapter Master WIP (4)
All that was left to figure out was what to do with the left hand: I considered – and ultimately discared – many different weapon and equipment options, because they all ended up feeling a bit too pedestrian to me. But then again, leaving the hand completely empty also seemed like a bit of a missed opportunity.

Fortunately, JaggedToothGrin came up with the excellent idea of having the model hold some kind of rosary or amulet, and EdT suggested using the left hand of this Age of Sigmar Paladin Retributor:

Paladin Retributor Champion

I instantly liked this idea, but I didn’t know how easy it would be to source the required bit — but it soon became obvious that I wouldn’t even have to find that particular hand, because I discovered yet another suitable part on the Sternguard sprue.

So here’s Orestes Prabian, Lord Commander of the Golden Legion, finished except for maybe a bit or two😉

Golden Legion Chapter Master WIP (10)
The small chain with a Crux Terminatus dangling from it was originally part of a Sternguard torso, but it seemed like a natural fit, so I carefully snipped it off and grafted it to an empty fist from the same source, and I am really happy with the result:

 

Golden Legion Chapter Master WIP (12)

Golden Legion Chapter Master WIP (14)

The area where the backpack meets the cape will require some minor cleanup, but that shouldn’t be too much of a problem. After that, it’ll mostly be a case of carefully adding a bit more bling to the model here and there😉

Golden Legion Chapter Master WIP (13)

I think the finished conversion is suitably iconic to work as a Chapter Master — and, maybe even more importantly, it also believably works as a true scale Astartes! Here’s another comparison picture with Janus Auriga:

Prabian & Auriga comparison picture
Granted, upon closer examination, Janus may be ever so slightly taller than his Chapter Master — a result of my cobbling together a recipe while I was going on the first model, whereas the second Astartes was mostly based on a rock solid base model. In the end, I didn’t want to mess up the Chapter Master’s proportions by awkwardly splicing in any spacers, though — and who knows, maybe Janus is just a big guy, even for an Astartes?

Here’s another picture, showing both the Chapter Master and my 30k Lorimar version — both of them are obviously based on the same plastic Cataphractii Praetor:

Prabian & Lorimar comparison picture
While I wasn’t completely sold on the stock model for a while, it has really grown on me, due to its surprising versatility. And it does make for a pretty much perfect base for a true scale conversion, if you ask me!

And with that, we can mostly consider the Cataphractii case closed — expect to see more of these guys once I get some paint on them😉

Until then, as always, thanks for looking and stay tuned for more!

Golden Legion Chapter Master WIP (11)


Filed under: 40k, Conversions, Inq28, Inquisitor, WIP Tagged: 40k, art scale, bac, betrayal at calth, cataphractii, chapter master, chaptermaster, conversion, golden legion, INQ28, inquisitor, janus auriga, kitbash, lord commander, orestes prabian, praetor, Terminator, true scale, WIP

FRABuSEL, In Memoriam

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Hey everyone, it’s been a while since the last update, for which I apologise. Unfortunately, there’s a pretty sad reason for today’s post, as my favourite hobby store, FRABuSEL, will be closing its doors come the end of the month. So I’d like the opportunity to talk about the store a bit and share some memories of the last couple of years. Let this serve as a heartfelt eulogy to my favourite FLGS:

FRABuSEL's storefront: Taking a look at the various armies presented there always made me come away with a new conversion idea or two.

FRABuSEL’s storefront: Taking a look at the various armies presented there always made me come away with a new conversion idea or two.

I only really found out about FRABuSEL’s fate last week, when I swung by the store to pick up a pot of paint or two: I was faced with half-empty shelves and a jumble of moving boxes. And sure enough, Carsten – the owner – confirmed my suspicions: Due to the recent lack of sales, and especially due to the lack of new customers, running the store had turned out to no longer be economically viable. Now you can probably imagine that this came as a bit of a shock to me: I had been purchasing virtually all of my hobby products (with the exception of some specific bitz purchases) at the store for the last couple of years (and at FRABuSEL’s predecessor store Spieltraum for more than a decade beforehand), and most of my armies and warbands consist of models purchased at the store:

Khorne's Eternal Hunt 2016 (1) big

And for a good reason, because FRABuSEL wasn’t merely the closest and most convenient location to pick up new plastic crack, but also a teriffic store in its own right: Carsten ran a great business and was always quick with good advice or a fair discount. What’s more, as is a sign of all the best hobby stores, FRABuSEL was also a venue for all kinds of events and friendly games, and while I am not a huge gamer myself, Khorne’s Eternal Hunt did see quite a few outings against its enemies on the tables provided by the store, and some of those games remain among my favourite tabletop moments (such as that one time I wiped the table with my cousin’s Dark Eldar and then let victory elude my grasp because I actually played too much like a World Eater).

Khorne's Eternal Hunt facing off against a coalition of Craftworld Eldar and their dark kin at FRABuSEL

Khorne’s Eternal Hunt facing off against a coalition of Craftworld Eldar and their dark kin at FRABuSEL

It helped that the business side of things was excellent as well, of course: Carsten stocked a lot of products that would otherwise have been a bit of a hassle to get hold of (ranging from a wide range of Vallejo colours to all kinds of OOP GW metal models). And whenever the internet erupted in cries of misery due to a newly released model or boxed set selling out about 3.5 minutes after first becoming available, I could rest easy in the knowledge that a copy of it would be waiting at FRABuSEL for me the coming week, should I wish to pick it up. And whenever I read about more and more hobby stores around the world closing their doors, I was happy to know that my own FLGS was still around — and hopefully would remain so for a long time to come!

Discovering excellent models, such as this Looted Knight, courtesy of the store's other regulars, was always an additional treat!

Discovering excellent models, such as this Looted Knight, courtesy of the store’s other regulars, was always an additional treat!

Only now it won’t be around any longer, and that really sucks! It makes picking up new hobby supplies more complicated (and much less personal), but that’s only the smallest part of the problem , obviously. It also means one less place for getting in touch with other hobbyists, sharing friendly banter and advice, and for immersing myself in this particular part of hobby culture.

Granted, this is certainly only a part of much bigger developments, with more and more specialist and special interest stores going out of business, while people primarily buy online. But while the internet has done lots of good for our hobby, providing forums, blogs and communities that foster communication and the exchange of ideas and hobby projects, it has also been doing a hell of a number on the brick and mortar stores that have been real hearthfires, so to speak, for hobbyists for years and years. The same is obviously true for all kinds of smaller, owner-managed stores, as more and more of them drop out of the race at. And maybe that’s just the way of the world. But its’s a bad way, and it leaves all our cities looking exactly the same, with just the same five big store chains endlessly arranging and re-arranging their respective stores in slightly different configurations.

One of Carsten's own models, a Soulgrinder well-known to regular customers.

One of Carsten’s own models, a Soulgrinder well-known to regular customers.

 

But back to this particular story: I dropped by the store one last time last Friday, and dug through the packing crates with models in order to score some final deals. It did feel like helping to pick clean the bones of a former pet, to be honest, even after Carsten repeatedly assured me that every sale helped. But yeah, it wasn’t a particularly happy day, for obvious reasons.

One of the crates containing heaps of miniature blisters. Digging through these for the last time did leave a bittersweet feeling...

One of the crates containing heaps of miniature blisters. Digging through these for the last time did leave a bittersweet feeling…

 

So here’s to FRABuSEL, my favourite FLGS, and the store that launched a thousand armies (three or four in my case alone, actually)! And here’s to Carsten, who was always a pillar of the community, and to whom I wish all the best from the bottom of my heart!

So if you have any brick and mortar stores in your vincinity that you like, please make sure to spend some money there as soon as possible, lest they share the same fate — that 20% discount online may seem tempting now, but those guys at the big online sellers are not going to provide any tables for you to play on, and neither will they remember you when someone brings in a huge box of odds and ends and allow you to dig through it at your leisure — just sayin’…

In spite of everything, I would like to wrap up this somewhat sad post on a slightly uplifting note, and maybe I have just the thing for that: In addition to the stuff I purchased during my last two visits, Carsten also gave me a Space Wolves model he had assembled himself as a small gift. And the least I could do was to give this poor straggler a new home. So I just made a few small tweaks…

Kharrsten Bloodhowl WIP (1)
Kharrsten Bloodhowl WIP (2)
Kharrsten Bloodhowl WIP (3)
…and now Kharrsten Bloodhowl, the Death-Dealer, stands ready to join my next batch of traitorous Space Wolves and ultimately become a part of Khorne’s Eternal Hunt:

New Blood Wolves WIP
It’s a very small gesture, to be sure, but one that at least seems like a neat little tribute to me😉

So thanks again to Carsten for running an amazing store over these last years! And, as always, thanks to your for looking! Stay tuned for more!

Carsten's Imperial Guard, now heading for another battlefield. The Emperor protect you, soldiers!

Carsten’s Imperial Guard, now heading for a different battlefield. The Emperor protect you, soldiers!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, FLGS, FRABuSel, in memoriam, RIP

ETL V: Daemon Days

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So in spite of rather sad recent events, I did manage to get some hobby time in — but then I did have an incentive, too! Once again, The Bolter & Chainsword is running its annual “E Tenebrae Lux” event, and once again, I have decided to join in on the fun — once more on the side of chaos, of course. Unlike last year, however, I fully intend to complete my vow this time around, and I can already happily announce that I have managed to make some headway! But we’ll be getting there in an minute.

One reason for failing to complete the models I had pledged last year was because I was simply too ambitious, including my Chaos Knight in the deal and then failing miserably to deliver. Granted, Gilgamesh did see completion eventually, so it all ended well enough, but I wanted to take it a bit more slowly this time around. So I went through my collection of unpainted chaos models and chose an ensemble of miniatures that would present a realistic challenge — but equally important was to choose some models that I really, really wanted to finally see finished! So here’s what I came up with for my first vow:

EL 2016 1st vow (1)
From left ro right, a counts-as Skulltaker that was converted when the Skullreapers/Wrathmongers were released, a converted Kastelan Robot now pledged to Khorne’s Eternal Hunt, and finally: Lord Dumah, the 4th assault company’s Apothecary. This last model had already been a part of my failed 2015 vow, and I have already made several attempts at painting it — so many, in fact, that I was just about prepared to consider the model jinxed for a while there. So he would definitely have to be a part of this year’s vow, if only in order to finally break the spell😉

Before I started in earnest, however, I needed something fun and easy to get me in the mood: It has been quite some time since I painted my last World Eaters, so something to ease me back into the flow of things.

Fortunately enough, an idle half-hour’s work provided just the thing: I came acorr the huge icon of Khorne that originally belonged to the Bloodsecrator model from the Age of Sigmar starter box. But while the piece was brilliantly designed, it was also freakishly huge and certainly too big to be lugged around by a mere footlslogger… but then I started thinking about turning it into an optional banner to be mounted on my Chaos Knight, Gilgamesh, and then things just started falling into place. And I ended up with this:

Gilgamesh with banner (5)
Gilgamesh with banner (1)
Gilgamesh with banner (4)
Gilgamesh with banner (2)

As you can see, the icon’s size is indeed pretty much ideal for a Chaos Knight! And I was lucky enough to find a leftover piece from an old model truck kit (I am really getting quite some mileage out of those old leftovers, come to think of it!) that neatly fit into the hole at the center of the Knight’s carapace. Painting the icon itself was a quick and fun affair, because I could really make the most of the brilliantly executed bone texture:
Gilgamesh with banner (3)
It was mostly a matter of basecoating, then washing with brown wash, and then appyling two quick sets of selective drybrushing. That first coat of paint was a bit of a slog though, as it was pretty hard to get the paint into all those nooks and crannies.

Anyway, I am pretty happy with the result, especially since this was mostly just a fun little gaiden project😉 Possibly my favourite part is how the icon neatly slots neatly into that hole in the middle of the top carapace without any need for glue or magnets. So I can add the banner or take it off again at will — maybe it could even work as some kind of extra equipment?! Whatever, I imagine Baron Harrowthorne just has the Sacristans mount it in place whenever he is feeling especially Khornate…😉

So with this small appetiser out of the way, I turned my attention to the first proper ETL model. I chose the Skulltaker conversion as the first model to work on:

Counts as Skulltaker WIP (1)
There was a reason for this, too: Ever since I first watched Duncan Rhodes’ very interesting two-part video series about painting the plastic Bloodthirster, I have wanted to try that recipe on a model of my own. And the Skulltaker conversion seemed like the perfect occasion to give it a try, both because I wanted the model’s skin to resemble that of Duncan’s Bloodthirster, and because I needed a model to serve as a “test run” to see if the recipe might work on my own Bloodthirster as well at some point in the indeterminate future.

So I faithfully reproduced almost the entire first video on my own model (albeit using far smaller brushes, for obvious reasons😉 ), and after a short while, I had this:

Skulltaker PIP (1)
The skin was mostly painted with several passes of drybrushing using different shades of red, rounding things off with a coat of the Bloodletter glaze and the application of some final highlights on the most prominent parts. I really loved the result and felt like I was definitely on to something here!

For the second half of the paintjob, I decided to deviate from Duncan’s tutorial: With the model’s skin looking fairly different from the red appearing in my World Eaters army, I decided I wanted to use the armour and weapon to create a bit of visual consistency, so I painted those areas using the same recipes for brass and daemon weapons that you can also see on my World Eaters. So only a short while later, the model looked like this:

Skulltaker PIP (4)

I was actually really happy with the result, and all that was left at this point was to add some finishing touches and to provide the models with a suitable base, so that’s what I did. Now under normal circumstances, I  I am not a big fan of skull bases, but it did feel appropriate to use one, just this once😉

So here’s my first completed model for this year’s ETL, base and all: Calvarax the Exalted, my counts as Skulltaker (actually my first daemon of Khorne, strangely enough…):

Calvarax the Exalted, counts as Skulltaker (1)
Calvarax the Exalted, counts as Skulltaker (4)
Calvarax the Exalted, counts as Skulltaker (6)
Calvarax the Exalted, counts as Skulltaker (7)
Calvarax the Exalted, counts as Skulltaker (8)
Calvarax the Exalted, counts as Skulltaker (9)
Calvarax the Exalted, counts as Skulltaker (10)
Calvarax the Exalted, counts as Skulltaker (11)
Calvarax the Exalted, counts as Skulltaker (12)
Calvarax the Exalted, counts as Skulltaker (13)

And here’s a closer look at the (admittedly somewhat tacky) skull base:

Calvarax the Exalted, counts as Skulltaker (14)
Like I said, one thing that was important to me was that, although there would be a clear (and intentional) difference between the colours used on the daemon and the colours used on my World Eaters, the model would also feature enough visual touches to read as an ally to Khorne’s Eternal Hunt. And I think the sword and bronze part of the armour do a pretty good job with achieving that. Take a look:

Lorimar & Calvarax

I am really very happy with the model, to be honest! It may not look like it, but I really moved beyond my comfort zone with this piece, especially when it comes to the recipe for the skin! By the same token, I can only recommend you check out Duncan Rhodes’ video tutorials linked above, as it really provides a teriffic and very well-explained approach to painting Khornate daemons!

And with that, my first model for ETL V has been completed. Next up, that blasted Apothecary that I couldn’t seem to finish yet😉

Until then, as always, thanks for looking and stay tuned for more!

Calvarax the Exalted, counts as Skulltaker (3)


Filed under: 40k, Chaos, Conversions, paintjob, World Eaters Tagged: 40k, bloodletter, calvarax, chaos, chaos knight, chaos space marines, conversion, counts as, daemon, gilgamesh, herald, imperial knight, khorne, khorne's eternal hunt, kitbash, paintjob, skulltaker, world eaters

ETL V: The doctor is in…

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With my first model for this year’s ETL successfully finished, I found myself quite motivated to continue! Next in line was a model that I had actually attempted to finish several times — enough times, to be honest, that I was almost prepared to consider the model itself jinxed😉 The model in question is the converted Apothecary/Chaos Lord I built for Khorne’s Eternal Hunt almost two years ago:

World Eaters Apothecary (7)
It’s a fairly involved conversion, combining parts from no less than four models from the Dark Vengeance boxed set: The torso of a Ravenwing Biker sergeant and the legs of a CSM Chosen were spliced together to form the Apothecary’s body, with arms from a different Chosen and the censers from the backpack of the limited edition Interrogator Chaplain added for good measure. Anyway, all in all, I think it’s a pretty elegant conversion, if I do say so myself, and one that reads both as a World Eater and an Apothecary — plus it should really make for a rather convincing Counts As version of Fabius Bile as well😉

In the interest of full disclosure, this isn’t even the first version of Apothecary Dumah I’ve built: He is one of my older characters, and a first model for Dumah was built all the way back in 2010/2011:

Berserker Surgeon (1)
As you can see, the original version really played the whole Grim Reaper-angle to the hilt, but when the time came to paint the model, the whole concept just seemed a bit too on the nose for my taste, so I rather built a new version put more focus on a detached, slightly sinister feeling, instead of merely going for the Skeletor look😉

Anyway, back to actually getting the new model painted: This was actually made quite a bit more complicated by the fact that I would also have to come up with a slightly tweaked recipe for the red parts of the armour: So far, my World Eaters colour scheme has always been heavily based on GW’s old Blood Red colour, but with this particular shade now OOP (and no direct replacement readily available), I would need to find a new approach to painting red. After messing around with some of the new red colours, I found a recipe that gave me a fairly convincing shade of red (albeit one that looked slightly different from the red on my older models). Take  a look:

Apothecary Dumah PIP
Under the given circumstances, I am really rather happy with the result. The red still retains a certain vibrancy – in fact, it’s actually even brighter than the old version – while also seeming suitably gritty for a follower of Khorne. And I also made sure that the rest of the paintjob, particularly the bronze areas and detail work, matched the rest of my army to create a sense of visual coherency in spite of the slightly different red.

One “special effect” I really wanted to add to the model was to paint the various vials on his belt and inside the massive syringe adorning his Narthecium gauntlet as though there were liquid sloshing around inside of them — this has been a favourite effect of mine ever since JeffTibbetts’ included  a similar effect on his Imperial Knight’s chainsword arm.  Anyway, I was fortunate enough to come up with a fairly effective result, especially given the tiny size of those vials. Take a look:

Apothecary Dumah PIP (6)
Since I basically had to “reverse-engineer” Jeff’s original effect, I thought you might like to read a mini-tutorial for painting this kind of liquid-filled vials on your own models. So here goes:

 

Mini-tutorial: Painting glass vials containing liquids

Disclaimer: There’s probably a thousand ways to do this, and may approaches that are ultimately better than mine, but it’s a quick and simple recipe that has worked rather well for me so far. And like I said, thanks must go to JeffTibbetts, as it was only after seeing the aforementioned effect used on his “Queen Bee” that I began to wonder how to achieve something similar myself.

I’ll be using a turquoise colour scheme for this, both because it’s a recurring spot colour in my army and because it produces a result that resembles liquid-filled glass vials reasonably well. This should really work with any number of different colours, though. The three colours I use are Vallejo’s Halcon Millenario Turquoise, black and white (any brand will do for these last two, obviously). And now for the actual steps. I made a diagram for you:

liquid vials 02
Step 1: Mix your main colour (turquoise in this case) with a drop of black to take away some of the pop. Then paint the entire vial using this colour. Adding the black is optional, although in my case the stock turquoise was *very* bright and stunning, so I needed to take the edge off a bit😉

Step 2: Add more black to the mix and paint the lower third or so of the vial in this darker colour. If you are doing this while the paint is still moist, you may even be able to pull off a bit of wet-blending here.

Step 3: Use your original main colour and paint the area immediately below the upper third of the vial with this. What you want here is a gradient moving from the original turquoise to the much darker mix at the bottom. Again, if you are fast enough, the efffect will look all the more convincing. But if the vial is very small,the effect will work even without any wet-blending involved, so feel free to take your time.

Step 4: Add a drop of white to the turquoise and paint a thin line at the top of the layer from step 4. This is our “waterline”, so to speak.

Step 5: Add even more white to the mix (until there’s only a hint of turquoise in there) and use it to paint thin vertical lines along the vial to suggest light reflecting off the glass. Don’t overdo it! One or two thin lines are enough. They also need to be really thin, lest they end up covering all the paintwork underneath.

That’s it — you can now add a generous layer of gloss varnish to make the vials look even more like glass.

One last piece of advice: The above recipe is intended for vials that are perfectly straight. If you know in advance that your vial will be held at an angle, make sure to align the waterline accordingly: Unless there’s a lot of speed (and/or centrifugal force) involved, the waterline should still be parallel to the ground, even when the vial itself is not! Like on these vials that appear on the arm of my Chaos Knight:

Chaos Knight Gilgamesh PIP (23)
Anyway, adding smaller tweaks like this was really what helped me to transform this model into something special, although I am also reasonably happy with the tweaked red recipe I managed to come up with. So without further ado, here’s the finished Apothecary Dumah:

Apothecary Dumah, Chooser of the Slain (1)
Apothecary Dumah, Chooser of the Slain (2)
Apothecary Dumah, Chooser of the Slain (3)
Apothecary Dumah, Chooser of the Slain (4)
Apothecary Dumah, Chooser of the Slain (6)
Unfortunately, the lighting in the pictures eats up quite a few of the subtler red higlights, making the armour look flatter than it actually is — you’ll just have to give me the benefit of the doubt here😉 Beyond such small technical issues, however, I really think he’s quite the character! And finally finishing him after such a long time (and after several attempts, no less) does feel pretty good!

I’ve had the character in the back of my head for quite a while, so it shouldn’t really surprise you that I’ve also come up with some background to match the model — or rather, the model was actually conceived to match the background in this case:

Apothecary Dumah, Chooser of the Slain (5)
Apothecary Dumah, Chooser of the Slain and Keeper of the Seed, Primus Medicae of the World Eaters’ 4th assault company

The presence of Lord Dumah could be one of the most important reasons for the ability of the 4th to still function as a fairly coherent fighting force, for it is due to his art that the company still has access to a way of replenishing its ranks instead of being left to slowly bleed out over the millennia: Apothecaries are a rare enough breed in the traitor legions, and especially so among the World Eaters, whose Apothecaries have succumbed to the bite of the nails for the most part, abandoning their former battlefield role in favour of bloodshed and insanity.

During the times of the Great Crusade, Dumah served directly under First Apothecary Fabrikus, and he was among those tasked with duplicating the archaic and little-understood neural implants Angron had been outfitted with on Nuceria. While working on the task of implanting an ever increasing part of the legion with those “Butcher’s Nails”, Dumah became aware of their debilitating nature and began in-depth research into the possibility of mitigating the negative effects of the implants.
Yet there was little tolerance for this kind of experimentation within the legion, as the Red Angel himself regarded any attempt at tampering with the function of the nails as a way of compromising their effectiveness and purity. So this line of research was quickly abandoned by all but a few Apothecaries, while the legion fell deeper and deeper into madness and bloodlust.

Ten millennia later, Dumah still serves as the 4th assault company’s Primus Medicae and has earned the epithet “Chooser of the Slain”, as his task is twofold: As a dark, Grim Reaper-like figure, he moves among the fallen and chooses which geneseed to harvest from fallen World Eaters and which to leave to rot, because it is too twisted and curdled by corruption to be safely used for implantation any longer. And he looks for those fallen enemies whose prowess in battle and martial honour have made them eligible for being inducted into the XII legion – either by being granted the kiss of the nails or, in very rare cases, a full conversion to an Astartes in the first place.

When off the battlefield, Dumah still continues his experiments with the aim of countering the nails’ degrading effects, and he feels that he is coming closer to a possible breakthrough with every generation of new implants and with every harvested progenoid. The only question is if there will still be enough of the company left to profit from his eventual success…

 

So here’s the comparison picture showing the different red recipes, like I promised:

World Eaters red recipe comparison

The Terminator Lord in the middle uses my original recipe, based on the now OOP Blood Red. The Lheorvine Ukris conversion on the right uses a somewhat more experimental version of the recipe I used for the Apothecary: It’s slightly closer to the original colour than the red on Dumah, admittedly, but it’s slightly more messy and less elegant as well, so I think I may ultimately be sticking to the new recipe, after all.

Anyway, here’s the finished recipe, for all those of you who may be looking for a similar outcome:

  • basecoat with Khorne Red
  • wash with Army Painter Strong Tone
  • add a layer of Mephiston Red
  • add some highlights with a 50:50 mix of Mephiston Red and Evil Sunz Scarlet
  • glaze with Bloodletter
  • selectively apply some Druchii Violet into the recesses
  • add some final highlights with almost pure Evil Sunz Scarlet

As for the ETL, my first two models re now officially finished. Yay!

Calvarax & Dumah
So that means two done, one to go, right?😉

With another chief officer of the 4th assault company now finished, I also took some new photos of the various Huntmasters of Khorne’s Eternal Hunt, and sharing these with you seems like a great way to wind up this post!

So, first up, a picture taken against a black background, including all the individual characters’ names:

Masters of the Hunt 2016
And here’s another picture, taken against a brighter background, that arguably does a better job of capturing the colours as they look in real life:

Masters of the Hunt 2016 (2)

In a way, these picture really serves as a short visual history of my last five years in the hobby, as the first of these guys must have been built shortly after I got back into the hobby in late 2010/early 2011, while the most recent one (Dumah) was finally finished just now. Anyway, I am still very happy with this collection of blood-crazed murderers, as you can probably imagine!😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

EDIT: As Archangel very helpfully pointed out in the comments, the fact that the pictures were no longer expandable by click was a problem, especially for the group shots. So I’ve gone back through the post, and now clicking on each picture should take you to a full size version of that image again — I am not even sure why WordPress changed this in the first place…


Filed under: 40k, Chaos, paintjob, World Eaters Tagged: 40k, apothecary, background, chaos, chaos lord, chaos space marines, chooser of the slain, conversion, counts as, dumah, ETL V, fabius bile, fluff, huntmaster, khorne, khorne's eternal hunt, kitbash, painting, paintjob, world eaters

ETL V: Ex-ter-min-ate!

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Hey everyone, after last week’s rather unpleasant events, let us return to this blog’s main subject, as I show you the next finished model for Khorne’s Eternal Hunt.

Having spent most of last Thursday and Friday watching the news of Brexit hollow-eyed and with a constant sinking feeling in the pit of my stomach, I decided I might as well try to transform my sadness into something more productive and started working on my converted Kastelan:

Khornate Kastelan WIP (4)
Now this model was originally built shortly after the release of the Kastelan Robots, in an attempt to transform into one of them into a particularly Khornate battle engine — and I believe I have definitely succeeded in that regard. And after sitting on a shelf for quite some time, the model was now ready for some paint, in time for the ETL event over at The Bolter & Chainsword.

The model is basically as tall and wide as a Contemptor, as you can see in this picture:

World Eaters Contemptor 30k scale comparison

So I included it in my ETL vow as a Counts-As-Contemptor — and indeed, that is also the role the model will likely be filling if it should ever see the tabletop.

But before that, I had to get the thing painted. I took off all of the chaotic armour plates for this, in order to give me access to the model’s body, and interestingly enough, this made the model look almost like a standard Kastelan for most of the painting process:

Khornate Kastelan PIP (1)
But fortunately, as the armour plates came back on one by one,…

Khornate Kastelan PIP(2)
Khornate Kastelan PIP(3)
…the model started looking increasingly chaotic again😉

From a technical perspective, I decided to work over a coat of Leadbelcher spray paint, and as it turned out, not only did this make for a really good base for the red I added on later, but it also made sure that all the internal workings of the machine could simply be left metallic, which makes for a pretty convincing look. It would have been really difficult to get back into all those little nooks and crannies with a brush, so the silver undercoat turned out to be a very good call!

This strategy, combined with a motivation fueled by a particularly mixture of sadness and madness saw me complete the model in record time. Take a look at the finished Khornate Kastelan conversion:

Khornate Kastelan conversion (1)
Khornate Kastelan conversion (2)
Khornate Kastelan conversion (3)
Khornate Kastelan conversion (4)
Khornate Kastelan conversion (5)

Thanks to a bitz drop from fellow hobbyist Helega, I was able to add a cool wrist-mounted gun to the Kastelan’s right forearm, courtesy of one of Pertuarbo’s guns: I will admit that the thought of using it on the model felt frivolous for maybe half a minute, but it did solve two problems at once (adding some bulk to that hand and wrist and finding a way to feature an integrated weapon in spite of the hammer), so I decided to go for it.

Khornate Kastelan conversion (6)
Khornate Kastelan conversion (7)
As you can see, I also added some decals to the model, in order to underline its nature as a machine even more. In fact, I couldn’t help myself and had to add a really ancient decal from the early 90s’ plastic Khorne Berzerkers:

Khornate Kastelan conversion (9)
Let me tell you, that decal sheet still holds some of the best Khornate decal designs, even today!

And here’s a closeup of the model’s entirely humourless face:

Khornate Kastelan conversion (10)

All in all, I am really rather happy with the finished model. And not only does this mean one less unpainted model, but it also marks the completion of my first ETL vow:

ETL V First Completed Vow
Together with my Skulltaker conversion and Lord Dumah, the 4th assault company’s Apothecary, that’s a cool additional 500 points for Khorne’s Eternal Hunt!

But wait, there’s one last thing: I am still looking for a snappy name for this new combat automaton! And although I have already received quite a few cool suggestions on various forums, I would really love to hear your ideas as well!
I’ll be needing both the pattern designation for the machine as well as the name of this particular model, so I’d love to hear your suggestions! Please refrain from going Age of Sigmar levels of cheesy on me, though😉

Khornate Kastelan conversion (11)

And of course it goes without saying that I would also love to hear any feedback you may have! As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, paintjob, World Eaters Tagged: 40k, automaton, battle engine, chaos, chaos space marines, contemptor, conversion, counts as, daemon engine, Dreadnought, ETL V, kastelan, khorne, khorne's eternal hunt, kitbash, paintjob, robot, world eaters

ETL V: Avatar of the Hunt

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With my first vow for the current ETL V event on The Bolter & Chainsword finished, I found myself in a mostly unprecedented situationof still feeling very motivated to keep painting stuff — certainly not something that happens to me a lot, I can tell you! So I actually found myself considering a second vow, and my glance fell on a long running backburner project of mine. This guy:

Daemon Prince WIP (15)
A bestial Daemon Prince built all the way back in 2013. Many of the thoughts that went into the model as well as the actual building process have been documented here and here, but just to give a short recap, the model basically started when I found myself in the possession of both a WFB Manticore and some leftover Maulerfiend limbs. My idea for this somewhat haphazard collection of parts was to create a grotesque, feral creature that would serve as a very different kind of Daemon Prince, in keeping with the background of my World Eaters: I was inspired by a throwaway line in Codex: Chaos Space Marines about the elevation to daemonhood basically signifiying and unending life of servitude. And I also thought of Angron’s ascension at the tail end of Betrayer, an event that leaves the tortured Primarch even more bestial and doesn’t exactly transform him into a darkly angelic creature…

So I came up with the concept of a Daemon Prince that embodied both the 4th assault company’s strong theme of the Hunt and their fear of letting go, of losing control and of completely turning into mindless beasts, and that’s where this model came from.

Alas, it had been sitting at the bottom of a box since an unsuccessful painting attempt last year. This is what the model looked like when I dug it out of its shameful temporary abode:

Bestial Daemon Prince PIP (1)
The dark brown you see on the body is proof of the fact that I didn’t really know what I was doing last time around — but at the same time, getting the skin right would be instrumental for this particular paintjob. But something was different this time: Not only was I motivated, but I already had a daemonic skin recipe that had already worked its magic once:

Calvarax the Exalted, counts as Skulltaker (3)
That’s right: I would be using the skin recipe from Duncan Rhodes’ voideo tutorial for painting the Bloodthirster again, this time on a far bigger model.

And in fact, the recipe worked just as wonderfully this time around, leaving me with this promising result after only a very short amount of time:

Bestial Daemon Prince PIP (3)
Bestial Daemon Prince PIP (4)
The skin was an absolute blast to paint. The oily metal emerging from the arms and legs, though? Not so much — Due to the way the machine parts are woven in among the muscle, this was both a finicky and exhausting part of the model to paint, and I was really glad once I was finished with it!

Even at this early point, I gave some extra attention to the creature’s mouth area, as that part would become really hard to reach with the ears and horns attached to the sides of the head. So I made sure now that the mouth cavity was suitably wet and glistening😉

Bestial Daemon Prince PIP (5)
By far the trickiest question was to figure out what to do with the armour plates: The bronze trim was a no-brainer, but I didn’t want to go for predominantly black armour in order to avoid the Black Legion look. I also tried to paint them red (my old red recipe, even), but the result just lacked contrast when compared to the skin. And then I realised that all bronze armour plates might end up looking very Khornate: Now I have this image in the back of my head of the red parts of the armour turning into blood and running off during the Daemon Prince’s ascension, or boiling away as the daemonic brass underneath becomes visible. And in any case, since this guy was basically a just for fun project, I might as well try some new stuff, right? So with that decision out of the way, I was able to finish the model:

Bestial Daemon Prince PIP (13)
Bestial Daemon Prince PIP (11)
As you can see, I painted the patterns etched into the shoulder pads with Tamiya Clear Red — I didn’t want to risk a silly looking OSL effect here, and the blood seemed like a nice fit.

Speaking of the shoulder pads, one thing I want to point out is how I’ve included several visual elements that hint at the Daemon Prince’s Astartes roots, in spite of his animalistic look: The shoulder pads, the fused remains of the Astartes backpack on the shoulders and the sockets appearing on the Daemon Prince’s body where he used to be connected to his power armour all hint at the fact that this creature was once a proud Space Marine:

Bestial Daemon Prince PIP (19)
And what’s more, the chains emerging from the creature’s mane (actually the transformed Butcher’s Nails implants) and the jagged Triumph Rope scar crisscrossing its torso are both remnants of its previous life as a World Eater:

Bestial Daemon Prince PIP (16)
I think that all of these elements make for some rather neat visual storytelling, really. But even so, I do of course realise that the model is a bit of an acquired taste, as there is a misshapen, overmuscled look to the creature. Let me just clarify though that his was very much an intended effect: Like I said, the idea for this model was to show how a World Eater, at the height of his madness and bloodlust, maybe wouldn’t be transformed into a darkly angelic figure, but into a feral daemonic beast.

Here’s a closer look at the model’s face, an area I am especially happy with:

Bestial Daemon Prince PIP (18)
Bestial Daemon Prince PIP (17)
I actually really love the Manticore’s face, both for the amount of animalistic rage it exudes, but also because it’s such a dead ringer for the Behemoth, an iconic recurring enemy from the Final Fantasy series of video games😉

So all that was left was a base for the beast, and I had already constructed a base that would make it look as though the Daemon Prince were barreling forward, almost on all fours, and/or reaching down to crush one of its pesky opponents with its massive paw. So here’s the finished model, base and all:

Avatar of the Hunt (8)
The Curse of Daemonhood

Not a single World Eater, no matter how deranged after millennia of warfare or driven to madness by the bite of the Butcher’s Nails, could ever forget the moment of Angron’s ascension. The image of the tortured Primarch transforming into a daemonic god beast amidst a howling vortex of balefire was permanently seared into the World Eaters’ collective memory at the climax of the Purge of Nuceria. For some, Angron’s transformation became an example to be followed during the millennia of the Long War, his new form the ultimate reward for a life of slaughter.

The members of the 4th assault company, however, regard Angron’s fate as something far different: They see no boon in the ascension to daemonhood, but rather feel a lingering fear at the possible changes wrought on a mind stripped of that last shred of humanity after a lifetime of rage and bloodlust: The muscles swollen with daemonic power and warped into something grotesque. The Butcher’s Nails transfigured by the powers of the warp into the shackles they always were in mortal life. The blood turned into hellfire, pumped through a monstrous body by the beating of an eternal daemon heart, forever bound in service to the Lord of War as a true Avatar of the Hunt.

No, Angron’s ascension has not been forgotten by the warriors of the 4th. It marks a pivotal moment in the legion’s fate. And to those willing to look, it serves as a grim reminder of a fate not far removed from the curse of spawndom.

Avatar of the Hunt (3)
Avatar of the Hunt (4)
Avatar of the Hunt (5)
Avatar of the Hunt (9)
Avatar of the Hunt (10)
Avatar of the Hunt (11)
Avatar of the Hunt (12)
Avatar of the Hunt (1)
Avatar of the Hunt (2)
I am actually really surprised at how much I actually enjoyed painting this big lump of plastic! And what’s more, I believe the colours and recipes used on the Daemon Prince and Skulltaker conversions will factor rather heavily into any additional daemons that may be in the cards for my army — for instance, after two successful test runs, you can expect the recipe for the skin to appear again on my Bloodthirster (*wink*wink*nudge*).After all, this recipe has really served me rather well so far, wouldn’t you agree?

Avatar of the Hunt (14)

For now, however, I am mostly happy about having finished an unexpected second ETL vow — and another long running project! Huzzah!:)

It goes without saying that I would love to heary any feedback you might have, so feel free to drop me a comment or two. And, as always, thanks for looking and stay tuned for more!

Avatar of the Hunt (7)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, avatar of the hunt, background, bestial, chaos, chaos space marines, conversion, counts as, daemon, daemon prince, daemonkin, etl, ETL V, fluff, KDK, khorne, Khorne Daemonkin, khorne's eternal hunt, kitbash, manticore, paintjob, world eaters

ETL V: Thirsting for paint

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With another – fairly big – model recently finished, my motivation to actually get stuff painted still showed no signs of dying down: a feeling that was both unfamiliar and rather exhilarating, to be honest.

And so I decided to finally go all-out and vow the big guy as my third (and possibly final) ETL vow. Which big guy, you ask? This big guy:

ETL V Bloodthirster WIP
The model was assembled quite a while ago, and in all fairness, both the Skulltaker conversion and the bestial Daemon Prince were test runs for this piece, above all else. Everything built up to this, so I felt it was finally time to get some paint on this bad boy.

What’s more, owning and painting a Bloodthirster seems like a special thing for me, because when I received my very first issues of White Dwarf a long time ago, along with the 5th edition starter box of Warhammer Fantasy Battles, one of the issues had a feature on the – then brand new – metal Bloodthirster:

Classic Bloodthirster
And I instantly fell in love. This model felt like a revelation, like the ultimate goal to be attained in this hobby. I just couldn’t get over how cool it was. It also seemed completely out of my league…

And yet I did pick up one of those metal Bloodthirsters, after all, as part of a job lot I purchased from ebay a couple of years ago. I even started to clean and assemble it, but there was no longer any fire in it, somehow. Some parts of the model have arguably aged rather poorly, and I just couldn’t seem to get back the warm and fuzzy feelings from seeing that first Bloodthirster.

Until the new Bloodthirster was released, and I was in love: While the alternate builds did have some visual shortcomings, the Bloodthirster of Unfettered Fury seemed like the perfect update for the old model, and it finally gave me the opportunity to make this old hobby dream of mine a reality!

So I hit the ground running and make some excellent progress with the skin in a very short amount of time:

ETL V Bloodthirster PIP (3)
ETL V Bloodthirster PIP (1)
I realise I must probably sound like a broken record at this point, but Duncan Rhodes’ painting tutorial saved the day once again: It had already worked really well on the two previous models, but it waseven more fantastic when used on the model it was actually intended for! What I ended up with was a brilliant amount of depth and variation to the skin — and mostly by drybrushing on different hues of red, no less!

At this point I felt the need to reward myself for painting the entire skin in a single day, so I indulged myself and finished the face:

ETL V Bloodthirster PIP (2)
With the skin finished, the next task was to carefully block out all the leather straps, piercings and various ornaments covering the Bloodthirster’s body. But I was happy enough with the way the skin had turned out that my motivation carried me all through this slightly tedious task:

ETL V Bloodthirster PIP (5)
ETL V Bloodthirster PIP (4)
ETL V Bloodthirster PIP (6)
I also finished the wings, and even though I decided on a fairly minimalist approach, they still turned out to be a lot of work: The entire membrane area had to be painted black once again, before I could drybrush the wings with a lighter grey, and getting the black paint into all of those nooks and crannies was quite an exercise in frustration😉

Up until this point, I had followed Duncan Rhodes’ tutorial to the letter, but I decided to go for a slightly different approach when painting the metals and armour plates, mostly because I wanted them to look similar to both the bronze areas on the rest of my Khornate army and the armour plates on my recently finished Skulltaker conversion:

Calvarax the Exalted, counts as Skulltaker (3)
So I went with black armour plates and bronze trim on my Bloodthirster as well. However, something unexpected happened at this point: I had originally planned to add the full set of available armour plates to the Bloodthirster: the breastplate, two vambraces, two armour plates on the upper thighs and one skull-shaped shoulder pad. However, while test-fitting the armour, I realised that it ended up covering much of the red skin, and especially some of the areas that I was particularly happy with!

So in the end I decided to lose some of the armour plates — which is probably a first for me, but there you have it😉

ETL V Bloodthirster PIP (16)
This left only the whip to be painted, and unfortunately, this turned out to be a drag quite on par with painting the wings: all those damned little spikes… Anyway, there was obviously no stopping me at this point, so I soldiered on and ended up with this:

ETL V Bloodthirster PIP (22)
ETL V Bloodthirster PIP (24)
Not bad, not bad at all! Now you may have noticed that the whip is missing that flaming eight-pointed star — I carefully cut that off and shaved the remaining whip down into a point, as the ornament just seemed a bit much to me, and I preferred the “classic” look of the whip tapering down into a point.

So the last thing on my list was to come up with a suitable base, and it was clear that a model of this stature deserved something a bit more involved. The base also needed to accomplish several things at the same time: I wanted to create a bit of an elevation for the Bloodthirster to jump off from, and I really wanted to feature some big symbol of the Imperiums’s shattered might. So let’s just take a look at the finished model, shall we?

I give you…

Ghor’Lash’Kharganath, the Gorelord, the Ever-Wrathful, Chosen Hunter of Khorne

Bloodthirster Ghor'Lash'Kharganath (1)
Bloodthirster Ghor'Lash'Kharganath (2)
Bloodthirster Ghor'Lash'Kharganath (3)
Bloodthirster Ghor'Lash'Kharganath (5)
Bloodthirster Ghor'Lash'Kharganath (6)
Bloodthirster Ghor'Lash'Kharganath (7)
Quite a beast, indeed! I am especially happy with how he resembles Mark Gibbons’ incredibly iconic piece of Bloodthirster art:

Artwork by Mark Gibbons

Artwork by Mark Gibbons

Let’s take a closer look at the base I’ve built for the model:

Bloodthirster Ghor'Lash'Kharganath (8)
The elevation at one end of the base was created by glueing three bases on top of each other, with the bases getting smaller towards the top, creating a layered incline. This was then covered up with GS, and I added cork, sand and ballast on top. Since the Bloodthirster attaches to the base at one very tiny point, it was important to make that connection rock solid, and the surface of a plastic base was sure to bond well with the Bloodthirster’s hoof.

Regarding the symbol of the failing Imperium of Man I wanted, I think the shattered shield really fits the bill, wouldn’t you agree?😉

Bloodthirster Ghor'Lash'Kharganath (12)
In a bit of an in-joke, the bease also features another helmet from the Golden Legion, my DIY Astartes Chapter created for INQ28:

Bloodthirster Ghor'Lash'Kharganath (9)
And finally, I really liked the idea of the earth itself reacting to the daemon’s malign presence where his ironshod hooves touched the ground — hence the bloody bone spikes jutting from the rock. And in the middle of it all, the Bloodthirster is ascending from a pit of boiling blood on a pillar of fire:

Bloodthirster Ghor'Lash'Kharganath (10)
Bloodthirster Ghor'Lash'Kharganath (11)
The flames were painted with the help of Garfy’s excellent tutorial here. It’s an effect that is surprisingly easy and incredibly satisfying to pull off!

And here’s a closeup of the axe blade, another area that I am really happy with:

Bloodthirster Ghor'Lash'Kharganath (13)
Lots of Army Painter Dark Tone and Vallejo Smokey Ink were used to darken down the blade and make it look suitably sinister and tarnished, and I am really happy with the finished effect!

And with that, my first Bloodthirster was finished. I am not going to mince words here: I am incredibly happy with the model! From a purely technical standpoint, this is very probably my finest paintjob to date. And when I look back at my hobby life and remember salivating over that classic metal Bloodthirster all those years back, it also feels like things have really come full circle, in a way: Owning and painting a Bloodthirster felt like a true pinnacle of the hobby back then. And here I am now, with the, arguably much superior, successor model finally painted to the best of my ability. Go me!😉

Plus this also means a third finished ETL vow. Very nice!

So yeah, that’s it for my brand new Bloodthirster! I would love to hear your feedback, of course, so drop me a comment or two! And, as always, thanks for looking and stay tuned for more!

Bloodthirster Ghor'Lash'Kharganath (4)


Filed under: 40k, Chaos, paintjob, World Eaters Tagged: 40k, bloodthirster, bloodthirster of unfettered fury, chaos, daemon, daemonkin, etl, ETL V, Ghor'Lash'Kharganath, greater daemon of khorne, KDK, khorne, Khorne Daemonkin, khorne's eternal hunt, paintjob, world eaters

ETL V: Go out with a bang!

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Alright, one more post about the ETL, and then we’re off to…well, whatever’s next, really😉

With three finished vows under my belt, I was basically prepared to call it a day, but I couldn’t help noticing that the amount of points I had pledged was still below the 1,000 points mark — by 70 points, to be exact.

Now I didn’t harbour any ambitions to contribute a huge amount of points to the ETL, as there are some other people who have that particular corner covered much better than I ever could. But somehow I did want to read the 1,000 points mark — and as it happens, I realised that I had one last model on my unpainted pile that perfectly fit the bill:

Some of you may remember my first “Thamier-pattern” Obliterator, based on some excellent, custom parts provided courtesy of my fellow hobbyist Thamier (hence the name). Those parts allowed me to finally come up with an excellent Obliterator design that fit my army as well as the outline of what an Obliterator should look like:

Hadrak Firebringer (8)
Back when Thamier sent me those bitz, he was awesome enough to include enough parts for two Obliterators. But I only ever managed to finish one of them and just couldn’t seem to settle on a final configuration for the second one.

For some reason, however, this changed after finishing my Bloodthirster recently — something must have been shaken loose in the back of my head, and suddenly I knew exactly how to build this guy, easy as that. A short while later, I had the finished conversion in my hands:

2nd Thamier pattern Obliterator WIP (5)
2nd Thamier pattern Obliterator WIP (4)
2nd Thamier pattern Obliterator WIP (6)
And as luck would have it, a single Obliterator can count as a squad and is worth exactly 70 points — just the amount I was still missing! So I decided to finish my contribution in this event by making a fourth and (final) vow. I was really looking forward to finally owning two finished Obliterators of this size and design!

2nd Thamier pattern Obliterator WIP (3)
Besides, it was just a single model, right? So what could possibly go wrong?

Unfortunately, the last couple of days have been the hottest days of the year so far in northwestern Germany, with temperatures of more than 30 degrees Celsius outside. Hardly the perfect weather to be painting miniatures — quite the opposite, actually!

However, I realised that losing momentum was the biggest danger for me, so I soldiered through the paintjob. And I managed to finish the Obliterator yesterday. Take a look:

2nd Thamier pattern Obliterator (5)
2nd Thamier pattern Obliterator (6)
2nd Thamier pattern Obliterator (11)
2nd Thamier pattern Obliterator (9)
2nd Thamier pattern Obliterator (7)
And here’s a closer look at the weapon arms, spliced together from many, many different bits and kits:

2nd Thamier pattern Obliterator (8)

2nd Thamier pattern Obliterator (10)
Now it has been pointed out to me by Thousand Eyes and Augustus b’Raass that the armour trim needs some cleanup work here and there — particularly on the leg greaves! And I happily agree — painting this guy in the sweltering heat – and in a slightly darkened room, no less – certainly didn’t do the exactness of my paintjob any favours. But I think those problems should be easy enough to solve with some minor touchups when it’s a bit colder, and I am still reasonably happy with this guy: Now I have two massive juggernauts that can lay down quite a bit of fire between them. YAY!😉

Thamier pattern Obliterators (1)
And with the points of all the models I have managed to finish not at exactly 1,000 points, I think this is also the perfect moment to consider my contribution to this year’s ETL concluded: I’ve already done three vows more than I had originally planned, and while it has been a blast, I think it’s important to end things on a high note. I also don’t want to fail again, like last year!😉

But even so, I couldn’t be any happier with my performance: Granted, 1,000 points isn’t all that much when compared to the amounts of stuff some of the crazier contributors have come up with, but then I think I have really managed to complete some rather cool models — some of this stuff is arguably my finest work to date:

ETL V All Vows (3)
Another thing that pleases me immensely is that each model is one I have wanted to get painted for quite a while.

And while waiting for the opportunity to purchase some new Chaos Black spray halfway through the event, I actually made the most of the downtime and painted two “bonus models” (that had already been undercoated earlier), in order to keep my momentum going.

The first of those was a berzerker that I had already considered beyond saving earlier: I originally wanted to use the model as a test piece for the Mephiston Red spray paint, back when it was released. So I undercoated it with the – then brand new – spray paint, hoping that the paint would become a mainstay of my World Eaters recipe:

New red test model 01

Unfortunately, the stuff performed rather terribly, and I ended up with a test model that was a slog to paint. Everything still looked pretty nice until after spraying, with a nice red undercoat across the whole model. But when I began to pick out the details in different colours, I realised that the undercoat had a somewhat strange, sandpapery texture that made the colours on top behave strangely, turning the whole painting progress into an exercise in frustration:

new red test model 02

Now this is about as far as I got with the model:

new red test model 03

But when the colour actually started rubbing off in places, revealing the bright red undercoat, I basically abandoned the whole project as a failure — and the half-finished model kept sitting on a sideboard, daring me to finish it at some point.

And that moment had finally come! So I thought “What the heck?” and gave the model another try: I repainted the armour with my new red recipe and persevered, because I really rather like this particular conversion and didn’t want to abandon it completely, and here’s what I ended up with:

Salvaged Berzerker (1)
Salvaged Berzerker (2)

Now this is hardly my best work – and it couldn’t be either, given the damage done by the original undercoat – but this guy is at least presentable enough now to take his place amongst the rank and file, and I am pretty happy that I’ve managed to finish the paintjob, after all!

Dumah & Salvaged Berzerker

The other additional model I painted is one that I am really happy with: An icon bearer for my Traitor Guard that I had wanted to finish for quite a while:

Traitor Elite Icon Bearer PIP (1)
Traitor Elite Icon Bearer PIP (3)
As you can see on the – mostly painted – model shown above, the conversion was based on another Tempestus Scions model. The head from one of the Dark Vengeance cultists champions creates a very palpable Blood Pact vibe (which was quite intentional), while the use of some WFB Skaven bitz creates a pretty cool, almost asian influence.

The icon was painted to resemble flayed human skin, and it goes without saying that it needed a suitably gruesome design added on top. So I broke out the Tamiya Clear Red and ended up with this:

Traitor Elite Icon Bearer (1)
Traitor Elite Icon Bearer (2)
Traitor Elite Icon Bearer (3)
Traitor Elite Icon Bearer (4)
Nothing says Traitor Guard quite as clearly as a crude heretical symbol daubed on in blood, wouldn’t you agree?😉

What’s really cool is how this model finally rounds out my first squad of Traitor Elites, arguably creating one of the best squads in my entire collection:

Traitor Elite full squad (4)
So when I include those two “bonus models”, that actually brings the number of models I have managed to complete during this year’s ETL up to…eight. How auspicious, indeed! I certainly hope Khorne is pleased…

ETL V All Vows (1)
So yeah, I am really happy with the outcome!

But wait, there’s more: In addition to the stuff I managed to complete myself, there’s also the fact that fellow hobbyist Augustus b’Raass chose to honour me by naming an absolutely brilliant World Eaters Contemptor for his growing Khorne Daemonkin force after me.

Meet Ancient Ka’Ruat of the World Eaters’ 59th assault echelon, ladies and gentlemen:

model converted and painted by Augustus b'Raass

model converted and painted by Augustus b’Raass

 

model converted and painted by Augustus b'Raass

model converted and painted by Augustus b’Raass

What an utterly fantastic surprise! And quite an honour, too! Make sure to check out Auggie’s ongoing WIP thread over at The Bolter & Chainsword, by the way: That guy is on fire!

All things considered, this has been a really enjoyable – and successful – ETL for me! Best of luck to those hobbyists who are still working on their vows and/or are planning to finish even more models for the glory of chaos! I’ll be watching your amazing work from the sidelines while offering snide comments every now and then😉

It goes without saying that I would love to hear your thoughts and feedback, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more!

ETL V All Vows (2)


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard, World Eaters Tagged: 40k, Behemoth, chaos, chaos space marines, conversion, etl, ETL V, khorne, khorne's eternal hunt, kitbash, Obliterator, paintjob, renegade militia, renegades, thamier, Traitor Elite, traitor guard, traitor IG, Urash's Marauders, world eaters

Interlude: State of the Hunt

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After a couple of weeks of frantic, ETL-related activity, this last week has been a bit of a cooldown period for me, which leaves me with the opportunity to share some World Eaters-related miscellany with you. So what’s on the menu today?

 

I. A really good read

A while ago, I was approached by Adam Jones aka Ratboy. Adam runs a monthly hobby fanzine called “The Golden D6”, pulling together a digest of hobby related content from various blogs and websites and turning it all into a rather bespoke online magazine featuring the kind of quality hobby content that we all remember from the WD issues of the yesteryear.

To my shame, however, I didn’t know anything of this at first, so when Adam asked me whether I would be okay with The Golden D6 doing a feature of my World Eaters, there was a bit of back and forth between the two of us, and with Adam trying his utmost to cater to my various whims and fancies, we arrived at a rather expansive (and pretty nifty, if I do say so myself) photo feature of Khorne’s Eternal Hunt that now makes up the tail section of The Golden D6’s issue 5:

D6 Screenshot

Beyond this army feature, the issue is full of reviews, battle reports and tutorials and makes for a very pleasant read indeed! Adam’s passion for this project shows both in his personal dealings with me and in the mag’s quality, and I am happy to have been a part of this issue! I also urge you to head over to The Golden D6 website and check out an issue or two: The asking price of $ 5,95 per issue certainly seems fair for the quality content that is on show, and a passionate hobbyist like Adam surely deserves a buck or two for engaging in this kind of endeavour!

D6 Screenshot 02
Full disclosure: As a contributor to the mag, I was given free access to issue 5. I still consider it a good deal, however, especially if you are interested in the varied style of hobby content that made old skool White Dwarf such a success!

You can purchase the various issues of the mag here.

II. An old skool daemon…and a taste of things to come…?!

And while we are on the matter of old skool White Dwarf, back when I first got into Warhammer, it was the time of the Realm of Chaos army box and a slew of related models, especially a new generation of greater and lesser Daemons. I’ve already talked at lenght about my love for the – then brand new – metal Bloodthirster here, but there were also the Bloodletters of course. And so when I needed a model to test yet another iteration of my recipe for red daemon skin earlier this week, I came across this guy here, languishing in my bitz box:

Old Skool Bloodletter WIP (2)
Old Skool Bloodletter WIP (1)
An old, mid-90s metal Bloodletter (one of the pre-predecessors of the modern plastics). I received this guy as part of a bitz drop a while ago, courtesy of fellow hobbyist Sagal (cheers, buddy!😉 ).

Granted, these guys have a couple of glaring issues that are pretty hard to ignore by today’s standards, among them a certain anatomical wonkiness and that general clunkiness that is a hallmark of many vintage GW modelsfrom the 90s. I remember them looking truly excellent as a ranked regiment (for WFB), though: like a wall of red muscle and spiky swords. And they were a hell of an improvement over the goofy first Bloodletter incarnation, with the comically serpentine body and the lanky arms *shudder*. In fact, one could say that the current plastics are a successful attempt at taking the idea of the first Bloodletters and actually making it work.

Anyway, in spite of all their shortcomings, the slightly clunky mid-90s metal Bloodletters will always have a place in my heart, and painting one for fun should be a nice little throwback to those inncoent times! I did allow myself one small tweak to the model, however, and replaced the Bloodletter’s sword with a modern plastic Hellblade: The original sword had been snipped off when I received the model, and while I still have the bit, I still decided to replace it, as the old swords are arguably the models’ weakest point (well, that and the anatomically dubious bare asses…).

When it came to painting the model, I once again used the recipe from GW’s Bloodthirster video tutorial as a basic template. However, I made one small change to the recipe, replacing Khorne Red with Mephiston Red. The model was a blast to paint — it almost painted itself, so to speak, so here’s the finished Bloodletter:

Old Skool Bloodletter (1)
Old Skool Bloodletter (2)
Old Skool Bloodletter (3)
Old Skool Bloodletter (4)
Old Skool Bloodletter (5)
I am really happy with the result — and also rather surprised at the impact the the use Mephiston Red has had on the skin tone: The red is quite deep and luxurious, but also a bit brighter and it has more pop than the red I have used on my Bloodthirster and Skulltaker. Here’s a comparison picture that shows the difference really well:

Old Skool Bloodletter (6)
With the exception of a single colour, these models share the exact same palette. And look how much of a difference that one colour makes regarding their respective skin tones!

Anyway, this tweaked red skin recipe will be used on a pretty big upcoming project of mine — but that is a story for another day😉

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, old stuff, paintjob, Pointless ramblings, Totally worth it, World Eaters Tagged: 40k, blast from the past, bloodletter, chaos, chaos daemons, conversion, daemon, fanzine, khorne, khorne's eternal hunt, my favourite blogs, paintjob, the golden d6, world eaters
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